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Fleuret Blanc.
Where were you when I needed you two years ago!? XDNot on the Freebird forums, apparently! If you'd like me to beta test a future work I'd be happy to, though, assuming I have the time. (Although I think the jerky thing may have been an error on my part, as I believe I had Flore eat it separately before doing the event.)
According to my data, you can get it during the Wednesday Member Luncheon.Huh, I could've sworn I did that already. Maybe it didn't transfer to NG+ properly? Some other points (like "enjoys cooking") were absent on my NG+ run as well and I had to rediscover them.
And are the stone and centipede stories based on fables like the other three (for some reason I thought of The Very Hungry Caterpillar for the second one), or are they wholly your own creations?
I'm also curious about the two secret conclusions now. I've looked over all the POIs but they all seem to relate to stuff revealed in the main plot - the judges and so forth.
I assumed one was that Pennington was the hitman, but that's pretty explicitly spelled out in the Lounge if you do his conclusion so now I have no idea. Something about Ana? Was there something shady about that bus accident? I don't believe the junk in the attic was ever fully explained, either - if the judges only care about the prized possessions, why would they capture the victims' other possessions as well?
Fleuret Blanc.
A bug: Broken Time doesn't seem to work at all. I press the right buttons, but I don't ever get any style points. Weirdly, dodging normally sometimes nets me style points. Was there a mixup somewhere?
I also can't seem to get Le Neuvieme's second bio fact ("Rarely performs magic"). The guide says you get it through luncheon, but I didn't get it. Is it only on a certain day, or random, or what? (Speaking of which, if you have Roland's vegetarian jerky, Florentine will say she doesn't have anything for lunch, at least in Le Neuvieme's conversation.)
And are there only two Squeaker stories? I saw both Thursday afternoon and there haven't been any more.
I picked the glass slipper on my first runthrough as well. I'll have to examine the options again now that I've heard the tales.
Edit: Also, you can enter normal bouts with a black card.
I also can't seem to get Le Neuvieme's second bio fact ("Rarely performs magic"). The guide says you get it through luncheon, but I didn't get it. Is it only on a certain day, or random, or what? (Speaking of which, if you have Roland's vegetarian jerky, Florentine will say she doesn't have anything for lunch, at least in Le Neuvieme's conversation.)
And are there only two Squeaker stories? I saw both Thursday afternoon and there haven't been any more.
I picked the glass slipper on my first runthrough as well. I'll have to examine the options again now that I've heard the tales.
Edit: Also, you can enter normal bouts with a black card.
Fleuret Blanc.
By the way, a bug: I can't activate conclusion 9 (Le Neuvieme's) on new game+. I can activate conclusion 10 just fine, but after its confrontation conclusion 9 doesn't unlock. I have all the points filled out, but it won't start flashing. The "Conclusion 10" point was already there at the start of the game, could that have something to do with it? It's not a big deal because I did it on my first playthrough (maybe that's the problem), but it's kinda weird.
Also, the picture app doesn't seem to work at all. Clicking on it does nothing.
Oh, and how many stories does Squeaker tell in the attic? Is it possible to get all of them in a single run?
Also, the picture app doesn't seem to work at all. Clicking on it does nothing.
Oh, and how many stories does Squeaker tell in the attic? Is it possible to get all of them in a single run?
Fleuret Blanc.
Ah, I suppose that makes sense. It's still weird to be having a conversation with Odon before he arrives at the Chateau though! :p
Fleuret Blanc.
I never programmed anything for the Parfait sign or the sword, I think. They're just there.Huh, really? I remember the sign giving some flavor text before. And it's kind of weird for a random sword to just show up in NG+, though I suppose that may have something to do with why there's no flavor text for it.
For the safe, it was Sunday morning. I think it may have been grayed out Sunday afternoon, too, though I'm pretty sure it was active by evening.
And I just discovered another bug: on NG+, you can activate event 15 (the one by the broken statue) long before Odon's introduction. It's kind of weird.
(While we're on the topic of little nitpicks, there's a ton of typos and dropped words scattered throughout. The use of "women" to refer to a singular woman is one I noticed popping up a lot. And one instance I remember clearly is that if you try to trophy bout while totally exhausted, Aunty will say you're about to feint.)
Edit: Also I seem to be getting phantom POIs. I got "Hit the Sore Spot" before activating event 15, and when I did do that event, I got "Another Face" even though I hadn't examined Odon's safe yet.
Fleuret Blanc.
By the way, a bug: in new game+, I can't examine the "Parfait!" sign or the sword in Florentine's room.
(Also, in the ending sequence, there's a point where Masque moves as if to leave the scene, but his sprite snaps back to its original position and stays there for the rest of the scene.)
Edit: Also also, I can't open Le Neuvieme's safe. Flore just gives the spiel about how I can't poke it while he's in his room, even though he...isn't.
(Also, in the ending sequence, there's a point where Masque moves as if to leave the scene, but his sprite snaps back to its original position and stays there for the rest of the scene.)
