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Farmyard Chronicle, Dire...
A fun-loving cow-kicking puzzle game!

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[Poll] Optional Content: How much is best?

Ooh, bonuses... I say work it into the core! Your creative juices are flowing anyway while you work on the core stuff, so why not? You can always add even more at the end if you feel so compelled!

And you don't make optional story pieces essential to the plot. You just make them expand on the plot in order to make it richer and more satisfying.



Bonus Rant: What you don't want to do is put in Easter Eggs while working on the core game. They can totally sidetrack you! I once had a perfectly good game turn into a story about sacrificing yourself to a Lion that stole your Work Boots and then sent you to hell where you got cussed out by Irvine and had to fight the Demon King x2 only to end up burning in a different victorious hell with Irvine, some butler guy, and... get this, yo! A freakin' dolphin!!

All that because of an Easter Egg.

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Your Dream Collaboration

Nice, unity! Hope you enjoy it. Oh, and I forgot about Elder 71. Badass original art, great game atmosphere, and a polished finished product? Sign me up!

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Your Dream Collaboration

Dang, what great teams. I'd pick you, unity and Red Nova, because I've been most impressed with you guys work from what games I've played around here. Additionally, nhubi for no particular reason other than I like your style!

I swear, give me a few more months and I'm gonna upload some of the best instantly outdated work you've ever seen! Hell yeah, I'm still sporting the love for RM2K! It's just a matter of time!

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[Poll] Optional Content: How much is best?

Basically what others have said, but I think it depends on how strong of a narrative you're shooting for. Optional content can sometimes detract from the narrative, flow, pacing, etc. But at the same time, optional content can be pretty dang fun! There are ways to weave the narrative into it, like in CT or BoF:DQ. But the main focus for an indie developer should probably be developing beginning to end and producing a finished product.

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[IDEAS] What does a RPG need?

Categories are fine. But there's no reason to respond with hostility when making a point, unless you want to create bad PR for RMN and intimidate people away from the site :) Besides, it's not like these forums are exactly brimming over with hundreds of posts.

I like my nickname. I'm working on another dolphin game, just for you.

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Whatchu Workin' On? Tell us!

Yes, yes, gotta use those pointers! They are one of the things that 2K/2K3 has over newer engines! Labels are faster than loops, which is why people use them. In normal programming, as I understand it, there are plenty of times where loops are better. Plus, they show a greater understanding of programming mechanics. But in the RM2K(3) engine, labels require much less processing.

Whatchu Workin' On? Tell us!

Well, I see in Touhou fantasy you're using Dyne Plugins. For RM2K, I use plug-ins that really, really help coding. Being able to use pointers to pictures, for example, is invaluable. What kind of events are you wanting to simplify? I assume you make good use of variable pointers and labels?

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Whatchu Workin' On? Tell us!

Sure. I'm actually a fairly accomplished eventer myself. Farmyard Chronicle was made in a week, and although I polished it for three weeks afterward, all the gameplay elements were evented during that initial phase. We should do some kind of Power Ranger fusion super event! ;)

Whatchu Workin' On? Tell us!

Thank you! Checking out the readme file now :)

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Manga/Anime artist looking to work for free! Commercial / Non-Commercial

Character portraits! One of the simplest and best ways to make your game stand out and feel fresh. I'm part of a two-man team looking for anywhere from 6 - 20 character portraits for Chapter 1 of our major project. Here is a demo of Chapter 1 if you'd like to take a look. I think that manga/anime would be a great fit for this project.

Thanks for the offer.

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