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Astral Conjunction

This looks sweet! I'm always looking for a good space shooter to play when short on time.

Chrono Trigger: Prelude to a Dream

The link to the download doesn't appear to be working. When I click on it, I get a pop up with an option to "Find" verses the traditional run or open.

Dark Arts I - The Wings of Angel

I'll have to download later, but your pics seem kind of odd, but not necessarily in a bad way. It might have something to do with the combined visual novel with rpg elements. In any case, I really like the pic with the battle, the shining river in the first cave, and the main character's room, because for some reason the sprites really seem to work with the background, but the last pic with the tree and the bridge seems a bit off. Not sure why, though, other than maybe too much going on in the background.

Eden Legacy: A Knight of Eden DELUXE Edition

I have such a lousy user name because my last name is so long, but I always use it for everything so I don't have to try and think when signing in. Any case, Andrew is fine if it's easier.

Edit: I think I liked it better when I couldn't see the Arachnids. Spiders are my number one fear, and those guys look mean. Well, time to bring on the nightmares.

Dragon Fantasy: Origins

Yeah, I did have fun writing that up because it brought up a lot of memories from as far back as Adventure on the Atari. The worldmap idea works a lot better than just a priest. If the dungeon is extremely long it may help to include a save spot in the dungeon, otherwise not entirely needed.

Dragon Fantasy: Origins

My own personal preference is to save anywhere, although really either way is fine. There are a lot of current RM games that do it either which way that it no longer bothers me. However, if you are leaning one way or another, here is why I vote for saving anywhere:

Your point of it being more oldschool to save with priest (aka Dragon Quest like) is a valid point, but it also sort of hurts the argument. Most people, not all, who have grown up with oldschool games did so when they were a lot younger and could play hours on end before reaching said priest without much care for anything else. A lot of these oldschool classics were presented at a time when RPG's were a rarity, games were expensive, and it was a fine treat whenever my parents went out to buy me a game. Those were exciting times, and since I wasn't bombarded with title after title as we are now (or even console after console as we are now), I either had to contend with playing the game for hours and weeks on end, or I put it away and did something else. But I couldn't easily just put it away and play another game, unless it was one I already had and beaten, because as I said a new game was a rarity.

These days, those who grew up on oldschool classics have also grown up themselves (we hope), and now have jobs, families, and other activities to tend to. It's hard to play for even a few minutes, let alone a few hours, and generally we need the flexibility to stop playing as soon as a situation requires. Since there are so many titles available with RM (not to mention all the rpg's we can play on other consoles), it's important to make anything new stand out and user friendly (not necessarily easy, just allow for flexibility) to get people to download it and try it and get them to keep playing your game verses running off to another more flexible title.

Some may argue that if you can save anywhere it's not oldschool, and it makes the game too easy. I'll have to find fault with that reasoning, too. Saving has nothing to do with how complex a game is. It's an option to give the callers to call it a day and do something else when the time calls for it. You can still have the priest do all the oldschool stuff to warrant their use (remove curses, raise the dead, etc). And as for saving anywhere, this doesn't necessarily make the game easier, and in some cases will make it harder, so it balances out. For example, if I forget to buy a piece of equipment and I get halfway through a dungeon, save it over an existing slot, and then realizing... Oh crap, I should have bought that one item back at such and such place, I'm screwed for sure because I just saved over my last save slot... well that would be much harder to fight your way back and get said item then having to just reset your game to the last priest you spoke to.

It all balances out, but when it comes to oldschool where I'm able to save is the least of my concerns. Besides, wouldn't true oldschool savings be done via a lengthy password?

Eden Legacy: A Knight of Eden DELUXE Edition

To be honest, this may indeed be why I scored your first game so high, because I knew there were going to be special editions that would improve upon its foundation (in this case the foundation is the original game). Rarely do we get to see or play a game until its final form, and the way you've set this up is actually smart, because it allows people to comment about what they liked and disliked, which enables you to improve the later versions. Unfortunately, not very people liked the initial game, but it is what it is and I only compare this to games of its type.

To people who disliked the game and wondered why I reviewed it so high. Yes, it had its flaws, a few bugs and passability issues, and it does require a learning curve. Yes, I think the game could have built upon the story a little better, perhaps more than one box of text per person, and yes the ending run of the continent is brutal. But in the end, my review was solely based on whether or not I had fun, and Sbester's quick response to the suggestions we've all offered. But I agree, if I wasn't so biased on my own personal memories of older titles, I might not have enjoyed it as much, which is also why I say this game may not be for everybody.

If you really want to be realistic about it, I think the reason I liked it so much was because I viewed the original game as more of a demo that had potential verses the actual finished product. And seeing the other things added in the Deluxe (in addition to the possibility of a Director's Cut) I'm more inclined to view the Deluxe and the Director's Cut as the final piece once everything has been hashed out. I may be a bit more critical of the final piece, but I'm sure I'll enjoy it all the same.

I'm also interested in seeing what other titles are in store.

Eden Legacy: A Knight of Eden Review

I'd also like to point out that once you get the hang of it and get a rhythm down, the first dungeon really isn't all that hard. Challenging, yes, but it can be done. Once you level up, you don't have to conserve energy quite as often, which also helps.

However, the game will definitely not be for everybody. Either you will like it or hate right from the beginning, as the game carries the same style and tone throughout its entirety. The overworld map was a bit large, but with no enemies on the overworld until late into the game you can easily cross it from one point to another. It's more of a hack and slash dungeon crawler, another thing that I particulary enjoyed. In the end, it was simple, fun, and short, all the things I enjoy about an oldschool RPG.