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[RMMV] Custom gauges for ATB, is it possible?
Overthinking this. Many of the RpgMaker ATB gauges are done with graphics, not plugins. Plugins are only needed if you're doing something strange like a pie chart ATB and having it fill in a circle instead of straight line.
On Rpgmaker 2k3, I just now did this. Took maybe 15 minutes to figure out the vertical and horizontal dimensions.

The first half of the gauge fills up, then it switches to the rotated. Simple.
Stop relying on plugins, and get out the art tools.
On Rpgmaker 2k3, I just now did this. Took maybe 15 minutes to figure out the vertical and horizontal dimensions.

The first half of the gauge fills up, then it switches to the rotated. Simple.
Stop relying on plugins, and get out the art tools.
Screenshot Survival 20XX
I have a custom item menu, thanks to the conventional one crashing due to one of the DynRPG patches. So now you can set four items to "equip" them for battle.
Ring menu with Item Equip.
Item Equip menu
End result in battle.

Ring menu with Item Equip.

Item Equip menu

End result in battle.

+++ DynRPG - The RM2k3 Plugin SDK +++
#MootPointTime
Without any patches, I developed a custom item menu. Xenomic, if you want to use the patch, this might be something to look into, coming up with your own item system.
Here's what I did.
Without any patches, I developed a custom item menu. Xenomic, if you want to use the patch, this might be something to look into, coming up with your own item system.
Here's what I did.
- I converted Item to a Link to Event type. Since I have the Link To Event Bugfix plugin, this worked without a hitch. But this means of course that the Item is blank until events are added, since Link to Event has no default behavior
- So I added a common event, if the party member uses Item
- Aside from making a big custom menu, I decided the simplest method for me was to make a choice of four items inside this common event.
- Since this alone wouldn't cut it, I made a party menu style event in addition to "equip" four events.
- I'm pretty sure someone could also make a skill-based "item" menu.
Just started streaming!
I believe I put it through Google Translate. And I think it's an inexact translation, like I didn't literally insert Oracle of Tao in there, but paraphrased. Actually, I think I might have used a romanji translater to cobble it together.
Yogensha means "prophet"
"Tou" "Kyou" for instance isn't just part of the word sounding like tokyo.
http://www.romajidesu.com/dictionary/meaning-of-kyou.html
きょう means "fortune" (esp bad fortune) and also "sutras" (Buddhist scriptures)
http://www.romajidesu.com/dictionary/meaning-of-tou.html
とう "Tou" means "to ask" from which you're loosely getting a connotation of going to a medium. It also means "light (as in, lamp)"
So "prophet of prophecy/prophet of light and bad fortune" (intending to mean "prophet of good and bad fortune") Totally how the language works.
Basically, it's garbage paraphrase translation. But it looks cool so yeah.
By the way, I have figured out why he's having the battle crash. RPS+ does alot of battle features like ignoring reflect and setting a minimum damage. Unfortunately, after you take damage, trying to heal within a round yields the error "event script referenced an item that does not exist." It actually does, but the RPS+ basically scrambles operations directly following damage. It seems like you can't use scroll items or medicine in battle, so since I want to keep I'm developing a bizarre workaround using switches instead, and having no item targeting. It's terrible... any sane person would just remove the plugin.
In regards to the timed event, I have not always gotten it to work (doesn't work minimized for instance). I gave it a random chance of having Ambrosia blow up the screen and some other stuff. But no, it wasn't audible then. It should not have been recognized by the Youtube algorithm, I got it from a creative commons website. I can even show you the website, if you want. Punks. The timer will not probably work on the older version, cuz among other issues, there is an out of place off-switch. Oh it did. Yeah, I think it's random what it does to some extent.
Argh, and you somehow managed to pass the one object that wasn't a snowman like ten times withour talking to it. And you broke sequence so hard in Aiken Monastery. I don't think your fears of it not being a trash game will ever be realized though. Especially since I'm gonna bypass buggy crashes with an even worse coding technique.
Yogensha means "prophet"
"Tou" "Kyou" for instance isn't just part of the word sounding like tokyo.
http://www.romajidesu.com/dictionary/meaning-of-kyou.html
きょう means "fortune" (esp bad fortune) and also "sutras" (Buddhist scriptures)
