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Game_20180917_224429.png

Yeah, despite being a first party tileset, it doesn't come with sample maps or passability settings.
(And problems like this don't show up in the editor)
(now retconned the image)

Game_20180916_211630.png

A Parody's Parody :)
This game has a little bit of everything

Half Castle

There's a lockup sometimes if you get touched by the enemy while using the hook shot.

Video Player for RPG Maker MV

This could do with a method to test when the video has finished, when you're not looping.

This works in an event's conditional branch script (but feels like a hack):
!!ysp.VideoPlayer.getVideoById(1).texture.baseTexture.source.ended

slimeintro.png

author=Illy
Is the hole/ball thing he's in the trap or is it the mouse?!

It's the hole (pressure tile that just went down), an example of the rogue that uses the fail-safe detect traps method "send the other guy in front".

Swap in the Middle with Two

Apologies for the size of the zip, normally I'd strip out the unused files, but the instructions said specifically not to.

Nintendo SHUTS DOWN RPG Maker's POKEMON fan game ecosystem!

author=StormCrow
You know what I've always wondered? As of the 1993 SNES Shadowrun game, they specifically had The Matrix TM listed among their registered trademarks, along with Shadowrun. When the super-high-profile movie called The Matrix came out six years later, why didn't they go after that shit?


I'm pretty sure the cyberpunk novels which inspired the Shadowrun RPG were using "the matrix" several years earlier. Which would get it thrown out.
(Plus Hollywood has better lawyers and deeper pockets than early 2000s Nintendo)

Swap in the Middle with Two

The link has been corrupted by the forum, it works if you copy/paste it
(All the '&' characters are missing, which breaks the form parameters in the URL)

[RMMV] States

Looks like you want the <Custom Action Start Event>, or <Custom Action End Event>.
I think you'll have to pull the action out of BattleManager._action, as it's not in scope of the function call.

[RMMV] Reducing the party's TP by a percentage

You can read an actor's TP into a variable using "Control Variables" with the script call "$gameActors.actor(1).tp()" (for the first actor).
For some reason, the "game data" option doesn't include TP as an option, so you can't just use that.

This will be easier and less clunky with a script.

$gameParty.allMembers() returns an array you can iterate over and call tp(), setTp() or gainTp() as you prefer.

So you can write your own plugin that does that and attaches it to a plugin command you call from common events, or hooks into the end of the battle scene