WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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Will Continue

Quick update, DarkFox isn't quite up for the task so it'll just be me.

inputstring.png

I'm not sure I want to do that. Even the SDL keyboard input can get a little messy across platforms as I've learned during LandTraveller's 3D prototype. Since this is a tool to make RPG games styled after old console jRPGs, I chose this classic menu. Of course, you shouldn't use it to enter in more than name-sized things.

As an added bonus, this will work just fine if ever ported to a mobile touch device like Android or if you want to lay back and play with an actual game controller.

However, unlike classic console jRPGs and because mobile devices have a touch function, I might (probably will in the future) add the ability to use the mouse (complete with setting the mouse cursor using icon from game). Would be handy if you completely lost your mind and wanted to make a visual novel with RPG20XX.

Battle Next

What's next? The first default battle system, of course! ...


There's actually going to be default system after this one that's turn based CTB (charge time battle) for the RPG Maker 2000 fans. If you want to have something more complex for how you take turns (ala Shin Megami Tensei where the enemy gets double turns every time you make a mistake, etc.) you can write the rules right into the speed stat.

Ruby Wolf has a horribly simplified turn based system done custom though. It gets easier to make one entirely yourself as more is added. Especially the upcoming string functions. Those are the biggest thing, I think.

livestring.png

In RPG Maker 2003 you could do \ commands in text to display hero names and the like. It's the same thing here but you can nest them and it will work. It's also done everywhere whereas RPG Maker 2003 only does it for the dialog boxes.

Here is a step by step of what the engine did:

\n[1] \s[11]
Sarah \s[11]
Sarah \n[3]
Sarah \c[3]\v[5]
Sarah \c[3]86

This is probably getting a bit out there, more commonly you might do something like
\c[\v[4]]
where the text will become the color set by variable 4 (instead of just a constant like
\c[3]
).

Most of the time you would create your own string and just have one \s in a show message to display the final string.

livestring.png

Yes, you can do this now:

50 Stats of Grey

This got dark quick

battlesofar.png

Layout is done automatically, but you'll get to choose style.

The one being shown here is "Grid" where your party is shown top to bottom at the right while enemies are shown on a grid at the left like FF1~FF3. It measures the box of each enemy sprite/image and arranges them in a loose grid.

There are two parameters, top and bottom that define the standing area of the map and there will be a parameter for perspective tilt. The perspective parameter is ignored by the Grid layout. It also doesn't obey surprise, surrounded, and pincer situations.

You can also see the numbers at the top left, a common parallel event, continuing to run like nothing happened and generating GUI elements on top of the battle.

McBacon Jam #1

but I don't think I can be proficient with it remotely near when the event starts.


That's half the fun.

McBacon Jam #1

Oh, wait, is 20XX after VX Ace or before? I was under the impression it was like the Windows 98 of RPG Makers.


http://rpgmaker.net/games/2664/

And then I made a game in about 2.5 days for the MOG:C event to test it:

http://rpgmaker.net/games/7165/

McBacon Jam #1

I only know how to work with RPG Maker VX and VX Ace, so I can't help there.

Nobody knows how to use 20XX yet, that's the point (not even I do). Just start pushing buttons do or die etc. etc. although it does use the same event scripting paradigm as any of the RPG Makers.