COELOCANTH'S PROFILE

Search

Filter

Swap in the Middle with Two

The game pages and credits should link them up. This page has the first half and second half listed by person.
If you're looking for something playable, just download the 2nd halves.

New Developer Mapping Help Thread

author=MagiaVW
That's the other major problem I have right now. I bought a character base set, but can't find any clothes that fit the sprites or upload it to the character generator.

Since I bought this set, I rather not waste the money by using something else.


There's a tool called the "RPG Maker MV Extended Generator" which can work with non standard sprites. But you still have to make or acquire the parts to fit your sprite.

Alternatively, import your bases into an image editor and draw the clothing as layers on top. Put everything in its own layer, so you can easily reuse and alter. Export as a flattened PNG for the RPGMaker.

[RMMV] Custom Equip Menu

Game_Actor.prototype.levelUp is the function called when a character would level up - you can override this in a plugin to do something different (or do something extra and call the standard function as well)

The notetag approach you're proposing seems solid.
Calling learnSkill() when the character already knows a skill is safely ignored.

Werner

Some of the skill and item targeting seems to be set incorrectly (revive item can't target KO, magic cure can't target team-mates...)

Dragon's Gate

I couldn't get past the fire level, as some of the stones seemed to be indestructable. Is there a specific order required?

[Event] RMN Mascot

I feel like a mascot should be making, or carrying tools for making (like the DA mascot in the second reference image carries a sketchbook and camera).

I can't draw this kind of thing myself, but something like this:

[RMMV] No MP3s WTF?

Blame patent trolling for MP3, convert your music to OGG (which is a royalty free format).

The base scripts are in the js folder of a new project, though making a mini plugin to patch the base script might make upgrading the base easier.

[RMMV] Error Uncaught TypeError: undefined is not a function

Go to your RMMV installation folder, and look for a folder called nwjs-win-test
Copy everything in there on top of your deployment folder, and you can run using the test client which has a console.

You can't redistribute this, but it can help debug post-deployment issues.
You can deploy to the web target and use a web browser's console too.

Try making deployment without encryption until that is working, then turn encryption back on for your public release if you need it.

Looks like you're missing some javascript libraries as well as a ton of audio files.

One cause for missing files is if the only reference to the file is in a plugin.
There is an annotation you can add in a script to tell the packager you're using a file, by its filename (check the help files)
Alternatively, you can create a common event in the database that uses all the animations that are needed by plugins (e.g. some of Yanfly's battle plugins refer to animations by ID in their configuration page - this will *not* prevent the packager from stripping those animations when you tick the "exclude unused files").

Swap in the Middle with Two

Downloads now available for A Bad Game. Linux version on the download page (the big download button is for the Windows version that most people will want)

A Bad Game

Downloads now available.