http://www.romajidesu.com/dictionary/meaning-of-tou.html
とう "Tou" means "to ask" from which you're loosely getting a connotation of going to a medium. It also means "light (as in, lamp)"
So "prophet of prophecy/prophet of light and bad fortune" (intending to mean "prophet of good and bad fortune") Totally how the language works.
Basically, it's garbage paraphrase translation. But it looks cool so yeah.
By the way, I have figured out why he's having the battle crash. RPS+ does alot of battle features like ignoring reflect and setting a minimum damage. Unfortunately, after you take damage, trying to heal within a round yields the error "event script referenced an item that does not exist." It actually does, but the RPS+ basically scrambles operations directly following damage. It seems like you can't use scroll items or medicine in battle, so since I want to keep I'm developing a bizarre workaround using switches instead, and having no item targeting. It's terrible... any sane person would just remove the plugin.
In regards to the timed event, I have not always gotten it to work (doesn't work minimized for instance). I gave it a random chance of having Ambrosia blow up the screen and some other stuff. But no, it wasn't audible then. It should not have been recognized by the Youtube algorithm, I got it from a creative commons website. I can even show you the website, if you want. Punks. The timer will not probably work on the older version, cuz among other issues, there is an out of place off-switch. Oh it did. Yeah, I think it's random what it does to some extent.
Argh, and you somehow managed to pass the one object that wasn't a snowman like ten times withour talking to it. And you broke sequence so hard in Aiken Monastery. I don't think your fears of it not being a trash game will ever be realized though. Especially since I'm gonna bypass buggy crashes with an even worse coding technique.
+++ DynRPG - The RM2k3 Plugin SDK +++
Aubrey, if you do have time and/or energy, I have a definite request.
-Fix RPS+ (or convince Bugmenot to).
Currently, RPS+ is a patch that basically allows specific skills to ignore reflect and be able to be evaded with the Evade status. It also can set a minimum for attacks that are not 0% (immune) attribute or negative% (healing) attribute, making defense stop reducing damage past a certain point. And it can display "Immune" (not essential, but helpful) for 0% attribute.
But as I tested out by removing stuff until it happened, it seems that this error is caused by this. If you can make replacement patch or plugin, I would be really really grateful. Something that allows a minimum damage for anything that isn't immune or absorb, and something that bypasses reflect (the evade part is good but I don't need).
-Fix RPS+ (or convince Bugmenot to).
Currently, RPS+ is a patch that basically allows specific skills to ignore reflect and be able to be evaded with the Evade status. It also can set a minimum for attacks that are not 0% (immune) attribute or negative% (healing) attribute, making defense stop reducing damage past a certain point. And it can display "Immune" (not essential, but helpful) for 0% attribute.
But as I tested out by removing stuff until it happened, it seems that this error is caused by this. If you can make replacement patch or plugin, I would be really really grateful. Something that allows a minimum damage for anything that isn't immune or absorb, and something that bypasses reflect (the evade part is good but I don't need).
[RM2K3] "Event script referenced an item that does not exist" error?? What?
I tested it today (largely cuz my game is being streamed). I tried removing everything but RPS+. It seems to only show up once I add it back on. Which is a shame because this is a really good patch.
[Poll] Pick Your Poison (RMN Birthday Pre-Vote)
The Terrible Three, I already have a candidate for. Oracle of Tao has The New Earth as its sequel, and I think That Damned Redhead is like an immediate prequel to The New Earth from some offhanded comment near the ending. The three have only the vaguest tie to each other. But that's largely already finished.
I'm going with abrupt ending. The more unsettling and abrupt, the better. With mid-battle being the best.
I'm going with abrupt ending. The more unsettling and abrupt, the better. With mid-battle being the best.
Mapping Is You: Personal Style Philosophy
author=Fflo
I rarely do parallax mapping. The only game I used that technique was the Duelist Master. There's a twist: as I don't really know how to manage the collisions, the characters can go through every tile! (But you don't control anyone so you won't see that)
This is what my parallax mapping chipset looks like (it's 2k3 but anyway).