Edit: Also also, I can't open Le Neuvieme's safe. Flore just gives the spiel about how I can't poke it while he's in his room, even though he...isn't.
Fleuret Blanc.
I only know about the Chinese folktale about Chang E on the moon, and I know there are a lot of associations of rabbits and moon, but why in particular, that I do not know.Check the link; from a certain perspective, it looks like the moon's landscape forms the pattern of a rabbit, similarly to how westerners have a "man on the moon".
I know he faked his PP, but that just makes it stranger. I guess that his obsession colors all his actions, so even when whipping up some fake thing he subconsciously associated it with the moon in some way?
Yeah it differs regarding if you choose to go to the meeting or follow Kant. I guess that's just how it goes?Except that the action you take in the present seems to influence past events. If you go to the meeting, Roland won the rabbit from Kant the past week and kept it. If you follow Kant, that sequence of events didn't happen, because Kant has his rabbit. It's like something straight out of Virtue's Last Reward.
And even if Roland made no reference of possessing it, I honestly can't imagine him to backstab Flore as you've mention on your previous posts ahaha xD It was a bit obvious that the Judges were the greater evil and there was something wrong with them (especially when Kant got kicked out and made that remark to them), and that Roland is just one of those goofy 'chillax' type of dude :PBut that's exactly why he's so suspicious! The seemingly nice guy who turns out to be evil is one of the oldest tricks in the book, to the point where it's now possible for it to be a shocking twist if they actually aren't evil. But yeah, I was overthinking it. Like I said, coming off Virtue's Last Reward will do that to you.
Oh, and one more question for Merlandese (sorry): Why doesn't Junior's battle theme follow the naming convention of the other bout themes?
Fleuret Blanc.
Can you get Trompement before Roland's trophy bout, though? I don't think he starts selling techniques until after that.
And wow, that's a large cast list. Where do you get all those voice actors?
Edit: Oh, two more questions:
1) Is Kant's origami supposed to be the moon rabbit? I assumed it was from the moment I heard it was a rabbit, and was really confused why no one noticed and everyone insisted it had absolutely nothing to do with the moon.
2) When Kant left, I reloaded to see both events and was baffled by a discrepancy: if you go to the meeting, the judges say that Roland has the origami rabbit, and he corrobates this by giving it to Flore. But if you follow Kant, he drops the rabbit and Roland makes no reference to ever possessing it, saying that the week he lost it happened much earlier. What's going on here??? This is what the linchpin of my conspiracy theory regarding Roland, and it's really weird that it's never addressed. Gameplay contrivance, since you need to get the rabbit no matter what?
And wow, that's a large cast list. Where do you get all those voice actors?
Edit: Oh, two more questions:
1) Is Kant's origami supposed to be the moon rabbit? I assumed it was from the moment I heard it was a rabbit, and was really confused why no one noticed and everyone insisted it had absolutely nothing to do with the moon.
2) When Kant left, I reloaded to see both events and was baffled by a discrepancy: if you go to the meeting, the judges say that Roland has the origami rabbit, and he corrobates this by giving it to Flore. But if you follow Kant, he drops the rabbit and Roland makes no reference to ever possessing it, saying that the week he lost it happened much earlier. What's going on here??? This is what the linchpin of my conspiracy theory regarding Roland, and it's really weird that it's never addressed. Gameplay contrivance, since you need to get the rabbit no matter what?
Fleuret Blanc.
Even giant, pretentious concepts seem more palatable when you tell them as the background to a really home-y sort of tale.Yes, that's why the Zero Escape games fail in my opinion. Although I wouldn't have minded if
the hacked application wizard
turned out to be a bigger deal. Maybe it was just how much "A Novel Mystery" played during its scenes or the fact it was built up all throughout the game, but the resolution felt a bit...abrupt. I was convinced it had something major to do with the main plot, but it was just a side thing. It did tie nicely into the possession theme regardless, though.
The weird thing I find with Roland is that he's so chaotic that some players find him hard and others find him easy.Chaos probably adds the most difficulty in this battle system, since it makes things come down to luck and little else. With techniques you can mitigate that, but against Roland you don't have those. (Then again, chaos is supposed to be Kant's schtick and I wiped the floor with him. Maybe I was just lucky, I'll have to try again in NG+) I think in the end it's all good since losing doesn't really mean anything, but it is a little discouraging since everyone says Roland's the weakest one and Amara mocks you for defeating him, as if he was supposed to be a piece of cake tutorial battle.
Speaking of chaos, I did find the wild fluctuations in trophy negotiation prizes rather bizarre. I once saw an offer of 0 Euros change to 400-something Euros between refreshes. I managed to coast most of the game from selling Masque's mask for 500 Euros - I thought he was just really obsessed with it, but apparently I just got lucky? It would have been nice for those prices to be more controlled, to better reflect how desperate the members really are. Like, I sold back Le Neuvieme's grimoire almost immediately because he seemed so sad, but he only offered like 12 Euros for it.
