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Is grinding a flaw in rpgs?
author=Versaliathis
the reward is incentive. lowering the reward is lowering the incentive. lowering the reward is at worst passive discouragement. having a powerful monster pop up to buttrape them is actively discouraging them.
also:
lowering the reward is a good indicator that you're at a proper level for what's to come (all of a sudden monsters give you 5-10 XP, you're probably good to go). introducing barbatos is an indicator that you're a piece of shit for even trying
Is grinding a flaw in rpgs?
that barbatos thing sounds like a terrible idea
literally punishing the gamer for progressing their characters in an RPG
gg tales of series
edit: good to see i'm not the only one who sees the stupidity in this lol
literally punishing the gamer for progressing their characters in an RPG
gg tales of series
edit: good to see i'm not the only one who sees the stupidity in this lol
I'm Starting to Feel Kinda Nauseous.........
author=Rei-i can't see or hear this word without thinking of ulillillia
otherwise
i'd feel nauseous too if i was considering charging $20+ for something like platform masters
I need help with a certain VX tutorial
author=LockeZi tested it with only the variable fix in place, nothing else custom, and it still didn't work (whether it was set to happen before or after the thing died)
What other custom scripts are you using, if any? Maybe one of them is interfering with how battle events work.
I need help with a certain VX tutorial
i've tried everything i can think of to get it to work properly and nothing takes.
something tells me the problem is in the way battle events work, because if you set up an event on-screen that triggers a battle and put "Slimes Killed +1" or what have you as an event upon winning, of course it works just fine.
edit: chaos, i've tried having it just add 1 to the slimes killed variable every time you enter the battle and it still doesn't work! i'm convinced VX is retarded about handling battle events at all.
something tells me the problem is in the way battle events work, because if you set up an event on-screen that triggers a battle and put "Slimes Killed +1" or what have you as an event upon winning, of course it works just fine.
edit: chaos, i've tried having it just add 1 to the slimes killed variable every time you enter the battle and it still doesn't work! i'm convinced VX is retarded about handling battle events at all.
I need help with a certain VX tutorial
did you plug in a script to fix variables? they're broken in VX by default.
i'd recommend this script, as it also fixes all the other retarded shit enterbrain didn't care enough to get working properly: http://wiki.pockethouse.com/index.php?title=Core_Fixes_and_Upgrades
or it could just be an error in the tutorial, iuno, i didn't read it. if that doesn't help you, let me know and i'll see if i can figure out any errors there.
i'd recommend this script, as it also fixes all the other retarded shit enterbrain didn't care enough to get working properly: http://wiki.pockethouse.com/index.php?title=Core_Fixes_and_Upgrades
or it could just be an error in the tutorial, iuno, i didn't read it. if that doesn't help you, let me know and i'll see if i can figure out any errors there.
Video thread
"if you're in heaven, and god's in heaven too, why are the clouds orange where god is, and all blue and happy where you are?"
"maybe god's actually in hell"
GOD - CAM
"maybe god's actually in hell"
GOD - CAM
Video thread
Worst videogame character.
fei fong wong is the most annoying character in any videogame i have ever played
"i'm so useless waaah"
you killed a dinosaur with a fucking kamehameha wave in a mecha you dumb prick, get over it
"i'm so useless waaah"
you killed a dinosaur with a fucking kamehameha wave in a mecha you dumb prick, get over it













