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I Miss the Sunrise
It feels weird to see everyone saying the bonus boss is nigh-impossible when I easily beat it on my first try without thinking or preparing too much. I was pretty overleveled, though (and maybe I had some guys with chemical defenses, can't remember).
I Miss the Sunrise
It feels weird to see everyone saying the bonus boss is nigh-impossible when I easily beat it on my first try without thinking or preparing too much. I was pretty overleveled, though (and maybe I had some guys with chemical defenses, can't remember).
How Far: First Gameplay Footage!
Yay, progress! This looks wonderful. Although, because I am a nitpicker I do have some nitpicks. It's interesting to show how out-of-touch with nature Daszk is, but I do wonder if you might be overdoing it. Surely they must have some idea of planet-life concepts, if only so they know how terrible it is? I never got the impression from IMTS that anyone was born after spacefaring really got going, and thus everyone must have at least been born on a surface (especially the lacertians, who were uplifted pretty quickly and "recently"). I could be wrong on that though, or you could easily change your mind, or you could handwave it through the memory degradation thing. But I mean...they have a reflecting pool in Habitation Zero. Daszk shouldn't be surprised by a pond. I'm also skeptical of the rot thing since scientists would have to know about that specifically to prevent it, but Daszk isn't a scientist so there is leeway there.
Of course, everything does fall under artistic license since this is an introductory/expository area, and it does tie into the themes of transcendence and disconnect you have going on. I just worry it could get a bit tiresome if it keeps going for too long.
(Also, not sure if this has been brought up before, but have you considered a mechanic to encourage damaging multiple life bars on a single enemy? Kinda random, but it occurred to me that that's really my only complaint about the battle system. I suppose the chaining/mid-battle-levelup mechanics could do that, by allowing more characters to finish enemies off.)
But basically this looks amazing and I am highly excited.
Of course, everything does fall under artistic license since this is an introductory/expository area, and it does tie into the themes of transcendence and disconnect you have going on. I just worry it could get a bit tiresome if it keeps going for too long.
(Also, not sure if this has been brought up before, but have you considered a mechanic to encourage damaging multiple life bars on a single enemy? Kinda random, but it occurred to me that that's really my only complaint about the battle system. I suppose the chaining/mid-battle-levelup mechanics could do that, by allowing more characters to finish enemies off.)
But basically this looks amazing and I am highly excited.
Design principles vol. 2: Frenemies and multiple objectives
Battles would be both more realistic (which we don't necessarily care about) and more dramatic (which we should care about) if you could scare enemies away with a nonlethal demonstration of force, like the bullies at the end of every kid-learns-martial-arts movie ever.
I think you would enjoy UnderTale.
This psychology major's tumblr on manipulation could also give you nice fodder for rhetorical mechanics, maybe? I dunno, I'm just throwing stuff from people smarter than me out there. Unfortunately I have little to contribute myself, other than "This sounds interesting!"
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I love how dramatic this is, especially with the music. Lunchtime is SERIOUS BUSINESS.
(the blacked out Kant is a little spoilery though)
(the blacked out Kant is a little spoilery though)
Zu
This is very pretty, but unfortunately the translation is too wonky for me to make sense of what's going on.
Fleuret Blanc.
Hmm wasn't Tia the name of his dead dog though?
Yes, but perhaps he named the dog after the other thing. As much as I'm sure he loves his dog, it is a little weird that he'd use the name for something as important as his safe. It'd also make the claim that the urn is a canopic jar for something named Tia a half-truth, which is kind of funny in hindsight.
And now that I'm on the topic of safe codes, I wonder what's up with Masque's...
Fleuret Blanc.
...Roland's urn? I forgot about that one amidst all the other mysteries, but it is a loose end. We never do learn what's in it or why it's so important to him. Wild theory time:
His mother is Odon's sister, making him the true heir to the property. The urn is her canopic jar, and her last wish was to return to the chateau, which is why he says his duty is fulfilled when he leaves it behind in the ending. Maybe her name was even Tia??? This is probably also where he gets his family values from; Odon's sister lost her family at a young age, so she considers it especially important now that she realizes how fragile it is. Absence makes the heart grow fonder?
He also said that the Beland family is good at anagrams, which makes me think that his name is one, but I suck at anagrams so that's a dead end for me.
His mother is Odon's sister, making him the true heir to the property. The urn is her canopic jar, and her last wish was to return to the chateau, which is why he says his duty is fulfilled when he leaves it behind in the ending. Maybe her name was even Tia??? This is probably also where he gets his family values from; Odon's sister lost her family at a young age, so she considers it especially important now that she realizes how fragile it is. Absence makes the heart grow fonder?
He also said that the Beland family is good at anagrams, which makes me think that his name is one, but I suck at anagrams so that's a dead end for me.
The centipede thing is the back history for a novella I intended to write, and the stone later gets used as the backstory to Last Word.I would very much like to read that novella. And does this mean that Last Word is set in the same universe as Fleuret Blanc, or is Last Word simply set in a universe where that tale is literally true? (I suppose this also confirms that you can order people to die if you win in discourse, which is creepy and something I was thinking about the entire time in that game!)













