DAICONV'S PROFILE

I've been playing video games all my life and I've recently become very passionate about the idea of making them. I love that we live in a time where software is accessible enough where a solo developer can make something that rivals what was possible 30 years ago. That's how I look at it anyway, I try and make stuff that would have wowed the super nintendo audience of the 90's.

I'm also humbled by the amount of talent and organizational skills required to make "simple" games, let alone something current gen that we would play today. Making games makes me see everything with a new lens of appreciation that makes me stop mid-game to admire the craftsmanship of the scene.

Anyway, I just think making games is a lot of fun and I'll keep making them as long as they keep making software like RPG Maker.
Vesper Charm
2 Freelance Mercenaries are hired to raid an ancient treasure from a Goblin Dungeon.

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[RMXP] Voices in battle

Hey guys,
So I'm making a little game using the default battle system in RPGMaker XP and wanted to know if you guys knew of an efficient way to include character voices in battle using common events.

So for example, having the main character yell "HIYA" while their attack animation plays and also overtop the attack sound effect. Or having a specific grunt when a character takes damage.



I'm hoping there's a way to do it that doesn't involve using the script editor unless it's absolutely the only way to do it.

Thanks a lot in advance!

Can't Be Stopped

Love the graphics and artstyle!

Smile Game Builder

I'm interested in learning about how in-depth the default battle system is.

Chieki's sprite

I ended up going back and redoing all my sprites in the end after all...

sprites.jpg

I kept going back and forth with my sprites until I finally broke down and redid them. I'm much happier with these larger, more detailed versions.

Usagito Watashi

I love the art style!

Process.gif

I love the hand painted backgrounds!

Qui Domi

I love the art and graphics!

Chieki's sprite

^Thanks, I'm actually considering redoing all the sprites at a slightly higher resolution.