WHEELMANZERO'S PROFILE

Just a guy who loves rpg's. Thanks to some serious encouragement from several new friends and the community at large, I was able to complete one of my own. Game making is my favorite hobby, so you can expect more games on the way. Play on fellow gamers, play on!
Umbral Soul
Build an army. Embrace the darkness. Conquer the world.

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Terrarium: Remastered Review

Nice, this finally got a review. I must say, in spite of its issues, this was one of the most enjoyable games I've had the pleasure of playing on rmn. It made me feel uber powerful when I put together a winning custom moveset and laid the smackdown on bosses. Also, Babush. Lord Babush smites all.

Umbral Soul Review

Phew, I finally got the chance to respond to this! So, when making this game I made sure to remove everything I dislike about rpg's while adding in everything I do like. It seems our likes and dislikes are similar, which is why you had such a great time.To be honest, I'm flabbergasted that so many people seem to share the same tastes as I do when it comes to rpg's. When I was creating the game, I never imagined it would receive anywhere near this level of positivity.

I definitely agree that getting all the summons to their final form can be a bit of a grind even with Demon's Draughts, and acquiring a large sum of gold can be difficult. That's why I've already adjusted gold and exp rates for the next version. Demon's Draughts have also been made cheaper and more potent, and will be able to be used in succession instead of one at a time.

I generally prefer random encounters to on touch myself, and was careful not to make the encounter rate too overbearing, but one thing that does irk me is failing to flee from battle. That's why all of the random encounters in the game except for a certain sidequest area have a 100% escape rate. I'm even working on something that'll make running away slightly more fun.

Many of the villains make very questionable (translated: stupid) decisions due to their cockiness or lack of foresight. Of course even that played a role in making them feel more like villains, as stupidity and arrogance are trademarks of classic villainy. How many times has a villain had a chance to execute his mortal foe, but decided to spend five minutes monologuing instead?

Thank you for the awesome review, my mind is still in kind of a foggy state of disbelief. It's like I used up all my happiness on the other reviews and now all that's left is shock and awe. I just don't have the words to describe the feeling. I hope the work I do in the future will entertain you just as much as this game did!

Umbral Soul Review

I'm sorry it took me so long to comment on this review, but I've been at a complete loss for words. The fact that you enjoyed the game to this extent is enough to make all the work it took to create it worth it. I can't thank you enough for this review, which has encouraged me even further to create more games with a higher degree of polish.

I don't want to set expectations too high, but I'm going to try to outdo myself in the sequel. I already have the story and characters set up, and there's a lot I want to do. Thank you synthesis, for giving me a sense of confidence in developing future games. I hope you'll be just as entertained by my future works as well!

Umbral Soul Review

(squeals like a little girl) *ahem* Sorry about that. You'll have to forgive my excitement, but this review has put a smile on my face so wide my cheeks are starting to hurt.

The heads up about those mapping issues is very much appreciated. It sounds like a stray testing event was left in there somehow too. I'll have to hunt it down and eliminate it. Sheesh, just when you think you've fixed everything. I left an answer to your question about the sidequests on the game's message board, though it sounds like you managed to find most if not all of them.

Ah yes, the faces; aka the bane of my existence. The photo editing program I used to tweak some of the facesets has a bad habit of decreasing the quality of the images or misaligning them. The demon maids were the most troublesome of all, since I had to pull their facesets from a very tiny image, making them pretty blurry. Perhaps I can go back and figure out a way to sharpen them up.

I want this game to be as polished as possible, so I'm going to run through it again squashing all the little glitches. I was also thinking of adding some more scenario's and a few other bells and whistles to make it worth replaying. Finally, there's one special surprise coming up that I think you'll enjoy.

Thanks for this very generous review, Elvario. Knowing that you had such a good time encourages me to develop even more games for everyone to enjoy. I hope you'll join me for the sequel as well!

Umbral Soul Review

Wow Starmage, I'm not quite sure what to say. I'm overjoyed that you enjoyed the demo this much!

Truth be told, I originally had no intention of releasing this project to the public. It was only ever meant to be a game for my personal enjoyment. The mapping was big and empty, and the overall feel of the game was less than polished. However, thanks to the encouragement of a friend, I decided to take the plunge, sharpen it up, and go public with it.

I learned better mapping techniques, fooled around with a long list of scripts and put more care into the eventing. A lot of what I learned came from the good folks here at rmn, be it through playing the games of others or reading tutorials. I owe my growth as an amateur game developer to rmn and my buddy, so I want to take this time to thank you all.

All of the words of encouragement have been a big help to me, and some constructive criticism never hurts either. Development is going stronger than ever, so I'll be working to make the rest of this game worthy of that rather gracious 5 star rating. Thanks for the review, Starmage!
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