GRINDALF'S PROFILE

Im a games collector and programmer.
I love Yu-Gi-Oh, coffee and video games.
I surf and skate.
Paws for Adventure
A zelda inspired game about cats

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DemonCitadel2.png

A Demon Citadel

Inferno_with_Props.png

The Inferno is working again with props loading as well :D

What are you thinking about? (game development edition)

@Rhuan Its a procedurally generated retro fantasy rpg so normal rpg with multiple worlds.

What are you thinking about? (game development edition)


Ive been working on my galaxy map today.
This shows all worlds in the current galaxy and shows a list of the worlds with their procedural names(the name creation still needs a little work) when its finished it will show the texture of the world on each world instead of being block color(assuming you have discovered the world)
The whole thing needs a lot of work yet and is still not functional to navigate the worlds.

Torchlight2.png

Torchlight has been an issue for me since day one. Because by using any form of lighting the low poly nature of my game looks really ugly and out of place. I have been using ambient light which affects the entire world.
So having a torch that lights only the surrounding area has proven to be a pain.
So how did I do this? Cylinders...
I placed 5 cylinders around my player, painted them black and flipped their polygons inside out, then scaled them out around my player and made them partially transparent.
You can see the step between the first couple of cylinders but I'm sure I can smooth that out a bit yet and if not its not so bad.

Screenshot Survival 20XX

@Tuomo_L Jessie looks an awful lot like Injection fairy lilly.

Orc_Party.PNG

Looking good

NewMap.png

My new map system

Screenshot Survival 20XX

@nil that looks nice :D



Been working on my world generation code and now I'm getting some very nice worlds.
Here is four of them for comparison

Height2.png

author=Tom_Bombadil_
Oh Wow, That's looking really good.
Are you going to specify certain mountain regions or do all areas have a chance to look like this?


At the moment I'm just using perlin over the entire map so everywhere can look like this. I hadn't considered specifying regions to be a certain way. Thanks for the idea its an interesting concept