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Wither Review

I played the game throught this review. The game is pretty nice.

Its a very short game with a basic methaphor and theme, with a adventure gameplay oriented to that. The graphics and the music have a very interesting charm that fit very well in it also.

I liked a lot and its duration again fit very well the theme and history.

Dragon Fantasy: Venaitura Review

I post here because i dont have the time or english skills to write a review

The game is good and fun. The story is fine for a gameplay oriented game. The nes styled graphics are well done, also, and there isnt nothing wrong with a free short game. Its better, i think.

Anyway, these are my suggerences:

-Make a initial suggerence for the firs block puzzle. The player dont know that is a gameplay element.

-Make the large scenes before bosses skipabble with a engine.
-Make real scenes. Show all the characters, movements,etc.
-Less chests.: They gived me 99% of the gold i needed.
-I didn't test it, but i think is unbalanced. If you just level up the character str with zap and power, its insane. Think in somethink like all the money for it and the rest curators,etc. It will blast anything. What can you do is to create stats maxs per floor or level,etc.
-Improve the general difficulty of the game. If the monsters were hardest and give less gold, the game will be more fun and strategic.
-The bosses are rather challeguing, but easy anyway. The only i lost is the final one.
-Think abouth the main real objective of the dungeons(floors). Now they have monsters, but you can save everywhere and they are too easy. Also, the chest give you enough money. The problem is that it dont have a real purprose, example:

a) The monsters and floors exist to level up. But the main gameplay element is the combat, then you have to create conditions for the levelup be strategic and fun. Your game failed with this being too easy. The player just go through without thinkin in states, elements, defenses. Also he didint think in a ideal levelin up strategy.

b) The monsters and floors exist as a main challengue. This is the formula of a clasic DQ: You level up, prepare,equip, etc, think, lose, win.... to beat the dungeon. But yor game didnt have that. The dungeon itself is not enough solid

Anyway the game is fun, but i think it can be better.

pd_: srry for my bad english

Paradise Blue Review

author=Ocean
author=gerkrt
I post here because i dont have the english skills or time to create a full review. I liked a lot your game but my main problem with it this the very low challengue. For a game that tries to have a retro feel that hurts a lot. In general i have passed the complete game in a very low low level, evading 95% of the combats of the game, ending in in level 7.

I know that in rpg you can calculate the challengue you want but evading 95% of the combats is totally awfull in my opinion, also because you spent A LOT of time creating beautfiul monsters, classes, items, engines, animations... and that gets totally lost when you pass over it.

I suggest you creating two versions of this game. Other will have also a 8-16 bits challengue....

For the rest the game shines. The music is great, art, etc... the history is bad but i didnt care about. And with or without the challengue the game is fun, and that JRPG-Oblivion gameplay is very interesting.

Oh yeah, this is interesting. I've seen at least 2 other reviews that say it's too hard and that you feel like you needed to defeat every enemy to get through. Perhaps you just found and stuck with a good strategy, or they didn't figure a good one out, I dunno. What classes/abilities did you use? Maybe I can see why some people are doing so well and why some aren't. Perhaps I didn't balance the game correctly.

Honestly it is possible to beat the game at Level 1 if you reaally want (I forget if I tried the bedbug at Level 1 too) but yeah there does come a point where the later enemies don't really match up to how strong you get and you'd have to do the optional bosses for that challenge.

I was not really going for old school difficulty though, as I don't like that kind of difficulty. I prefer to beat games at natural levels, and go on more the easier side. I'd have added low walk speed and frequent random encounters if I really want to keep a retro feel. But yeah, I hope my next game won't be as bad in the difficulty section.

Too bad i erased the game, i remember:

-Using the regen, speed, and first strike(to scape easily), also the merchant one, of course, that saves a lot of monet.

-Althought i didnt fight enemies i dont rememebr having money problems. The quests gives sufficients, and also, checking all areas for chests, etc, and have a thief or a hidden skill always, also the spped one.

-Obviusly i used the status skills, and defensive ancs.

I used all the classes, i think, i had they balanced. Except assasin and cholocaltier. I changued to any necesary when needed. I also developed the skills that looked better to me.

Because of my low levels i only had a physical attacker actor that used fighter/archer classes, but hte trully nice thing was that his weapons had interesting effects. I remeber using two weapons state causing a lot of time.

I love time mages and autohaste is very good for normal combats.

Note that the final boss took more time to me. The rest, no.

The game seemed pretty easy, at least for me, i didnt win the optional boss, although.

The complains for the a hard challengue... well your game has a nice gameplay. Im a fan of the job systems and was very interesting. The problem with that people is that they will be playing trully bad. Maybe your game is broken is some way, remember FF8? if you convert spells you have 2500 of life and 90 of attack in the 3h of game, in your game i feel somewhat liek that, that without leveling i can do anything and very accesible.

Too bad i cant think in anything particularly broken. The problem for me was the lack of challengue. I defeteated no enemies and i didnt have any gold or ap problems... and the bosses didnt hit that hard. It was just pretty easy but with all that options you give it can be complex for some people.

Anyway i think a more hard standard difficulty will be better. Think that i finished FFVII with only Cloud, for example, but thats a game that i ahve played 10 times. In your game that was the first time and i was doing the same, thats a bad challengue, at least for me.

I dont like 8 bits nes era challengue 100% of the time. But for true i will give this game a challengue at least bewtwenn FFV and FFVI, and it will be a lot better, at least for me.

xd, for my game i want a between FFNES - FFV challengue, with a easy difficulty level and ambe a hard one. Note that i use XP so its more easy to balance diferent didiculty levels.

pd: Note that im a very skilled rpg gamer, but in general i think its easy.

Paradise Blue Review

I post here because i dont have the english skills or time to create a full review. I liked a lot your game but my main problem with it this the very low challengue. For a game that tries to have a retro feel that hurts a lot. In general i have passed the complete game in a very low low level, evading 95% of the combats of the game, ending in in level 7.

I know that in rpg you can calculate the challengue you want but evading 95% of the combats is totally awfull in my opinion, also because you spent A LOT of time creating beautfiul monsters, classes, items, engines, animations... and that gets totally lost when you pass over it.

I suggest you creating two versions of this game. Other will have also a 8-16 bits challengue....

For the rest the game shines. The music is great, art, etc... the history is bad but i didnt care about. And with or without the challengue the game is fun, and that JRPG-Oblivion gameplay is very interesting.

Dhux's Scar Review

post=204227
post=204226
If you liked his second game, the first is also very good. The problem is that is still ionly in spanish, too bad. I think it have true potential... i played it two times.
What game are you talking about?

The game is called The Observer and have the same style, just more 'begginer'. Anyway, i like more the history of this, the good thing of dhux is that erliex have improved all his habilities, but the argument dont surpass it, at least for me.

Also the gameplay is more simple, but it have a lot of characters to play. It dont use custom tilesets or enemies, and it isnt that hard. Anyway, its brilliant.

Here is a download. http://www.hellsoft.net/hellsoft-web/index.php?option=com_remository&func=fileinfo&id=178&Itemid=54

Maybe you canask he for a traduction or something.

Dhux's Scar Review

If you liked his second game, the first is also very good. The problem is that is still ionly in spanish, too bad. I think it have true potential... i played it two times.
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