DRAKIYTH'S PROFILE

I am an old school gamer who loves to create bazaar projects and I specialize in themes and game play.

I have also been running the Crappy Game Reviews for over 4 years now. My old channel was hacked by somebody I used to live with and the games were removed. I have a new channel now.

Subscribe if you love watching shitty rpg maker games get reviewed. I have a staff on here but I also review a lot of games myself. I also post videos of the projects I am working on here.

www.youtube/user/drakiyth777

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EDITED: I decided to remove this. I was upset when I wrote it. It's pointless.

AFTERMATH VX - Version 0.4 Review

author=Max McGee
Max. You are high. This is one of the best agmes on Rmn.

EDIT: man you are really high
I wish, if I had ripped a massive bong hit before playing Aftermath it would have been sooooooooooo much better. : ) Literally, pot alone would have automatically made the score two stars higher. Drakiyth probably wishes I was high. : )

I don't know what's wrong with the weed where you come from, Felipe, but marijuana generally doesn't make people like videogames less. Quite the opposite, actually.

EDIT 2: max, you think this demo is hard??? This demo is a piece of cake compared to 0.1.The lucky 7 system was not implemented on the first demo.

Okay, so that Demo 0.1 was worse. I'm glad I played one that was better! I thought Lucky 7 was a great system. : )

Yeah, I tried your LPLANES terminal for about 5 minutes and shut it off myself.

I did not even DISLIKE Aftermath, Drakiyth. There were a lot of things about it I thought were pretty good!

But surely you can tell the IMMENSE difference between 5 minutes and 90 minutes?

5 Minutes is 1/192 of the time a normal person spends awake in an average day. 90 Minutes is roughly 1/10 of your day. I spent 10% of my day playing your game, and probably more like 30% of my day counting actually writing this review and participating in this conversation. No matter how you slice it, that's a significant investment, with how few days most people have to live and how little of those days we get to spend playing videogames.


That wasn't a crack at you. I was upset with Psy_Wombats

The LCPANES Terminal

AFTERMATH VX - Version 0.4 Review

author=psy_wombats
Haha, review backlash, really...?

author=drakiyth
You thought the N.W.O. and Illuminati story was a joke? Cool. That's your opinion but if you were the elite and had a plan to rule the world and got ambushed by a massive revolution you would of pulled the plug too.
Anyone who doesn't laugh when someone says NWO needs to step back a moment.

author=drakiyth
Fuck bro, I'm using earth and storm AND light and dark ffs. I don't even have the extra attributes from Superhuman. This fight should of been a fucking cake walk for your group.
You've been grinding 60% more than him. And he even fought the majority of the battles. If someone like me were to give this a serious playthrough, my general random encounter strategy is fight the first two in an area and flee the rest if they're boring. If someone's fighting >90% of your random encounters, you're expecting waaaay too much time commitment into an RPGmaker game. Who has time to grind on these things? (well, apart from the creator obviously)

author=drakiyth
especially since you didn't even get to see the bad guy you mentioned which is actually in the game at the end of the demo.
Uh, this is kind of your fault for putting the motivation to play a whole 90 minutes into the demo... which is probably four times as long as the average person will play this game.


Well, if you're wrong about the N.W.O. You can review this comment before you're taken from your home by the Martial Law. lol...

AFTERMATH VX - Version 0.4 Review

author=Max McGee
If you place a boss in a game, it should as a general guideline be possible for a player to have a fair chance to beat that boss at the point when they come to it if they've been fighting most or all of the random battles before then. This is especially true with a game's FIRST boss.

author=drakiyth
Getting to rank 4 is pretty easy. Did you do the side quest with the teddy bear and the girl?


Actually, yes. I also examined over 700 objects.

If Sinkhole actually did what it was supposed to (a one turn stun) instead of the game just lying to you, this might be a different story. Because then I could have stunlocked the rat beast. But sinkhole does not, in fact, trap an enemy for 1 round.

