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The Reconstruction
Murdering your way through the prologue doesn't do anything, since you can't level up. If anything it will only weaken you between battles. The boss is difficult no matter what, though you do get a second chance if you fail.
Ruby Quest: Undertow
Hm, interesting. Does Weaver know about this?
Edit: Oh, also, you may find this to be of interest if you aren't aware of it already.
Edit: Oh, also, you may find this to be of interest if you aren't aware of it already.
Fleuret Blanc.
Dragon Quill is a caustic and exhaustive review blog with a social justice focus (particularly feminism). It started off reviewing newly-released YA novels (starting with The Hunger Games), but has since branched out a bit into literary video games and movies, albeit still with a literature focus. I would recommend it if you're interested in lit crit, though the main writer is quite irreverent. I write video game reviews (mostly visual novels) for it occasionally.
(The person who talked about fair play rules, "actonthat", isn't me -- they're another contributor, and the mystery expert poised to review Fleuret Blanc at some point. They're also the one who posted those short reviews of Last Word and Exuent Omnes.)
(The person who talked about fair play rules, "actonthat", isn't me -- they're another contributor, and the mystery expert poised to review Fleuret Blanc at some point. They're also the one who posted those short reviews of Last Word and Exuent Omnes.)
I think they're fair, and good rules for murder mystery tales. Maybe a bit too prescriptive. I know Christie's broken a few of those rules several times, but Fleuret Blanc definitely broke basically all of them! XDThis came up in another review (Bravely Default, I think), but the basic rule of thumb is that the stated rules are specifically for detective novels, and games are allowed to stretch them a bit. And as with all things, everything lies in the execution. In Fleuret Blanc, for instance, there is only one secret passage directly linked to the main plot (I believe?), while the others are fun side puzzles because that's what video games do. And the "no supernatural elements" point is because readers are supposed to be able to figure the mystery out on their own based on the rules of the world they understand, and saying "oh by the way the laws of reality are different" halfway through prevents them from doing that. (This is why Ever17 and the Zero Escape games are such terrible mysteries.) However, you establish the supernatural elements quickly and clearly in Last Word, and the ultimate mystery doesn't rely on them anyway. And so on.
Like, one says not to have more than one secret room or passageway; Fleuret Blanc has three. I even use them in Last Word and Social Caterpillar!
That review of Ever17 was a good one. Informative and fun to read.Ahah, you think so? Thanks. I usually think my reviews are terrible and dull, especially compared to Farla's and Act's.
Fleuret Blanc.
author=Hasvers
stuff
Ah, maybe it's just my inexperience with these types of stories then. Dragon Quill has a mystery expert poised to review the game at some point, so I guess I'll get a more definitive word on it then.
Fleuret Blanc.
Huh.
I guess I'm just not as perceptive as most mystery readers, because I took that conversation completely at face value. I never thought there was any reason to believe Aunty was covering her tracks or trying to throw Florentine off the scent; the game was explicitly labeling this as A Big Deal and the finale of a subplot. I thought that was really it; if anything, it killed the seed of doubt in my mind because I thought I found the real answer and that was that. Once again, it just didn't feel like fair play; you never see the same degree of misdirection in any of the other confrontations, so a player has no reason to suspect this one.
I mean, looking back on it I can definitely see where you're coming from -- Aunty asking leading questions, then the long pause to show that she's making up some bullcrap on the fly. But that's actually really ambiguous, and without knowledge of the full picture you could interpret it a number of ways. I interpreted both the leading questions and the "..." as posturing, acting theatrically over-the-top and making a game out of it because that matches Aunty's personality, but still giving Florentine the truth in the end. Maybe I'm just too trusting, but well, up until Roland says they murdered people we really have no reason to believe they're lying, black-hearted monsters and not just normal eccentrics.
It reminds me of something I brought up in this review of Ever17: As a mystery writer, it's very easy to view things differently than a first-time reader because you know how everything has to end up, and that's going to color your interpretation of events.
It could just be the game mechanics clashing in an unfortunate way. If it was part of the plot and not a sidequest I think I'd have been more skeptical as well.
