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DenadelWorldMapFinal.png
FirstCavePuzzleNew.png
Perhaps it's a man-made cave? There are some organic details (cracks, ivies) that make me doubt that and do take away the symmetrical nature of it. Although, the steps definitely have to be man-made.
I do agree there might be a little too many obstacles or floor elements. I think it might be the location of the plate with the inscription that's a bit odd. I'm probably used to seeing it on some wall.
I do agree there might be a little too many obstacles or floor elements. I think it might be the location of the plate with the inscription that's a bit odd. I'm probably used to seeing it on some wall.
DenadelWorldMapFinal.png
DenadelWorldMapFinal.png
Denadel_City.png
All classes have been filled for Denadel!
comment=28492
Not sure about help with mapping or dungeons, but I can always use help with the fancy graphics (like Kentona helped with the title screen). I think I'll use HR's battle sprites to match the RTP style, if Kentona doesn't mind. Music will not be RTP, and I'm going to start hunting for MIDIs for chapter 1 eventually; if you want to go on, say, vgmusic.com and recommend tracks...
I can volunteer to hunt down tracks, since ideas and game testing is what I can offer ...
All classes have been filled for Denadel!
Does an RPG have to be long and dramatic?
I agree with boos405 on this one. Just because you notice other people doing it a certain way and perhaps getting high ratings because of it doesn't mean you have to do it that way as well. Also remember that the ratings that show up could be of 1 review of somebody who coincidentally liked those characteristics in their games. If a game has several reviews with similar ratings that's different and less likely to be a coincidence.
I would urge you to stick with the original idea for the game. You can always add other elements to make it more interesting, longer, etc. You have at least two things so far that differentiate your game from others. Make sure that at least you like whatever you choose for your game. There's a good chance that some people who play your game will enjoy those same things.
I would urge you to stick with the original idea for the game. You can always add other elements to make it more interesting, longer, etc. You have at least two things so far that differentiate your game from others. Make sure that at least you like whatever you choose for your game. There's a good chance that some people who play your game will enjoy those same things.
edchuy Gameplay Blog
post=135874
Right, I already noticed that problem, and I made a post about it in rmrk.
Modern Algebra (The person who made the script for it) is helping me.
It shouldn't be long before it's fixed.
OK, so it's a script issue. Good thing I found a way around it in the meantime. I think I have played other RMVX games that have multiple quests that can be done, but don't ever remember this type of a problem. It's possible they were using other scripts, though. Good luck with that one!
I downloaded the patch. Hopefully, I installed it correctly. Now can go back to playing.
TO ARMS! CLASSES #3: THE BERSERKER
If I remember correctly, in the demo, berserkers are mindless attackers. In that sense, F-G is correct. Judging from the description posted here it seem to me that they will become player-controlled, unless Primal Fury is chosen. So I would think CP's assessment makes sense for the new version. Generally, I see being berserk as a status affliction with the character automatically doing melee attacks during their turn, sometimes with lower hit % and higher critical % depending on the developer's decision.
Personally, I like the berserker type that you can chose to make berserk in the rest of a battle. There is a pretty good implementation of one in Shadows of Evil: Wings of Time Deluxe (I'm not sure if this game was ever here in RMN). That character didn't have MP but had some interesting skills he could call upon, including boosting his strength, berserk and later upgraded forms of both.
Personally, I like the berserker type that you can chose to make berserk in the rest of a battle. There is a pretty good implementation of one in Shadows of Evil: Wings of Time Deluxe (I'm not sure if this game was ever here in RMN). That character didn't have MP but had some interesting skills he could call upon, including boosting his strength, berserk and later upgraded forms of both.














