WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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I use Windows Xp 32bits SP3 and it says when I run the exe "This isn't a win32 application"

I assume this is just some C/C++ application. This would mean hedge1's compiler is too new. I purposefully use Visual Studio Professional 2010 (all the Visual Studios I've used default to WIN32) since I've confirmed binaries made on that run on Windows XP.

Also

Is it limited to monospace? It can't automatically determine variable width characters for easier read text? And for the image, it can't float the image so you can have multiple lines of text automatically indented over the image (looks like 3 or 4 might fit)?

Release Something XIII: Something Returns

I actually wanted to show something about the follow-up to Ruby Wolf but instead I ended up upgrading RPG20XX so it could run in the most deranged environments, Windows XP, malfunctioning virtual machines, missing video drivers, etc.

It's already been released and the button updated, but I'm not exactly sure what the feedback is supposed to be. Try using it on the oldest most outdated/broken machine that runs Windows you have? Could give any sort of feedback at this point.

Oh, I forgot about WINE on Mac, that's a really absurd environment to try RPG20XX in if I ever knew one. I personally don't know anyone who's ever used it.

Release Something XIII: Something Returns

The battle system is really slow overall and it was really wonky how the agility of you related to the agility of the enemy. That's why a lot of games have odd agility stat values compared to the other stats. It doesn't help that you have to magnify the damage to like 400% or more (usually through the elements) so that your other stats feel like they mean something. The answer has always been to hack a ton of stuff onto RPG_RT making it even more unstable and less portable for all gripes.

On a thread long ago, I tried to hex edit RPG_RT so the battle speeds were fast. Someone eventually released a DLL injection that fixes the battle speed, but I couldn't ever get it to work myself. Out of that same thread was born the old RPG 20XX prototype which was just me writing RPG_RT from scratch (kind of like an emulator for RPG Maker 2003 games). Enterbrain's file formats and RPG Maker 2003's editor were too maddening that I decided to just make an entirely new RPG creation kit with the same RPG 20XX name. Around the time I was halfway through the prototype, another separate effort, EasyRPG was made and is still the only thing left that claims to convert RPG Maker 2003 games (closest thing to an existing RPG Maker 2003 game player) although they tell me there is no editor.

Yes, all of the above begun because RPG Maker 2003's agility was terrible.

Release Something XIII: Something Returns

I love how I decide to check back on this event later and this whole page is a discussion completely unrelated to anything. Kentona's law of RPG forum thread entropy hasn't even kicked in yet where people complain about RPG Maker 2003's agility stat.

RPG 20XX Engine

You know what? I'm going to dust off the old XP virtual machine here and see if I can fix it, out of principle. Having a tiny global usage stat was always my reason for making Linux a low priority, so this is instead entirely out of honor rather than reason. My older stuff worked on Windows XP just fine, you see.

RPG 20XX Engine

2.Windows XP

Seems to be the culprit.

I will have to figure something out, but for now please use a non-obsolete version of Windows.

This has been happening frequently in my latest projects where it not used to be. Because Windows XP has taken its place alongside 2000 and 9X, I may consider not supporting it.

If you have a Linux or Mac system, try using WINE and see. I am considering supporting WINE since it supports NT6 and above (Windows XP is NT5).

Hilariously enough, it was working just fine on Windows 10 until some update Microsoft put out that completely broke all the file selection dialogs. I have a bad feeling about 10. It started out OK but it keeps getting updated to be more and more hideous.


I haven't made any decisions yet and it is too early to do so. Only during testing right now will I recommend at least Windows Vista and above. If this one feature turns out to be the only problem, it might be fixed to support Windows XP after all.

The perceptive among you might see my link and then ask "non-obsolete operating system, what about Android?". That's a good question..

Release Something XIII: Something Returns

How early is way early?..


The moment the idea is in your head. You can just talk to other people and see what they think.

..unsure if I was even capable of doing it..


Only one way to find out.

..wanted enough content so the audience could have more of a reaction than just, "Was that it?"


Valve's method was to do the least amount of work possible for something to be playable (they put in orange box placeholder textures, etc.) to see if the gameplay of a level or element of the game would work or not against feedback. The wisdom here being if you wait and THEN get feedback, there is much less you can change than if you got feedback as early as possible.

If I announce that I'm doing something and only have half a basic map and an unedited battle system, that wouldn't be enough to justify an announcement, would it? Plus, if you don't have that many features implemented, what is there to critique?


Exactly. You're asking a ton of questions you don't know the answer to. That's why you test ideas and get feedback.

I thought Ruby Wolf was going to be a too-simple piece of crap, but I didn't give myself time to go through proper procedures. All the comments on the game profile imply it was a good idea flawed by me rushing it out. So even if you rush something out you think is crap, you can know if the overall gameplay would be good or not had you invested time.

One thing I've learned for prototypes is it's often better to have obviously placeholder graphics (scribbles, squares) instead of half-done or unpolished work.


This I recommend. Valve wrote "Wall 05" and "Rails 02" on the blank orange and white box texture. This comes back to help yourself because then you can see the relevant asset and know what you're supposed to draw on top of it without having to go back and check.

0.25 Released

Wow, thanks. You're the first one. I'll let each donor decide if you want public credit or not (appears in a list viewable by everyone). You've already announced yourself though >.>

I will keep private the amount donated and any personal information disclosed to me through PayPal unless compelled to do so by law. The information will be kept as safe as though it were information about myself I wouldn't want publicly disclosed.

RPG 20XX Engine

The problem is that somehow your operating system doesn't support getting the current default locale... Which doesn't make sense. It needs to be able to do this so it knows what language the game was originally written in. So if you did write a game in French and hand it to people who have systems in a different language, it can internally and automatically display the French text properly (although I've only tested it with Japanese at the moment).

Which .exe file? What is your operating system version? Are you trying to use this in WINE?

And when you said "but with French" are you telling me your system locale is set to the French language?

Release Something XIII: Something Returns

I've got perhaps one of the most unsecret project(s) ever. Being not secret is good because then you can gauge the response of your audience way early in development.