As you can see, there are a lot of the transparent (on 2k3 pink is often the transparent color) tiles. But they all have their own passibility arrows. That's basically how you do it. First, draw the scene in non-transparent then use the pain bucket to replace.
+++ DynRPG - The RM2k3 Plugin SDK +++
author=AubreyTheBard
I'm working on a plugin to override a game's database values with .csv files, so that you can use spreadsheet magic in tweaking your game balance, change enemy stats mid-game for different difficulty levels, etc. In order to reset things to a baseline whenever the player goes back to the main menu and starts a new game/loads a saved game, I need to keep a record of what the database looked like before the plugin started altering things. Probably the easiest way to do this would be to simply make copies of the database objects in DynRPG...but the rules and guidelines for DynRPG say that instantiating new instances of objects in the RPG class is a no-no. I'm wondering if anybody has any experience or insight about why this is and if it might be safe to skirt it by making new instances for read-only purposes? I wouldn't need to actually use the extra instances except to occasionally copy their values back to the original objects, but I can see how there might be something in the instantiation process itself that throws DynRPG off.
I think this is because you might get memory leak. I think the idea is that you might get the .dyn file made to handle such events clogged with various internal codes and get overstuffed or something...
FileControl that I made had .txt files made, so it may be okay to make non-internal objects (that is, stuff that you can actually look at and delete objects from such as a text file or a chart file (.csv)) provide you can strictly manage what gets created. Tbh, filecontrol has limited success at managing what's created, on an unsaved file, you can sometimes trigger the same code on line after line despite a switch getting turned on because the switch hasn't been saved.
KazString on the other hand uses objects internal to the dyn stuff, and it is much much harder to know how that information is doing since it cannot be checked easily. Of the two, I think something like FileControl is alot less against the rules but maybe I'm wrong. The point is, any objects set aside should probably not be leaky, and should be easily accessible.
Also, who is still making DynRPG stuff? It seems to have hit a slump in terms of popularity. I have no idea how to configure my CodeBlocks properly. I follow the directions as best I can, and somehow get a long list of errors.
Just started streaming!
Wow, that's bizarre. The same night you decided to play Oracle of Tao, I figured out how to stream on Discord and did a Let's Play with my own game for a friend.
Oracle of Tao should slightly less trash game and kinda mock-serious, with some heavy themes and stuff. But there are goofy parts. There's a few Easter Eggs though (including some recent ones from my last update).
"A bit of a weird person" seems accurate.
To answer your question about the maximum HP, it's possible to kinda tweak that using either the David or Goliath patches. So of course I made it well beyond anything sensible.
She mentioned period debuffs. Don't worry, that's in Oracle of Tao. You also have stuff like food rotting and stuff. And birthdays (yeah, I thought of this sorta stuff too). Also, my Discord is bulmabriefs144 # 0371
The people who rated it one star played the previous version. I think the most recent one is the only exception.
As to the trash game culture, I think the US unlike the Germans (and probably esp the French, since they have a sort of self-deprecating humor) tend to see themselves as "serious artists" with all the big blockbuster movies and such. American games and movies tend to not age well, but seem okay at the time. It takes a certain mindset to actually not take yourself seriously in US. And yes, I am English as a first language, I just have ADD or something so my way of speaking is sometimes a little disorganized.
-------------------------------------------------------------
(Now on to Oracle of Tao)
That's not my voice. I recruited some free voice actors and they actually played it mostly straight. TvTropes (I wrote all their voices down) has two voices for Ambrosia. Dawn Robertson for the main game, Pippa Winslow for the New Game Plus.
Oh yes, there's a Game Plus. You may be playing this for awhile if you decide to keep up with it. The rough play time I've always gotten has been about 40+ hours, but that includes grind. So I dunno when you skipped some of that.
That first thing should read "Added content is now available from (Tales From The Reaper) and vice versa." What this means, is at a certain point of the game, the game makes a .txt file which you can drag over if you've played Oracle of Tao, and it enhances scenes in Tales From The Reaper with added content. Likewise, there's a couple scenes that if you play Tales From The Reaper first, like you can go into a certain house, and one villain character explains they went on a mining sidequest. This is very blink and you miss it, but it's good to know.
That bounty battle, you can Defend. It should unlock Counter mode (it might be semi-random, can't remember) which does alot of damage. A key part of the game is puzzle battles. You can't really just level over everything, cuz some stuff is really designed against it.
And I apologize so bad for battle crashes! One of the patches from DynRPG has side effects of crashes in certain situations (I think just after you get hit sometimes, you can't use items for a short window is one of the reasons). I don't want to get rid of the plugins, unless I know which exact one it is.
Also, you might want to get a newer version. The last time I played, I noticed that I had apparently enabled Jar of Human Tears for like only Ambrosia as a beggar or something, not as an Oracle. And I've updated about four times (or more) since like the last week or two.
The tweaked tent (thingies) is semi on-purpose because one of them has woman who boosts your level (you didn't need to hack that). You have to randomly find her.
The message shows up to let you know which battle mode you're in. It's repetitive now, but when you're in like swamp terrain, it lets you know what to expect.
