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Who Are You Mean To?
post=102323post=102265Stop this. I don't care about this discussion (and it's not pertinent to the topic anyway!).
However, I said that because it has everything to do with being mean/nice to the players to me personally. This is because I always see these characters as things the player will play as. If the player does not play them (NPCs), I see it as characters meant to cause the player to react some way.
Then why are you responding to me at all?
RPG Maker DS
post=102202
Making games your games on handheld/console is pretty stupid on it's own.
Pretty much my feelings too on this.
post=102209RPG Tsukuru DS comes with over 800 character-building parts, 1500 map parts, over 150 pieces of music, and everything else you need to get rolling immediately.That...isn't bad at all.
It's nothing when compared to infinity.
An RM fighting game...
post=102230
Mm, yeah, I'm also thinking that the fundamentals of an RPG and a Fighting game simply do not allow them to be the same game.
There are fighting games out there that let you level up like an RPG (DBGT Final Bout comes to mind). But unless you try to better explain what you're envisioning...I'm thinking it's one or the other
There's Dungeon Fighter Online, and any of the Tales of... series. It would go under Action RPG for having action and RPG elements.
wbscreen6.png
its old. its not how you level up anymore.
Mabey.
But here, you spend EXP on those gems. You raise those stats. The gems are arranged and are in a frequency to enforce kinds of character strengths.
Mabey.
But here, you spend EXP on those gems. You raise those stats. The gems are arranged and are in a frequency to enforce kinds of character strengths.
(Changing Title Pending) NovaForce
No, it started on the Famicom in 1991. Super Mario Bros. 3 beats it in a Japanese release at 1988. It came 3 years earlier than itadaki street.
Notice System & Subscriptions
Finally, those 6-odd subscribers of mine will get to be notified of all my Annoying Old Party Ramblings and my Extra Cranky Shopping Bags.
Who Are You Mean To?
post=102146post=102130This really has nothing to do with being mean to the players, and being mean to the players in no way correlates with being mean to characters (gameplay vs story, apples and oranges).post=102111... but they're totally being insightful. It's kind of hard to focus on character roles you're hard on when you focus on being mean to the player.
You guys are kind of missing the point here, a little...
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However, I said that because it has everything to do with being mean/nice to the players to me personally. This is because I always see these characters as things the player will play as. If the player does not play them (NPCs), I see it as characters meant to cause the player to react some way.
The importance of Music in a game
post=102261
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One thing I can't stand is the use of "LET'S KICK SOME ASS" metal music in medieval-themed games. I know some people think that putting in a guitar solo in boss fight music is cool and heart-thumping, but it really breaks the illusion.
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I hold the exact opposite of this statement. I always love it when the guitar riffs and the power chords kick in. My favorite boss fight music from games I've played are all like this.
Let's me know things are going to get hard and it's time to RAWK. If you want to keep with the theme, it works better if it's that more melodic and/or symphonic kind of metal I particularly like and set to more fantasy-like tones (No, actually DragonForce does not count despite being somewhat melodic).
post=102158post=102129This confuses me. Are you liking the FF12 composer or hating him in comparison to Nobuo Uematsu?
The fact that you refer to the music composer of FF12 as 'that composer with the name that escapes me' means much in itself. He's also always had a thing for that Latin stuff.
You've made the assumption I have a preference. I neither hate or like the other composer in comparison. They both sound too different for me to even make a comparison.
Update on Submissions System
... Just experience from other forums and them adding new systems of accumulating values. It becomes more likely to happen as the population increases.














