AMERK'S PROFILE
amerk
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RPG Party
Damn, I just now started making some headway of games posted here over the last few months. Unfortunately, because MU is no longer around, your dl doesn't work. Too bad because this one looked quite interesting. If you upload to a new site, I'll give it a try.
Rescue Reidman IV
Just an FYI, but your dl is down do to MegaUpload's demise. You might want to upload to a new site, though from your blog it seems you were planning a drastic update and may not wish to re-upload until it's done.
Crystalis: Sonata of the Far-Away Sky
I went back and used the wind on the actual torches. Earlier I was trying to use wind on the stand-alone flames, which is why it didn't work. Fought Pyro, had to use regular attacks when he was done at my level because it took too long to try and use wind, and he never really stood still.
Completion time was around the 3 and 1/2 hour mark, but I did a bit of level grinding to ge there, which was why my time was probably so high. The only real gripe I have is the world map clashes with the rest of the game and doesn't fit very well. Perhaps a better selection of tiles for the world map would work better.
Awesome job with bringing your own version into the classic.
Completion time was around the 3 and 1/2 hour mark, but I did a bit of level grinding to ge there, which was why my time was probably so high. The only real gripe I have is the world map clashes with the rest of the game and doesn't fit very well. Perhaps a better selection of tiles for the world map would work better.
Awesome job with bringing your own version into the classic.
Not under new management, more like a new landlord.
author=Gourd_Clae
What do you mean by "Get this page off the ground again"? There are a ton of people subscribed to this gamepage.
author=Feldschlacht IV
But there hasn't been any activity or discussion like there was before, is what I meant.
What would you expect? WC more or less said he was done with RMN and moved to MD, in spite of all the members asking him to reconsider. Of course the activity and discussion was bound to die.
Not to sound pessimistic, but it just seems coincidential that now that MD is down (not sure for how long, as I can't find anything anywhere about that), suddenly the project is springing to life again on RMN, at least with discussion and blogs. What's going to happen when MD gets rolling again?
Crystalis: Sonata of the Far-Away Sky
Expressing a sigh of relief. I was afraid you had given up on this. I'll prob pull it out here in the next few days to try the wind gust. I swore I did something like that before, but may have not been positioned correctly.
Chronicles of Tsufanubra
Sweet! Looking forward to this. Hopefully DF Origins is still in the works, but I'll take any DF game I can get.
Fragile Hearts
Battles I think have a fairly decent balance right now, neither terribly difficult nor too easy. You can see the enemies and you can evade them if needs be, or fight them. I was able to beat the game without too much difficulty on an average Level 11 Party.
I think battles can be a bit repitious in that most of the time you are using the same kind of attacks throughout, but I will be quick to say it doesn't live up to your past work (Eden Legacy had an awesome system that worked wonders, Estorterica which I forgot about until another poster mentioned was creative, and the original tactics system meant for FH would have been great if it wasn't for the complexity in the coding.
The toning down might have been more do to how repetitive the fights get here, as it did seem to be lacking in the creative juices. But the main focus here is primarily the story itself, so trying to go too far out of the norm with game play and battles might have interrupted that.
I think battles can be a bit repitious in that most of the time you are using the same kind of attacks throughout, but I will be quick to say it doesn't live up to your past work (Eden Legacy had an awesome system that worked wonders, Estorterica which I forgot about until another poster mentioned was creative, and the original tactics system meant for FH would have been great if it wasn't for the complexity in the coding.
The toning down might have been more do to how repetitive the fights get here, as it did seem to be lacking in the creative juices. But the main focus here is primarily the story itself, so trying to go too far out of the norm with game play and battles might have interrupted that.
Princess Princess
I agree, the Sairen jokes were beginning to get old, although that one scene (the King's Castle, was it?) when he finally lost his temper was great.
Edit: Or is he a she? The world may never know.
Edit: Or is he a she? The world may never know.
Princess Princess
I finally broke down and downloaded the game the past weekend. While I expected it to be entertaining, I didn't expect to have so much fun with it. Some of the bosses were challenging, even at level 18, and I'm looking forward to a more complete version. I assume that floating cloud thing that I can't access will be something forthcoming once the full version of VXA is released?