Rock throw damage should be based on Combat, by the way, not on Genetics. That way it could be properly buffed by combat enhancement.



I can understand rock toss being combat because it makes sense but the damage output of that ability has to be on genetics or it would be tremendously overpowered. I think I did a 80 rock toss when I had it on combat before. That's a bit too much for a rank 2 skill. What I'll probably end up doing is adding 3 or 4 more points to all rank 1 and rank 2 skills all across the board.

If you felt the mutations were just not enough OOMPH (though they hit 100% of the time mind you), I can see that... Maybe they need to get buffed a bit all across the board.

AFTERMATH VX - Version 0.4 Review


Getting to rank 4 is pretty easy. Did you do the side quest with the teddy bear and the girl?

AFTERMATH VX - Version 0.4 Review

Here check these out.




http://rpgmaker.net/games/3100/Mutations/


These should help you.


AFTERMATH VX - Version 0.4

author=Max McGee
What Rank would you recommend the party be at to take on the Mutant Rat Beast boss fight?

It's PROBABLY doable at rank 4 but 5+ is what I prefer anybody getting with their first fight with him. Also, you noticed the door opens up at the end so you can head back up the ladder to buy and sell. Make sure to gear yourself up. By the time you get to that boss you should be loaded with money if you searched everything and collected insect parts and other items off monsters.

TIP: The hallway that leads to that rat boss and just inside his room has different monster spawns. Some of the things that show up are very mean like the walking dead.

AFTERMATH VX - Version 0.4

author=Max McGee
Doing nothing for several turns in a row is not fun. I never died, they didn't even remotely threaten me (as a Superhuman, Rock takes 0 damage from a lot of things even before I bought armor), they just caused me to be bored and frustrated and waiting until I could go again! Causing the player to not have fun is bad game design. If they'd killed me, that might have been better! It was more that they forced me to sit through several turns of yawning and mashing space. That's bad game design; if you intentionally inflicted something that could cause a player to just sit there and be bored, that's even worse.

You asked for a review, sonny jim, and by gum, you're gonna get one.

Anyway, encounter rates in RPG Maker do not work as advertised; they're really finnicky and counterintuitive. VX is no exception. "40 Steps" in particular is a HUGELY frequent random encounter rate. There should be a tutorial around here somewhere explaining how it actually works.


They can be a threat if you get caught in their trap and have other monster allies around. But yeah, they can be annoying so I can see your point. I'll probably end up nerfing their stunlock since they have caused some mixed opinions. *shrug*. Poor Starved Leapers. They are the most hated monster in Aftermath VX 0.3. Silly little guys are just hungry for a nice leg or two.

AFTERMATH VX - Version 0.4

author=Max McGee
Starved leapers are an example of startlingly bad game design, as I'll mention in my review.

Anyway, in advance of my review, I have one simple suggestion:

Please lower the encounter rate. Globally. It is obnoxiously high. Alternatively, even better, include an item (one that's not too scarce in quantity), skill, or piece of equipment that modifies the encounter rate/temporarily shuts off encounters.

The starved leapers are harmless besides their stun effect. You have to kill them quickly but I understand they might be a little too difficult for a person just starting out. Also, they only have 15 energy and use 5 up every bite. So technically the little guys can stun lock you for 3 turns but that's it and I know it was probably too much for a starting creature, so I'll probably have to nerf them a little bit. I have got some complaints on them and the fact the game is too difficult early on. The encounter rate was too high to you? Hmm alright. That's a first one from anybody so far but I value your opinion and I think you have some good ideas. I know I made it like 60 steps for the first area and I think the bottom dungeon is 40 to 50 or so.

Max, I wouldn't consider the little bastards bad game design because I knew exactly what I was doing. Yes, I know I made them annoying and it's sort of to add challenge to the game. I would never make a creature who endlessly bites you forever or something so game breaking it's ludicrous. I'm sure you died to one of them; it happens, and just imagine if every fight was easy and there were no challenges to the game?

When you get your party the starved leapers are good for a slight distraction and maybe a couple laughs.