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1. You should be able to do that with the gradient tool, making a gradient from black to transparent and putting that as a layer on top of your cliff images.
I do not know the tool you are using, but you can definitely achieve this effect with GIMP, which is free.
2. For a running horse character, if you want to use that exact image, you'll have to edit it yourself.
I made a rider sprite here: https://rpgmaker.net/resources/338/
And you can combine the rider with whtdragon's horses from this thread on RMW: https://forums.rpgmakerweb.com/index.php?threads/whtdragons-animals-and-running-horses-now-with-more-dragons.53552/
She made walking and running horses in several colours including black, and my riders are made to work with them.
Happy making!
I do not know the tool you are using, but you can definitely achieve this effect with GIMP, which is free.
2. For a running horse character, if you want to use that exact image, you'll have to edit it yourself.
I made a rider sprite here: https://rpgmaker.net/resources/338/
And you can combine the rider with whtdragon's horses from this thread on RMW: https://forums.rpgmakerweb.com/index.php?threads/whtdragons-animals-and-running-horses-now-with-more-dragons.53552/
She made walking and running horses in several colours including black, and my riders are made to work with them.
Happy making!
Theme Roulette 2
author=Make_it_MagiK
Hey guys!
Um, I have a question about the submit... Should we do a gamepage or something? Illy didn't mention anything about it, but I wanted to ask nevertheless. Afterall, better safe than sorry :D
Illy answered this on the Discord chat, it's submitted with the event locker, so you just upload the package to the event page. (via the submit button above)
That doesn't stop you making a game page before, during or after if you want to.
Theme Roulette 2
Chromatic Aberration
Yeah it's very much unfinished, some real life commitments (like exams) that need to take priority meant we didn't get to finish during the event.
You can look inside the other paintings (and backstage) in "New Game +", though there's not much to see except the extra tilesets Soul made for us.
"Team Persistent Penguins" will finish this!
Glad you enjoyed the Demo.
You can look inside the other paintings (and backstage) in "New Game +", though there's not much to see except the extra tilesets Soul made for us.
"Team Persistent Penguins" will finish this!
Glad you enjoyed the Demo.
[RMMV] Silver King Project
All the generator components are PNGs in a folder named "generator" in the application. There are subfolders for the different sheet types.
Some tools exist like the "extended character generator" that give you more options for using the parts. Unfortunately that's a windows app.
Some tools exist like the "extended character generator" that give you more options for using the parts. Unfortunately that's a windows app.
[RMMV] Silver King Project
3. This has already been answered, but look at how chests and doors work if you want to animate opening and closing the cabinet.
4. Use your favourite image editor to recolour the hair, even if you're using a character generator to make character sprites.
You can do a "cross fade" effect in a cut scene between two character images by placing an event above the player with the old image, and gradually fading it out with transparancy.
For an example of this, see the opening scene in my game "Contagious Magic", which changes the character's hair colour for plot reasons.
(I otherwise used the "change actor images" event command exactly as Liberty describes)
5. Another option for a hologram effect, since you're using MV:
Look at the "magic and SF pack" which was a free update (it'll be in your dlc folder if you have the steam version), which has a shader plugin. One of the example effects looks a bit like the hologram of princess leia in star wars.
Shaders are pretty hard though, so use transparency if you can't figure out the example projects.
4. Use your favourite image editor to recolour the hair, even if you're using a character generator to make character sprites.
You can do a "cross fade" effect in a cut scene between two character images by placing an event above the player with the old image, and gradually fading it out with transparancy.
For an example of this, see the opening scene in my game "Contagious Magic", which changes the character's hair colour for plot reasons.
(I otherwise used the "change actor images" event command exactly as Liberty describes)
5. Another option for a hologram effect, since you're using MV:
Look at the "magic and SF pack" which was a free update (it'll be in your dlc folder if you have the steam version), which has a shader plugin. One of the example effects looks a bit like the hologram of princess leia in star wars.
Shaders are pretty hard though, so use transparency if you can't figure out the example projects.
OBSCURE TWO THING RESPONSE COLLECTIVE
[RMN] Calling for gamepage CSS wizards help pls
If you use firefox, and right click on the page, "inspect element" will answer this type of question. (Other browsers have similar functions in the debug tools)
#send_to_dropbox looks like the ID you're looking for.
#send_to_dropbox looks like the ID you're looking for.
[RMN] Calling for gamepage CSS wizards help pls
This should hide the button, if it's allowed by the rules
An extra button would be content, not style, so it's not really a CSS thing.
Maybe dumb idea: You could set the main download as a link to a landing page with the two downloads on.
#game_download_area {display: none;}
An extra button would be content, not style, so it's not really a CSS thing.
Maybe dumb idea: You could set the main download as a link to a landing page with the two downloads on.
TimTamGif2.gif
Wrote it up here: https://rpgmaker.net/tutorials/2602/














