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ZEPHYR'S PROFILE

Likes gaming and drawing.
I got lots of interesting ideas and concepts, so I also like to create games.
I started out with RPG Maker and have now moved on working with Game Maker.
Metal Gear Solid: Lunacy...
A mixture of Metal Gear and The Legend of Zelda

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RMNverse Arcade

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Xoe's Arterific Art Place

It's hard to tell if Xoe is using fearful's account just here or if fearful is role-playing as Xoe.

Allt är svart. Fittigt svart.

Text looks pretty Swedish to me.
Although I don't know the meaning behind the status.

Allt är svart. Fittigt svart.

Akta språket!

we need the "like post" button!

I know how it works. Just saying that makerscore is the only points-system needed.

I'm guessing the hypothetical likes wouldn't do more than show how many people liked a post anyway. Sites that use them usually boost notability for a while, similar to how buzzing games, etc already work here.
And the forum is the forum. I'm just fine with how forums usually work.

we need the "like post" button!

Eh, there's already makerscore to fill that vacuum.

Questionable Ads

If there's nothing to do about the ads directly, you could give the ad-space some blatant frame pointing out it is an ad-space. Just clearly defining this as this and that as that.

THE REVOLUTION IS CRUSHING IT. Awww yeaaaah~

WE ARE MANY. WE ARE ONE. WE ARE LEGION RMN.

Almora_Online__Belgoroths_Pass.png

author=pianotm
I get the impression that it's a crevice separating the plain ground on the top-right from the bottom-right.
If they are all separate platforms for the lower, darker ground, the tile height makes sense.
It's still pretty confusing though, especially if you try to apply the same thought for the left side.

How do you go about creating a game?

First you get the ideas, then you get the resources, then you get the game make.

Realistically though for me, it goes more like ideas, ideas, crappy resources, some game make, ideas, game make, more ideas, few resources, more game make, etc.
It's just a jumbled mess. Oh, and let's not forget the inevitable reworking of crap code the previous me made. You can never escape that.