ALTEREGO'S PROFILE
"It's hard to find the balance when you are in love.
You're lost in the middle cause you have to decide between mind & heart."
― Enigma
You're lost in the middle cause you have to decide between mind & heart."
― Enigma
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What are you thinking about? (game development edition)
I've been messing around with a program called LabChirp, in my continuous quest for sound effects, and so far I've managed to create a few competent sound effects with it. But it got me thinking. Whenever I create graphics, I don't feel it's necessary to give credit to the programs I'm using. I know what I'm doing, and I could replicate that in any other program, or even any other medium. For example, I can do pixel art just as well in Paint than in Photoshop, so that has never been relevant to me.
But here, I feel like I'm just playing with pulleys and levers. So is any sound that I create really mine, or the program's? Who should take the credit? Should we credit the tools/brands we use for everything ever? =P
But here, I feel like I'm just playing with pulleys and levers. So is any sound that I create really mine, or the program's? Who should take the credit? Should we credit the tools/brands we use for everything ever? =P
[General Design] What is the worst implemented/thought out system you've encountered?
About Quest 64. Yeah, some of the mechanics are not that well implemented, but the game is pretty ingenious for its time. I wish more people gave it an actual chance... On the leveling issue. Battle exp is only useful to gain magic levels, and you can only get 50 levels through fighting. The other 50 you need to max your levels, you get by finding those 'wisp' thingies (I actually like this a lot because it genuinely encourages exploration. I rather look everywhere to find something as useful as a magic level, than examine every pot and barrel in the game just to find common items). So if you have, say, 1 water and 13 fire, you're not lvl 14. If you got half of those level by collecting 'wisps', in reality you're level 7. That's why exp often seems to be working in a wonky way.
Besides that, you can increase your stats like in ff2, the more you use melee attacks the stronger you get, the more you evade enemy attacks the faster you get, etc. On that note, your melee attacks can get very powerful. Sometimes they are only outmatched by spells in range and number of enemies you can target. So getting that melee boost spell is actually very useful. And the game does encourage you to use melee attacks often because that's one way of replenishing your MP...
The thing is that the game rewards you for keeping your magic levels even. The game is all about combining spells. And if you stick only to one element, it's obvious that you won't be able to crack that many combinations. So if you have, say, 16 water and 0 fire/wind/earth, the melee damage formula is something like: "16 -3 -3 -3", as opposed to: "4 + 4 + 4 + 4". Unintuitive? Maybe. But if you played the game the way it was meant to be played you wouldn't run into these problems. =P
_
Anyway, I wish I could make a more on-topic contribution to this thread, but right now I can't think of anything... I'm just sticking out for a game that I feel people don't give enough credit to. And if I made you curious, go try Quest64 by yourselves. Or play the gameboy color version which improves on many things of its flaws, but well, it's gameboy.
Edit: The camera being bad is every N64 game's problem. The level design does become unbearable at times, specially in caves.
Besides that, you can increase your stats like in ff2, the more you use melee attacks the stronger you get, the more you evade enemy attacks the faster you get, etc. On that note, your melee attacks can get very powerful. Sometimes they are only outmatched by spells in range and number of enemies you can target. So getting that melee boost spell is actually very useful. And the game does encourage you to use melee attacks often because that's one way of replenishing your MP...
The thing is that the game rewards you for keeping your magic levels even. The game is all about combining spells. And if you stick only to one element, it's obvious that you won't be able to crack that many combinations. So if you have, say, 16 water and 0 fire/wind/earth, the melee damage formula is something like: "16 -3 -3 -3", as opposed to: "4 + 4 + 4 + 4". Unintuitive? Maybe. But if you played the game the way it was meant to be played you wouldn't run into these problems. =P
_
Anyway, I wish I could make a more on-topic contribution to this thread, but right now I can't think of anything... I'm just sticking out for a game that I feel people don't give enough credit to. And if I made you curious, go try Quest64 by yourselves. Or play the gameboy color version which improves on many things of its flaws, but well, it's gameboy.
