XBUSTER'S PROFILE
XBuster
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Game developer and multi-content creator. Most works are Wonder Boy-related. Make your dreams into reality!
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screenshot163.png
The HUD has been changed again, and I may keep it this way since you can now toggle what you want to show up. The "Time" only appears on stages. Since this is a Map, you can select a stage to play by jumping into one of the "Stage Crystals". After clearing a stage, you will be returned back to the HUB map and you can play another stage until you reach the boss and the next realm.
Also, you can restart stages, return to the HUB, and the title screen anytime.
Also, you can restart stages, return to the HUB, and the title screen anytime.
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2 new enemies are also on here too. There is a red snake that chases you and a spider that scales walls in a certain pattern.
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You can now toggle the enemy HP bars by pressing the letter "A" during gameplay. Pressing "A" again will turn it off again. It is very useful for players who want to see normal enemy HP. You can also toggle the Status(EXP and LV.) by pressing"S" during gameplay. 2 New enemies are on this screenshot as well.
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Is this that rotating tower you were talking about?It looks great and can't wait to see it in action!
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I have decided to start an image series that will be on for a day or two. This is a first where Lydia and Bai travel through the coast, but SOMEBODY is too "tired" to work right now. But, Lydia is struck by how large her sword is.
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Lydia is afraid of annoying little spidersXD,so Bai decided to kill it for her. 2 new enemies have been added also.
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The strategy is the the fish will swim, pop out of the water,and then shoot something out towards you. The point where you have to hit it is when it jumps out of the water. After half the HP is gone, it will swim faster and shoot more of the objects towards you.
However, since the number of stages has been cut in each area, I can develop stages better. The stages that were in the demo aren't official, they were simple stages I created to test the games engine and the character's functions. The next time I update it, the levels will branch off into several directions and I will add key items that you NEED for later travel.
However, since the number of stages has been cut in each area, I can develop stages better. The stages that were in the demo aren't official, they were simple stages I created to test the games engine and the character's functions. The next time I update it, the levels will branch off into several directions and I will add key items that you NEED for later travel.
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Hmmmm... that does sound very interesting. So there would be alot of tough decision making with this game. But, I'll have make more characters first. My plan is to have Kiki done within 3 days. I may get her done earlier if I am fast enough. One thing I've learned is that boss battles should not be extremely long or boring. So I am trying to make the bosses strategic, fun, and fast paced. A boss should take no longer than a few mintues in a game of this type. The new beach boss is a fish instead of the random thing I had before(Placeholder boss from 2012).
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I totally agree about that. I would only use Sonic and Tails. It was fun trying out moves, but some of them sucked (Like cream), and knuckles made some characters worse. S&T were the only ones who got the job done right unless you were searching for chao or something. Also, if there are 2 characters, I'll have to increase the boss difficulty otherwise, it would be unfair. I will probably just double the HP or make the attacks stronger.













