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Swap in the Middle with Two

I have VX Ace and MV.

[RMMV] Making Backgrounds

You'll get away with using a different template for battler sprites (or you can use a battle system which doesn't need them).

As for clothes, search for "pixel art" tutorials and find a tool that works for you.
What worked for me is to use layers and trace the template for fitted clothing parts, while drawing free hand for the loose parts.

[RMMV] Making Backgrounds

With apologies to the Fear and Hunger devs for using their screenshot as a reference...


You can make something like this in a few minutes using the editor.

(Tileset is "first seed material: town of beginnings", a DLC pack - I mostly used it because it has 2-tile tall doorways, and chips to make the pathway edges look more natural)

The character sprite took me a lot longer than a few minutes, but the process is described in https://rpgmaker.net/forums/topics/24062/

[RMMV] Making Backgrounds

The fear and hunger screenshots look like they are using tiles, but with a parallax foreground layer for the fog.
There is definitely a plugin for foreground fog layer, I've seen it in lots of games.

They aren't using the default "RTP" tiles, not sure if they are unique to that game or come from elsewhere.
Another thing I'm possibly seeing is a "fog of war" where the map is covered in blackness and erased after you explored an area. It's a common mechanic but I haven't seen it elsewhere. Certainly something a plugin *could* do, but don't know if one exists already.

I'd actually suggest to pull back your scope, and concentrate on the things you are good at. If that's writing dialogue, you can make an interesting little game to show off your skills even using basic maps.

If you can draw a little, make custom sprites and character portraits. If you can't, use character generators.

ps: you don't need a game page to ask for feedback, you can put screenshots in forum posts or the discord

Let's work on your game descriptions!

That's better for avoiding having to spoiler the game to write a required story section, thanks.

I also misread the requirements as 500 words not characters(!)

Let's work on your game descriptions!

author=Slime Quest
This was a game entry in the "Theme Roulette" event. This version includes bug fixes but is not intended to differ substantially from the original.

In the backwaters of a kingdom at war, monsters have arisen unchecked. Monster hunters have stepped in to fill the gap, killing for hire. Follow Anton, an experienced hunter, and Rain, his plucky young assistant, as they undertake an expedition into a wet cave north of Laravelle to eliminate a local menace. Perhaps they'll find evidence of the missing Princess and claim a bonus as well?

(Spoilers)
Or you will kill and eat them to learn their knowledge. Decide for yourself who deserves to live and die in this world. Perhaps you want to escape and find a safer place to live out in the wilds. Perhaps you have higher ambitions, or you'll absorb a soul and learn to become her.


In this game, there are three playable characters:
  • Anton, the monster hunter
  • Rain, the rogue
  • Shalath, the sentient slime


This game was an experiment in the "choice and consequence" genre, a lot of dialogue is varied depending on what you have done beforehand. This is tracked through the game and feeds into some of the nine endings.


Here are two ways a conversation could go, depending if you attempted to disguise yourself or rocked up looking like a monster.

Hints and walkthroughs to obtain the other endings are available in the endgame summary after obtaining any ending.

Shalath has some unusual abilities both in and out of combat:
  • Divide yourself into multiple slimes with different abilities using "fission"
  • Level up, heal, and learn new abilities by eating
  • Shape-shift to look more or less human, altering NPC reactions

Theme Roulette

@mishi, thanks for the positive review - glad you enjoyed it.
I'll try and track down that bug without re-introducing another one (as that fight changes if you killed the reinforcements already, so need to make sure the bodies don't appear on two different maps.)

Theme Roulette

I'll make an update to make that less frustrating, thanks for the feedback.

Theme Roulette

>Slime Quest needs a walkthrough at some point. I never figured out how to catch the octopus.

There is a walkthrough option in the end credits. For ending A, you just need to escape by moving to the edge of the overworld map.

Octopus:

There are two octopus swimming along the sea shore in the village.
Just use the action button to catch it when it's beside you.
It's intentionally hard to see, because I wanted people to go looking after finding the clue, rather than stumble on it. Perhaps I went overboard on this.
When it moves, it's a lot easier to see the shape passing through the water (and the eyes are non transparent)

Item Crafting

Having looked at what's out there, Yanfly's "Item Synthesis" and "Item Disassemble" plugins already provide this function for MV.