WOLFCODER'S PROFILE

Author of LandTraveller, an animal-ear themed constructive action RPG on Steam.
LandTraveller
A top-down constructive action RPG.

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author=Arandomgamemaker
People say that a lot. I have no idea what that means.


Cute.

Player Movement

It's a standalone RPG creation tool now- just as I said it should have been back in that post where I cancelled the old one. You can download the test build from the button up there and try everything I've mentioned here.

0.03 Released

Weird, I'll take a look at that.

0.03 Released

The path problems with .2xx files have been fixed and the download has been updated.

You will need to start a new default project and it should work now. It was too critical a bug for me to wait and fix in the next release.

0.03 Released

"When creating a new project, if you click "Cancel" when the "Save project file" window appears, the program crashes."

I've confirmed this one.

"The program always looks for resources in (wherever you downloaded RPG20XX)\test.bin\(resource folder), instead of your project path. So unless you have a project called "test", RPG20XX won't find any resources, and if you do have it you can only use resources from that project."

I checked and it doesn't always, but it does when starting with default data and resources. What happened here was when importing the default data, the 'test' root folder name was left behind in the .2xx files. If you create a blank project and create database items, they will look in the proper folder.

This one is more important to fix because it means if you create a .2xx file, it will look for resources in whatever game folder it came from.

Thanks for finding these.

0.03 Released

Does it actually work? Let me know if it doesn't. There should now be a log (engine only) under C:\Users\<Your Name>\AppData\Roaming\rpg20xx\log.txt that is useful to me.

Many Characters

I forgot to mention I've already implemented an Export All and Import All button in the database dialog, it will be in the next release. If you built a fan-made Final Fantasy character part set (for example), you can use Export All to save them all as a .2xx though you will also need to provide the folder of source bitmaps along with it. Then other people can quickly import and use it.

Many Characters

They are, I'm just pointing out you can have as many body types as you need and still be able to create composite parts. It's best if one draws parts from scratch if you want to use the compositor, it's actually hard to rip them from existing sources (for example, I had to draw in the parts of the clothes occluded by hair).

Many Characters

The compositor works with varying body types, and as I've mentioned before, you can assign per body for each part to automatically have armor equipment match with the body sprite.

You could also use Full Sprites (where you just import them as is like in VXP) and still use color maps to color parts of them if you want.

Although if you want to use old resources, you'll likely just import them as Full Sprites since there won't be a RPG 20XX resource set for a long time.

(you ninjaedit'd)

Yea, I see three common body types there. I could easily turn those into composite parts if I had time.

Many Characters

i will most likely stick with building my own by hand.. just saying.
Never was a big fan of the sprite designs in 2003.


Or you could draw the character parts by hand and save yourself lots of time.