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Eden Legacy: A Knight of Eden

That's the way Sbester intended this version to be. He wanted to start off with something basic that could be improved upon. In away, it reminds me of a combination of old black and white gameboy games with a bit of text rpg, but not everybody seems to appreciate the style. A deluxe version of the game will be coming out eventually that includes monster pics during battle, among other things, so you may want to wait for that if you find this version not to your liking.

Eden Legacy: A Knight of Eden DELUXE Edition

I agree this looks to be the better version of the two. When I reviewed the previous game, I did so without considering the deluxe. I based that review solely on the fact that I had fun with it, and I really enjoyed it. Plus, level grinding was not too difficult, and gaining new skills kept me motivated. But you are correct, to some extent. There were glitches in there, and some things that might have been handled better, and being that it was not a game for everybody, I should have based part of the review on what an average player might think verses just a completely biased opinion.

This doesn't mean I'm contradicting my review, as I stand behind it 100%, and I still think that for a first time game Sbester went above what I traditionally see in a lot of others. And I still think the game is above average for the time period and console it was trying to immitate. However, 3.5 or 4 out of 5 may have been more appropriate for the first one, so that as he improves with his later titles (the Deluxe as well as part II) I have more room to also give a higher rating. As of now, it may be hard for me to truly give either the Deluxe or his second installment a fair rating. But at the same time, the Deluxe is just a small expansion of the first, so perhaps I'll play it and not rate it since I've pretty much covered the review of this game already, and just rate the second game when it comes out.

In any case, the comment that somebody made that my standards are not the standards of the rest of this community is rather arrogant. Just because the two games I've reviewed are high, doesn't mean I like anything that's been chucked out with RM. I've played quite a few stinkers as well. As a rule of thumb, though, I generally will know within the first few hours (and in some case the first few moments) on whether or not i will like the game. If I don't like it enough to attempt playing further, I just end up chucking it away and not bothering with a review. Perhaps I should start reviewing those games as well, I guess.

Edit: Another example could be the Dragon Fantasy Origins. The graphics looks to be rather primitive, but I'm excited to play it nonetheless because I grew up on these types of games. But in any case, a review should be based upon the time period it's impersonating. I'll try to keep that in mind for my next review, and take into consideration any glitches and gameplay that may disappoint other players, as long as other commentors respect not just my opinion, but the opinions of other players as well as the hard work that Sbester has put into making the game.

I for one, haven't made any games yet, but I recognize the hard work that it takes, and the courage to be able to post it for other people to play and review.

Shadowgate ReBorn

I've played the RM2K version, and while that remains a fairly faithful adaption of the NES version, that was all it was. The problem with Shadowgate is it's a trial and error game. The first half of the game has some mind boggling puzzles, but they all make sense when you put your mind to it. Later puzzles don't provide enough clues. In the end, it just wasn't that great of a game to me. After all, why play a game that is exactly the same as the NES or gameboy counterpart?

So then I tried this demo, and yes, it's a bit of the same old, same old, but there are some charming things about this. For one, the designer had to get creative with the limitation the VX has. A teddy bear instead of a mummy? I'm still laughing at that. And the pixie like creature that pops up whenever the demo ends. I didn't come across any glitches yet, like I did in the 2K version, and navigating around tends to be a little easier. It also helps that I know most of the puzzles now, of course. Also, the fact that the designer is trying to find a suitable ending informs me that he/she is trying to not just make this another port, but actually trying to make it somewhat unique.

Well, it's been several months, anyhow, so hopefully we will get a completed version at some point? Until then, I'll hold off on providing an official review.

Atonement (working title)

The one thing I will say about RTP is that it forces the designer to get creative with the limitations that he is presented with. A game, after all, should be story and gameplay first, graphics second. Plus, it's all about how a person uses the RTP, and how well of a mapper he can be.

"S.T.D."

Uhm, it's called STD, so mystery solved.

Eden Legacy II: Children of Eden

Dang! This means I'll have to play it 10 different ways to get all the endings. Kind of like SaGa Frontier. Well, there goes my summer.

Legacy Reborn

The mapping on the 2nd and 3rd shot looks like it needs a bit of work. On the 2nd one, you have a lot of detail on the left side with the rooms, but the main area on the right side looks like a lot of open space. I did like the last screenshot though, and thought you did a good job with that.

Chrono Trigger: Prelude to a Dream

Uhm, sorry, let me explain further. When I click on download, it asks if I want to Find a program to run this on, save, or cancel. Usually I get an option to run or cancel. When I click find, it takes me to another website that says this program's file is 7Z Compressed Archive File. It offers me to click on WinZip or BitZipper. I have WinRAR, wouldn't this work on that?

Entirely up to you if you want to download it to MegaUpload. I have Alter, so it would be nice to see what happens next, but in the end you need to do what is best for the majority.

Eden Legacy: A Knight of Eden Review

Wow! I never knew I had an alter ego in the form of Sbester, but hey, I guess I do. I really don't feel the need to justify my existence to a few arrogant gamers, but here goes:

I joined RPG Maker dot Net for the very reason that I could give a review on Sbester's game. I didn't give it 5 stars because there were some design flaws, but yes, I did enjoy his style. Does that make it any better than a game made in XP? Well, that depends on the designer. Just because I love excellent quality doesn't mean I don't find older style classics a marvel. I had fun with the game because it was fun.

I guess in the end, if I don't join the masses in their personal review of this game, I must be an outcast. Or in this case, a clone.

Beyond that, believe whatever you want to believe.

Oh, and since some of you seem mystified by my review of Generica, another great game, you'll really be mind-blown by the fact I also reviewed Bob's Big Adventure on the Revolution. In fact, I've included my input on a number of blogs so far. Whoa, must be a conspiracy! Either that or Sbester has multiple personalities.

Edit: I haven't had much opportunity to play with any of the engines, as I've been more interested in downloading and playing other games. I like to play games a lot more than designing them, and for me RPG Makers are an RPG enthusiast's dream. Eden Legacy was indeed the first one I played on any of the makers, and I was excited to play it long before it was released. Does that make my review biased, as I solely based it on my own personal experience? Perhaps. But I've been registered on Revolution a lot longer than this site, and when I saw that there was not a single review here for this game, I joined and gave it a review. At the time I reviewed it on Revolution, I was only about half way through. I adjusted the review here because I had just completed it prior to the review.