What exactly do you mean with the Masque thing?I told him to find objects (the 200-Euro option) and he found the first sticky note. When I checked Amara's room again it had advanced to the second, but seemed to be in the wrong place because I tried examining two steps in every direction and found nothing. I assume it refers to the location of the first object, but I never found that so ???.
And I saw that chart thing, that'll be helpful, thanks!
(Also, where does it say that bout pay is proportional to style points? I either forgot it or didn't notice it in the first place and as a result I was quite confused by the fluctuations.)
Fleuret Blanc.
I just saw this recced and I love it. After suffering through Zero Escape I've really come to appreciate simple and just generally down-to-earth reveals. I kept expecting really crazy and needlessly complex mindscrews around every corner and was pleasantly surprised to be wrong on all counts. For instance,
I spent almost the entire game utterly convinced that Roland was evil and was going to betray Florentine at a critical moment. For example, when he said there was something he needed to reveal about Ana's figurines, I thought that he broke them to secure his initiation, and when he comes to rescue Flore from the lounge I was 99% certain he was going to turn out to have been on the judge's side the whole time. He just seemed too ordinary, too nice, and featured too often in the plot. But nope, he really was just an ordinary guy who wanted to help!
Zero Escape has ruined me on mystery stories, I swear.
The game reminds me of Dangan Ronpa a bit with all the eccentric but skilled individuals who still manage to be believable, well-rounded people. (The high-stakes dueling also reminded me of Revolutionary Girl Utena.) And the music was wonderful. I particularly love "A Novel Mystery", it reminds me of Virtue's Last Reward's "Clarification". The way that every time of day and each duelist got a unique track was also great. Your attention to detail was evident all throughout.
If we're talking about poor design decisions, though, Roland is by far the hardest duelist and I thought that was a bit weird. Almost everyone else has an extremely predictable style (or by the time you fight them you have enough techniques to counter theirs), while Roland is just an unpredictable weasel. It's really easy for him to rack up a mountain of style points with Salute or murder you with the attack I can't remember the name of and you don't have a whole lot of resources to do anything about it. I also found the final boss incredibly easy, though I might have just gotten lucky.
But yeah, overall really great. I was on the edge of my seat the whole time, and you pulled off the mystery dynamic really well. It did lag like crazy in certain parts for me, but them's the breaks. My computer's a clunky mess anyway.
I'm gonna have to do a new game+ run sometime to get all the conclusions I missed out on. I didn't pick up the scavenger hunt until pretty late because I thought bothering Amara was a bad idea, and I think I broke things somehow by hiring Masque to do the first section for me? But yeah, I missed conclusions 2, 5, 8, 10, and 11, I believe. And does Junior have a safe?
I spent almost the entire game utterly convinced that Roland was evil and was going to betray Florentine at a critical moment. For example, when he said there was something he needed to reveal about Ana's figurines, I thought that he broke them to secure his initiation, and when he comes to rescue Flore from the lounge I was 99% certain he was going to turn out to have been on the judge's side the whole time. He just seemed too ordinary, too nice, and featured too often in the plot. But nope, he really was just an ordinary guy who wanted to help!
Zero Escape has ruined me on mystery stories, I swear.
The game reminds me of Dangan Ronpa a bit with all the eccentric but skilled individuals who still manage to be believable, well-rounded people. (The high-stakes dueling also reminded me of Revolutionary Girl Utena.) And the music was wonderful. I particularly love "A Novel Mystery", it reminds me of Virtue's Last Reward's "Clarification". The way that every time of day and each duelist got a unique track was also great. Your attention to detail was evident all throughout.
The game starts with a pretty heavy load. I don't give the player the hook fast at all, which is bad design any way you slice it.Really? I was hooked from the start. The characters were neat and the whole situation was weird and mysterious without being overtly so. Again, maybe coming off Virtue's Last Reward had an influence there. And I'm pretty patient when it comes to stories with slow build-up anyway, so who knows.
If we're talking about poor design decisions, though, Roland is by far the hardest duelist and I thought that was a bit weird. Almost everyone else has an extremely predictable style (or by the time you fight them you have enough techniques to counter theirs), while Roland is just an unpredictable weasel. It's really easy for him to rack up a mountain of style points with Salute or murder you with the attack I can't remember the name of and you don't have a whole lot of resources to do anything about it. I also found the final boss incredibly easy, though I might have just gotten lucky.
But yeah, overall really great. I was on the edge of my seat the whole time, and you pulled off the mystery dynamic really well. It did lag like crazy in certain parts for me, but them's the breaks. My computer's a clunky mess anyway.
I'm gonna have to do a new game+ run sometime to get all the conclusions I missed out on. I didn't pick up the scavenger hunt until pretty late because I thought bothering Amara was a bad idea, and I think I broke things somehow by hiring Masque to do the first section for me? But yeah, I missed conclusions 2, 5, 8, 10, and 11, I believe. And does Junior have a safe?













