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All of this is just for that create-an-event dialog. There's so much that goes into it that it's going to fit an update.
And my mailbox indicator is stuck at (1) again, despite there being no new messages.
And my mailbox indicator is stuck at (1) again, despite there being no new messages.
0.04 Released
0.04 Released
Next, I need events to be in. That's going to be more tricky than before because I'll support events of multiple tiles and such. Then comes the event scripting so that I can test the conditions to select active page, the trigger for that page, and the entering of code. The RPG virtual machine will be built over the next several updates.
I'm starting to run slightly behind intended schedule, but that's because there's a lot of other types of work I have to do. No worries, despite all that, I can likely reach my goal of functionality before April ends.
I'm starting to run slightly behind intended schedule, but that's because there's a lot of other types of work I have to do. No worries, despite all that, I can likely reach my goal of functionality before April ends.
0.04 Released
- The music .xm when played, the timer stays 0.
That's not a bug in my program, FMOD Ex can't track the time of module formats. This prevents the editor from setting start/loop times, but you can use OpenMPT to re-sequence the song if it is wrong.. But most of the module song files I found are already properly timed.
Pause/Resume music will still work with module files, supporting the ability for the map music to resume after battle instead of restart.
Which means I can't import folder outside the editor project.
This is a bug although a bug with the tree browser dialog. You can import all folders in levels below the directory of the project (I put mine in My Documents so I could reach all folders next to and below). I really wanted it to start at your project folder but let you go anywhere.
Create a folder where you will dump raw resources in, sorted by type. Because the editor has a modification detector, you can edit those raw resources and they will be automatically imported and updated in the editor.
Very handy for quickly editing something that isn't quite right when you check it in your game, but it's probably a good idea to keep a raw resource folder with your project file so you don't accidentally delete or move it later (the editor can handle it, but it disables auto-re-import for the missing files until you manually re-import them again).
Music Player
Music Player
You misread it. I was explaining cases where the loop position would be BEFORE the start position. The song starts out at start position, but resets to loop position at the end. If loop position is 0, then it starts at the beginning of the file instead of the start position again.
RPG 20XX Supports OGG, MP3, FLAC, MIDI, XM and IT
XM and IT are odd song module formats you can edit with OpenMPT and are in between WAV and MIDI where the samples are in the file along with sequences of notes and controls. These are most often used for chiptune, but I was able to convert a SNES SPC into an IT file and get it to play in RPG 20XX, so it's handy for emulator dumps too.
RPG 20XX Supports OGG, MP3, FLAC, MIDI, XM and IT
XM and IT are odd song module formats you can edit with OpenMPT and are in between WAV and MIDI where the samples are in the file along with sequences of notes and controls. These are most often used for chiptune, but I was able to convert a SNES SPC into an IT file and get it to play in RPG 20XX, so it's handy for emulator dumps too.
Player Movement
I was able to fix all these bugs, the fixes will be in the next update (along with walking around maps as the player and the music player).
Player Movement
Maybe adding "Yes to all" or "No to all" function will save time since user doesn't need to keep being asked whether to replace the old files :).
Yeah, that's something I need to add.
- When creating new character (i.e. 5th character). If I let the "Character Sprite" empty, the engine will close automatically.
I've confirmed this one (but its a runtime crash for me)
- When a character has a parent, when I changed one of his/her composite (in Character Sprite), it shows error:"Arraylist set out of bounds (0)" then it resets to the parent's composite
The editor crashes when I do this one too.
Thanks for finding these.
Player Movement
Make sure rpg20xxe isn't running under your processes. Then you can perform a factory reset by deleting C:\Users\<Your Name>\AppData\Roaming\rpg20xx (on Windows Vista and 7). The folder for this is different on XP, but deleting it still does a factory reset.