That uhhhh wasn't supposed to happen. The teleport is somewhat random but I'm never seen this happen.
That guy is a strawman. He's so weak that the weakest attack can knock him over, but he says nonsense strawman arguments.
I know why you got stuck in the house. It's because of map event memorize overuse (making these a common event shared by alot of stuff). I'll make a common event just for boat docks. It'll take awhile though.
The bed is so expensive because it scales with your level to build. Getting priest subscription and bed early helps you ALOT for the game. So does selling junk you won't equip and don't need. Since you can use the tent to heal, a bed is a major expense.
I think the pizza got lost in the shuffle somehow. I'm gonna check the code though. Ah, I see. I didn't want the ring menu to have some apocalyptic timer running in the background so I just decided using the ring menu quits the timers. I switched it to an older style timer, then give you a refund if you've got another timer running.
I think I have an upgrade for most of the major things you mentioned, but you'll probably want to unload the update to somewhere, then move the save files over or something (overwriting whatever I've got).
Bleh. The New Earth, I wasn't quite as neurotic about. Let's just let him play the game, and I'll update any bugs later.
Oracle of Tao should slightly less trash game and kinda mock-serious, with some heavy themes and stuff. But there are goofy parts. There's a few Easter Eggs though (including some recent ones from my last update).
"A bit of a weird person" seems accurate.
To answer your question about the maximum HP, it's possible to kinda tweak that using either the David or Goliath patches. So of course I made it well beyond anything sensible.
She mentioned period debuffs. Don't worry, that's in Oracle of Tao. You also have stuff like food rotting and stuff. And birthdays (yeah, I thought of this sorta stuff too). Also, my Discord is bulmabriefs144 # 0371
The people who rated it one star played the previous version. I think the most recent one is the only exception.
As to the trash game culture, I think the US unlike the Germans (and probably esp the French, since they have a sort of self-deprecating humor) tend to see themselves as "serious artists" with all the big blockbuster movies and such. American games and movies tend to not age well, but seem okay at the time. It takes a certain mindset to actually not take yourself seriously in US. And yes, I am English as a first language, I just have ADD or something so my way of speaking is sometimes a little disorganized.
-------------------------------------------------------------
(Now on to Oracle of Tao)
That's not my voice. I recruited some free voice actors and they actually played it mostly straight. TvTropes (I wrote all their voices down) has two voices for Ambrosia. Dawn Robertson for the main game, Pippa Winslow for the New Game Plus.
Oh yes, there's a Game Plus. You may be playing this for awhile if you decide to keep up with it. The rough play time I've always gotten has been about 40+ hours, but that includes grind. So I dunno when you skipped some of that.
That first thing should read "Added content is now available from (Tales From The Reaper) and vice versa." What this means, is at a certain point of the game, the game makes a .txt file which you can drag over if you've played Oracle of Tao, and it enhances scenes in Tales From The Reaper with added content. Likewise, there's a couple scenes that if you play Tales From The Reaper first, like you can go into a certain house, and one villain character explains they went on a mining sidequest. This is very blink and you miss it, but it's good to know.
That bounty battle, you can Defend. It should unlock Counter mode (it might be semi-random, can't remember) which does alot of damage. A key part of the game is puzzle battles. You can't really just level over everything, cuz some stuff is really designed against it.
And I apologize so bad for battle crashes! One of the patches from DynRPG has side effects of crashes in certain situations (I think just after you get hit sometimes, you can't use items for a short window is one of the reasons). I don't want to get rid of the plugins, unless I know which exact one it is.
Also, you might want to get a newer version. The last time I played, I noticed that I had apparently enabled Jar of Human Tears for like only Ambrosia as a beggar or something, not as an Oracle. And I've updated about four times (or more) since like the last week or two.
The tweaked tent (thingies) is semi on-purpose because one of them has woman who boosts your level (you didn't need to hack that). You have to randomly find her.
The message shows up to let you know which battle mode you're in. It's repetitive now, but when you're in like swamp terrain, it lets you know what to expect.
That uhhhh wasn't supposed to happen. The teleport is somewhat random but I'm never seen this happen.
That guy is a strawman. He's so weak that the weakest attack can knock him over, but he says nonsense strawman arguments.
I know why you got stuck in the house. It's because of map event memorize overuse (making these a common event shared by alot of stuff). I'll make a common event just for boat docks. It'll take awhile though.
The bed is so expensive because it scales with your level to build. Getting priest subscription and bed early helps you ALOT for the game. So does selling junk you won't equip and don't need. Since you can use the tent to heal, a bed is a major expense.
I think the pizza got lost in the shuffle somehow. I'm gonna check the code though. Ah, I see. I didn't want the ring menu to have some apocalyptic timer running in the background so I just decided using the ring menu quits the timers. I switched it to an older style timer, then give you a refund if you've got another timer running.
I think I have an upgrade for most of the major things you mentioned, but you'll probably want to unload the update to somewhere, then move the save files over or something (overwriting whatever I've got).
Bleh. The New Earth, I wasn't quite as neurotic about. Let's just let him play the game, and I'll update any bugs later.














