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The Devil Game - Action Puzzle Game
There's a typo in rpg_rt.ini that prevents the game launching without RTP
"FullPackageFlage=1" should be "FullPackageFlag=1"
"FullPackageFlage=1" should be "FullPackageFlag=1"
RPG Maker MV: Music Pause
By preload, I meant using a script so that when it starts the fade out screen when changing map, it starts loading the music for the next map so it's already in memory by the time the fade-in happens. You won't be able to do it with only event commands AFAIK.
RPG Maker MV: Music Pause
Does this only happen with encrypted audio?
If it's an option for you, you can not encrypt the audio in the game, then it only has to load the file, instead of load and send to the decryption service.
If not, then preloading the bgm for the next map could be done at the start of a transition event.
Note, AudioManager doesn't even appear to use a cache by default.
If it's an option for you, you can not encrypt the audio in the game, then it only has to load the file, instead of load and send to the decryption service.
If not, then preloading the bgm for the next map could be done at the start of a transition event.
Note, AudioManager doesn't even appear to use a cache by default.
[RMMV] Script call to check # of items - SOLVED
You can copy it from the event command for game data:
So, for a normal item, the script call is "$gameParty.numItems($dataItems);", where param1 is the ID of the item in the database.
Game_Interpreter.prototype.gameDataOperand = function(type, param1, param2) { switch (type) { case 0: // Item return $gameParty.numItems($dataItems[param1]); case 1: // Weapon return $gameParty.numItems($dataWeapons[param1]); case 2: // Armor return $gameParty.numItems($dataArmors[param1]); case 3: // Actor
So, for a normal item, the script call is "$gameParty.numItems($dataItems);", where param1 is the ID of the item in the database.
[RMMV] Unable to Upload Game Files to RPGMaker.Net
Check your zip is < 450MB, as that's the maximum.
If it's bigger than that, first check you haven't made a mistake like including extra copies of files inside one of the game folders.
If the game is just that big, you can upload it somewhere else and put the off site URL in the download page instead.
If it's bigger than that, first check you haven't made a mistake like including extra copies of files inside one of the game folders.
If the game is just that big, you can upload it somewhere else and put the off site URL in the download page instead.
Abrupt Ending Party
Strangers in a Strange Land, Abrupt Ending edition -> https://rpgmaker.net/media/content/users/36278/locker/siasl.exe
(needs VXA RTP)
(needs VXA RTP)
















