New account registration is temporarily disabled.

COELOCANTH'S PROFILE

Search

Filter

[SCRIPTING] [RMMV] Trouble using 'Show Picture' based on battler

If you're using yanfly skill core, this note tag:
<Before Eval>
if(user.isActor()) {
  $gameVariables.setValue(1, user.actorId());
}
<Before Eval>


Will store the skill's user in variable 1, if they are an actor.
(replacing user with subject will store the skill's target)

For an enemy, use isEnemy() and enemyId()

(A Game_Battler has all the combat stats, but can be either an enemy or an actor)
Hope this helps you get going

Theme Roulette

I got slime - think I'm going to have to do some spriting...

[RMVX Ace] Does this walking sprite look decent?

It looks like they don't have knees (maybe this won't be noticable once clothing is added). The eye position makes them look downcast (eyes lower than ears), but the arm swing is like marching. (again, adding hair / a hat may change the look here)

I couldn't do any better though.

Item Crafting

author=bparlor
This looks SO AWESOME! Any plans to convert this script to RPG Maker MV? It would be just the thing for a game I'm working on!


I just got MV in a steam sale. As it uses javascript not ruby, it would need to be re-implemented.
I'll consider it, but I see there are a few crafting plugins out there already.
MV plugins at least look easier to configure for the user than VXace scripts.

Item Crafting

author=Beledal
This is a very well made, easy to follow script. However, I'm having trouble understanding how to develop recipes. I want to combine random items to make certain potions. Can anybody give me or point me to a step-by-step tutorial on making recipes with this script?


A basic example of a potion with 2 ingredients:
IDNameNotes
0034Ointment
<craft item:63>

<craft item:65>
0063Bug wing
0065Slime


As a crafting system, this is assembly from known recipes.
If you wanted the sort of system in survival sandbox games or alchemy in elder scrolls where you combine ingredients and either get something useful or garbage, this is probably not the right script.

Item Crafting

author=andreasaspenberg
is it possible to find a demo of this somewhere so that i can see it in action?
i have looked at it and it is good. i have one question however. is there a way to bind things to specific classes?(like only guns being craftable by for example a gunner)

In the game I used this in, one class had a skill which launched the craft through the event system.
I think you're asking for the available recipes to be restricted by the classes of the active party members though.
Without modifying the script, you could use the tool tag on a key item that's added at the same time as the party member (e.g. "gunsmith's toolkit"), or the switch tag with a global switch.
With modifications, adding more notetags like <class:id> or <actor:id> and checking the party members would be the way to go.

Item Crafting

author=Reapergurl
This script is really great. It's the best of the crafting scripts out there.

However, it conflicts with Victory Engine's Item Command Script.

I can also see that it is unlikely anyone will respond to this, hence the last post was an unanswered question.

But, reporting the bug anyway, because it is the right thing to do.


Sorry, I lost my password for RMN some time ago when the reset function wasn't working.
Do you know how it conflicts at all?

[Ace] Skill Tree system, and/or a Codex.

Started work on a lore codex script:


Quite a bit left to do though.

Global Save File

You should consider using alias to "hook" those functions instead of overwriting them.

e.g.
#alias the original function
class <<self; alias load_game_lglobalsave load_game; end
#override the function
def self.load_game
  #call the original function
  load_game_lglobalsave
  #do custom stuff
  LGlobalSave.load if LGlobalSave::LOAD_ON_LOAD
end


The advantage is that if another script also hooks the same functions, it may be possible for the two scripts to co-exist.

Otherwise looks good, I can see a few uses for this script like saving options, achievements etc.

[Ace] Skill Tree system, and/or a Codex.

There's this journal, but doesn't do everything I'd want from a lore codex:
http://rpgmaker.net/scripts/272/