I guess I'm just not as perceptive as most mystery readers, because I took that conversation completely at face value. I never thought there was any reason to believe Aunty was covering her tracks or trying to throw Florentine off the scent; the game was explicitly labeling this as A Big Deal and the finale of a subplot. I thought that was really it; if anything, it killed the seed of doubt in my mind because I thought I found the real answer and that was that. Once again, it just didn't feel like fair play; you never see the same degree of misdirection in any of the other confrontations, so a player has no reason to suspect this one.
I mean, looking back on it I can definitely see where you're coming from -- Aunty asking leading questions, then the long pause to show that she's making up some bullcrap on the fly. But that's actually really ambiguous, and without knowledge of the full picture you could interpret it a number of ways. I interpreted both the leading questions and the "..." as posturing, acting theatrically over-the-top and making a game out of it because that matches Aunty's personality, but still giving Florentine the truth in the end. Maybe I'm just too trusting, but well, up until Roland says they murdered people we really have no reason to believe they're lying, black-hearted monsters and not just normal eccentrics.
It reminds me of something I brought up in this review of Ever17: As a mystery writer, it's very easy to view things differently than a first-time reader because you know how everything has to end up, and that's going to color your interpretation of events.
It could just be the game mechanics clashing in an unfortunate way. If it was part of the plot and not a sidequest I think I'd have been more skeptical as well.
Fleuret Blanc.
By the way, something that's been scratching at the back of my mind:
So Aunty outright lies about FOIL's goal in her confrontation. Not even in a "from a certain point of view" sense, but a bald-faced lie; the drama of the bouts is irrelevant and only a means to an end. I feel like this is in bad faith and goes against the rules of mystery fair play. Placing it at the thrilling conclusion of one of the mysteries makes it look like it's legit and gives the player no reason to doubt it, when in actuality it has no bearing on the real plot. I'm kind of curious about your thought process on creating it. Was it an artifact of an earlier script, or something?
So Aunty outright lies about FOIL's goal in her confrontation. Not even in a "from a certain point of view" sense, but a bald-faced lie; the drama of the bouts is irrelevant and only a means to an end. I feel like this is in bad faith and goes against the rules of mystery fair play. Placing it at the thrilling conclusion of one of the mysteries makes it look like it's legit and gives the player no reason to doubt it, when in actuality it has no bearing on the real plot. I'm kind of curious about your thought process on creating it. Was it an artifact of an earlier script, or something?
Fleuret Blanc.
By the way, Merlandesse, would you be okay with me making a TV Tropes page for this game? It'd be more publicity (and a potential repository for fan-theories), but I know lots of people dislike TV Tropes, so.
The Reconstruction
Ah, I thought you meant ally skills. Yes, if you're going for 100% enemy info you'll need a text dump from Deltree.
I don't think the game really needs a strategy guide, though? Nothing's permanently missable, optional secrets are telegraphed with blazing neon signs, there are no sadistic tricks or moon logic puzzles, and the battles are generally pretty easy and straightforward. It's no Last Scenario.
I don't think the game really needs a strategy guide, though? Nothing's permanently missable, optional secrets are telegraphed with blazing neon signs, there are no sadistic tricks or moon logic puzzles, and the battles are generally pretty easy and straightforward. It's no Last Scenario.
The Reconstruction
The Reconstruction
author=AsteronQuestarI worry that this is going to be way too complicated for humans to handle. It sounds like something that works better for a computer game where you have a machine to crunch and hold all the numbers for you. I've heard that tabletop-style things should generally aim for emergent complexity - a few easy-to-follow rules with a lot of potential application. If you're confident you can handle it, though, go ahead. Experimentation is always good.
stuff
author=DeltreeI very much agree with this. If I ever get the time I'll probably give it a more positive (and much shorter) review on Dragon Quill to counterbalance all the crankiness of my Reconstruction series. I think it's probably just a consequence of you having more writing experience under your belt. Do you think it could be that you enjoy/are better at writing sci-fi than fantasy, also? (Maybe the reversed scope theme of big to small helped too. So many moving parts.)
I'm glad you enjoyed it otherwise, though! IMTS is a much tighter experience and, other than the ending meant to tie in to the series, stands by itself much more cleanly in content and theme. (In my humble opinion).













