WHEELMANZERO'S PROFILE
WheelmanZero
947
Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
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CoTOptionalBosses.png
Twilight_Tower_Screen_Shot_4.png
Not a bad plan. Building a general template for a game before going back and messing with it is a great way to get things done. Just keep on truckin'!
Twilight_Tower_Screen_Shot_4.png
I'm by no means a master mapper, but I've found that adding that mossy tile to green ground makes things pop a bit more. The effect is subtle, but adds a nice level of detail. The moss tile is directly above the rtp poisonous water tile if you'd like to try it out, but don't feel obligated.
[RMVX ACE] [SCRIPTING] Removing a state before appying death
Works absolutely perfectly, I can't thank you all enough. *sniffle* You guys are good people. Anyway, this issue is now officially solved.
[RMVX ACE] [SCRIPTING] Removing a state before appying death
Bless you GreatRedSpirit! Bless your kind soul! I had been struggling with this issue for months but your modification cleared things right up.
See, I'm using Hime's shapeshifting script, which transforms an actor into a different actor when a certain state is applied. Problem was, an actor would stay transformed even after dying, so I needed a way to change them back to normal the instant before they died. The issue must've had something to do with how the default system removes states upon death.
Whoops, there was one more thing. There are actually 3 transformation states in my game. Is there a way to remove all 3 of those states at once before death?
See, I'm using Hime's shapeshifting script, which transforms an actor into a different actor when a certain state is applied. Problem was, an actor would stay transformed even after dying, so I needed a way to change them back to normal the instant before they died. The issue must've had something to do with how the default system removes states upon death.
Whoops, there was one more thing. There are actually 3 transformation states in my game. Is there a way to remove all 3 of those states at once before death?
[RMVX ACE] [SCRIPTING] Removing a state before appying death
Greetings fellow rpg makers! I'm having a bit of a unique problem I'm hoping someone can assist me with. I was wondering if it would be possible to remove a specific state from an actor when their HP hits 0 before the death state is applied. I would assume it would involve modifying in the Game_BattlerBase, which frankly terrifies me. Any help would be greatly appreciated!
CoTFinalDungeon.png
Umbral Soul
author=shadowboy41
I am so excited for this game!! I want to play more of it so bad! Thank you for making and working on this game. ^_^
Thank you for playing! I'm hoping to exceed your expectations. Just hold on a little longer, I'm animating the final boss' attacks as we speak. There are a few more things I want to add, but the end is in sight.
Progress and Happy 2017!!!
Man, that's one fancy equipment menu! The mapping looks solid as usual, I just hope it doesn't take too long to get from one place to the other, I tend to get lost in big overworlds. Of course a map and/or quest journal should solve that, and you probably have one of those already. As for the boss, it looks epic. I'm eager to punch it in the face. Er...faces.