Edit: The camera being bad is every N64 game's problem. The level design does become unbearable at times, specially in caves.
I'm currently contemplating on giving Megaman X6, 7 and 8 a try. They are the only ones of the series I haven't beaten/played.
X6 is fine. It's a legit MMX game. If you liked X4 or X5, there's no reason why you wouldn't like X6 as well; they're the same thing. I don't know why people may not like it. The story maybe? But then again, who plays Mega Man for the story? ...X7 and X8 in the other hand, I could never get into. The change of graphics from 2D to 3D, and specially the occasional changes of perspective from side-scroller to third-person shooter, was too much for me. It's just not the same anymore.
RPG Maker MV announced for PC and MAC
I tried the demo game and got an error like within a minute of playing; I didn't want to try it again. The mosuse/touch thing seems a bit clunky to me, but hopefully that can be tinkered with. The loading times were awful, specially in regards of the delayed music (So anticlimactic!), but that's just probably my internet... All in all, I'm not impressed, but I'm half tempted to pre-order it to take advantage of the offer. However I guess I'll wait until there's a trial/lite version to see if it's really worth the money. xP
What are you thinking about? (game development edition)
So, I finally got the official version of rm2k3. That's it! I'm clean now! I owe you nothing more, Entrebrain! You hear me? Nothing! We good? We good! Alright. Now, in order to make my game 100% legit I have to get rid of all the rips and stuff. I can make my own graphics, and it's not difficult to find CC music on the internet, but I have no idea what to do about the sound effects... Do you guys create your own sound effects, or do you get them from somewhere? Can you recommend me any tools or sites?
I don't even know why I am doing this. I should be learning to code instead of remaking my old work for the 100th time. xP
What are you thinking about right now?
So perhaps I'm missing something, but does finding running water on Mars automatically means we'll find microscopic life as well? Because otherwise I don't understand what's the big deal is. We already knew there was water there in some shape of form, no? ...I think I'll save my enthusiasm for when the existence of such life is actually confirmed.
Sure, I'd love to have some Martian sea monkeys as pets. =^)
Space mermaids
Sure, I'd love to have some Martian sea monkeys as pets. =^)
What are you thinking about right now?
Yeah, it's never cool to celebrate a thread getting closed. That IS one of the many faces of censorship (or "censorship" if you prefer) in and on itself. Personally, I would have preferred it stayed open just a tad longer. I wanted to challenge some stuff... It's so demoralizing. Are there really no better solutions to our problems other than white-guilt and newspeak? =/
Oh well, there's always next week's drama. Or the week's after that, or the week's after that. All the way until the bitter end...
Oh well, there's always next week's drama. Or the week's after that, or the week's after that. All the way until the bitter end...
Something I meant to mention a while back...
What a shame. I grew rather fond of the characters as I got to know them while I was pestering you for details to draw them.
Oh well. Maybe you can now focus more on "Dungeon Crawl" and "Apon the brow of tomorrow, clear", among others. ;P
Oh well. Maybe you can now focus more on "Dungeon Crawl" and "Apon the brow of tomorrow, clear", among others. ;P
What are you thinking about right now?
So did the world end yesterday or what? Was that the reason the bots went hi-wire last night? That was it? We won already?
...Boy, these doomsday scenarios are getting lamer and lamer.
...Boy, these doomsday scenarios are getting lamer and lamer.
What are you thinking about right now?
I miss the Shmup guys. The were an annoyance sometimes, but they were a positive force in the community as well. Now that they're gone, this place has grown too comfortable on its 'amateurish' ways... "Sigh" Good night, sweet, sweet princes (And princesses, I guess).
Edit: Ultracynicism is good for everyone (In small doses). (Wait, would that be regular cynicism? =P)
Edit: Ultracynicism is good for everyone (In small doses). (Wait, would that be regular cynicism? =P)














