XEMETH'S PROFILE

I'm a hardcore fan of the old school RPGs, but I've dabbled in a lot of different games, and genres. I like to point out the flaws of the games I play just as much as the good, so please don't think of me as cynical.

I'm from Canada eh.

My skype name is Nakirro.

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Phate

Why does the battle theme sound like my Pokemon are evolving?

Dream Drift

I finally beat the arena! That last guy was a frigging stun spammer, but I got his sword. (I know who it is. I just don't want to spoil it for the others.)

Level 32.

Edit.

I'm really close to beating the game, and all I got to say is. This HAS to make it as a featured game. Even with the few flaws here, and there. The game is REALLY good.

Edit 2.

There's a part in Shiverton where you have to rescue the maid. The event when you leave the building is bugged. The scene just loops.

The final dungeon is allowing me to recruit the characters that faded away. Yup I really needed these level 20 characters, when I'm level 70. xD

Dream Drift

Battles are almost dictated by you. You have a set amount of enemies per map, so that means you sorta have a limit to how much I can grind, but you also allow monsters to re-spawn at a certain time lapse, or by fighting other monsters.

That's not bad by any means. In fact it allows the player to feel like grinding isn't necessary, but it also means that you decide what level my characters should be, and that kind of makes me feel like I'm playing more of an interactive story than an RPG. Kind of like FF13, and Mystic Quest.

I see what you did with the ATB. You made it that even though I get stronger. I don't get any faster, unless I equip speed buff gear. Enemies have a set amount of speed, and so do your characters. I would be more of a challenge if enemies got faster, and so would your party members. That way if I go to an area, or even a boss fight, and I'm lacking in levels. I should get beat. I should feel like it's my fault that I'm unprepared. Like when you split my team in 2. That felt good.

There's so much I could discuss with you, but It doesn't do justice when I type it down bit by bit.

Dream Drift

Well! another fog problem, or so I thought. I did the fog quick fix for the lava mountain, but even with that I got another error. RGSS103 cache, so I'm halted there for now.


Aside from that I want to discuss my experience with the game so far. I'll separate this in 3 different ways. Story/Gameplay/Characters


Story

The story is actually quite interesting. A mixture of .Hack, Final fantasy Tactics Advance, and Chrono trigger. Aside from some of the few spelling errors. The story is quite solid.


The reality, and the dream world blend pretty well together. talking to the townspeople, and your schoolmates allow a more personal feel towards your predicament.


The dream world has a somewhat enriched background, but not enough to make me invested into the people of any of these towns. There's no real sense of urgency, so there's no real reason for me to care about their predicament. (except the rewards)


Gameplay

I'm going to be honest about this. You are a dictator of the battles. Your stats are WAY too specific, but I can see why. You chose to go the Chrono trigger route, and make people elementally specific. Which isn't bad, but it's not the most innovative.


The maps, and the puzzles are solid. I ESPECIALLY like the part where you forced me to use characters I didn't want to use. Totally not sarcasm. *cough* *cough*


All jokes aside. That was well played on your part. You made me feel like it was my fault for being unprepared, and that's pretty damn hard to do with me.


Characters

This is the part where I think you have a problem. The main character is interesting. Emily, and Thomas are interesting. Every character that joins your party as a guest are interesting. Your other permanent party members are laughably unappealing.


Battle wise. The thief has more power than anyone else. He has more speed, and his magic is only 3 points of the main character. He can attack twice before Thomas can attack once. In short. Darus is OP, but I'm sorta okay with that, since stats don't really effect battles.


Story wise. Your characters, aside from the main 3. Have nothing to add to the story except their ending goal, but I can see why it has to be that way. The way you're story has to progress has to be selective. which means all the characters that join you must have no ambition, so you got yourself very little creative room for them.


The skits was a nice way to add more to them, but it falls a little short.


General thoughts

This is one of those games that you have to play with nostalgia for the old SNES RPGs. The combat is well done, but very structured. Leveling feels unimpressive, and also controlled. Mystic quest style.


The story is there, and it's not bad for the most part. The characters themselves are debatable, but I'll have to wait to be able to finish the game, before I conclude on that.


Overall I spent 9 hours already on the game, and the game is enjoyable. If combat wasn't so structured, and the characters be more likable, or have more depth. I would definitely recommend this to be a featured game.





Dream Drift

I just want to post this for a sensible chuckle.


Dream Drift

This game has so much content. I'm going to be busy all week going through it.


Edit:

Obal swamp is missing the fog file. For those of you who have that problem. You can just put a random picture, and call it fog, and that should give you a quick fix.


Edit2:

I got the mirror, but the sage is dead. I have no idea what to do anymore. Nothing is happening at the house.



Fantasy Gold

My fault for not being very clear. My bad nhubi.

Fantasy Gold

author=nhubi
Sorry but didn't the dev warn that was the case in the description? There is no real plot or goal is stated explicitly above, so expecting there to be a reason behind the combat and stating the lack of a goal as a reason not to play seems a little counter-intuitive.


Yeah, but if your combat is boring, and you have no story, or goals. That in itself is a major fault. I understand you have a lot of quests you can do, but there's no real reason to care about them.

Xeno World [v0.0.2]

That's easy to explain really.


We're a community of gamers/artist/designers that's hanging on to a genre of gaming that's dying out.


For every game. For every story that's ever been dreamed of. Characters beyond our imaginations. We see it. We see the potential that every world has no matter how poor the design is.


That's why every game maker that does their best to entertain us has a good reception here.


Although there are some games that are just REALLY bad, but none the less we appreciate the effort.


So on behalf of the RMN community. Thank you for your contribution!

Castlevania NKN

I think It would be better if it would be WASD for the directions, and IOP for attack jump, and magic change.