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0.25 Released
Quick important update I forgot to mention, I already had written the material graphic layout information some time ago. You can download all the information here:
https://subversion.assembla.com/svn/rpg20xx/dl/rpg20xx-doc.zip
Includes all the other information too. The layout stuff is in the "layout" folder.
https://subversion.assembla.com/svn/rpg20xx/dl/rpg20xx-doc.zip
Includes all the other information too. The layout stuff is in the "layout" folder.
Release Something XIII: Something Returns
Release Something XIII: Something Returns
Release Something XIII: Something Returns
Release Something XIII: Something Returns
yourewinner.png
Notifications at the top. There will be a command that lets you do these too
Actually it's already in the last release. The default battle system isn't done yet but you can use the Show Notice command at any time. It still lets you Prepare Enemy and then Start Battle anyways. I wrote built-in help that lets you know what commands do as you click them at the left when writing events. I included any caveats or special things about the commands, too.
I guess you could try it right now by creating a parallel common event that runs only during battle (Parallel During Battle) and waits for Sarah's HP to be 0, shows "Nooooo" or something stupid like that as a notice, and then waits for it to not be 0 before letting itself repeat.
The controls are a little awkward right now, but it lets you target yourself during battle. You'll need to do that to test this since the enemy AI isn't in yet.
To do events and dialog during battle, realize only the event that called Start Battle is halted. The map is still running (and visible if you had transparent parts of the battle background).
[UE4] Unreal Engine 4 is now free
This is cool, but then you'd need an RPG framework to make RPG games easy. If it sounds like there isn't one, this makes it fresh ground for one of you.
RPG Maker 2000/2003 games on your WEB BROWSER
I am disappointed in you.
I really hoped you would succeed. A completed EasyRPG would be a great replacement for RPG Maker 2003. My presence here would have become obsolete. I would be spending my little time these days making RPGs using EasyRPG. This real-world game creation testing, feedback, fixing, upgrade cycle would improve EasyRPG to the point where the ultimate goal of replacing RPG Maker 2003 would be realized.
It's difficult when I am so critical of something I really like.
Mine's about to be completed. I am but one person who is kept busy by their real work and research. It has already been used to make a little game people tell me was fun. I went on almost a 2 year absence. I even lost faith in the old prototype.
How is it then that your team was unable to run circles around me? I exist now to do the job you should have already done.
Core functionality is not your priority. This is your fatal mistake.
I really hoped you would succeed. A completed EasyRPG would be a great replacement for RPG Maker 2003. My presence here would have become obsolete. I would be spending my little time these days making RPGs using EasyRPG. This real-world game creation testing, feedback, fixing, upgrade cycle would improve EasyRPG to the point where the ultimate goal of replacing RPG Maker 2003 would be realized.
It's difficult when I am so critical of something I really like.
Editor is not a priority for any team member currently.
Mine's about to be completed. I am but one person who is kept busy by their real work and research. It has already been used to make a little game people tell me was fun. I went on almost a 2 year absence. I even lost faith in the old prototype.
How is it then that your team was unable to run circles around me? I exist now to do the job you should have already done.
Core functionality is not your priority. This is your fatal mistake.














