GRINDALF'S PROFILE

Im a games collector and programmer.
I love Yu-Gi-Oh, coffee and video games.
I surf and skate.
Paws for Adventure
A zelda inspired game about cats

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Screenshot Survival 20XX



Doing work on my procedural city code. Random building design and random city wall design is coming along very well.

SomeDifferentHouses2.png

At the moment different per world(same in each city in that world) but lets face it, it would be cool to have each city in a world as different as well so I might try and work that in soon

SomeDifferentHouses2.png

The new random house system.
When a world is generated random houses are set up for them
At the moment I'm only using a few textures and one set of house meshparts so I'm quite happy with my results.
In the next few days I will add in extra mesh parts and extra textures to add in even more variety

CitiesWithDepth.png

been working on adding extra depth to the cities so each city has its own personality.

Progress Report 005: Multiple Actor System

Sounds like a good system

Character_Rejoin.PNG

Looking good

Grimoire of Worlds

author=Tom_Bombadil_
Every time I check back here it makes me so happy to see all the progress. Your work is really inspiring and I can't wait till the end of the university year so I can have time to put that inspiration to good use in my own project.

Its nice to see people appreciate my hard work. And I look forward to your "Mages Familiar" Random dungeon design is right in my niche of interests.

Screenshot Survival 20XX

Ok I will look into fixing that guys

Screenshot Survival 20XX

author=Tuomo_L
It looks solid but I'm not sure about the "pick up" sound. It's kinda weird, I can't quite put my finger why though.

Strange I always felt it worked well but I will look into it.
Do you think I should plough the ground first to make it seem more farming like

Screenshot Survival 20XX



Ive started work on farming now in The Grimoire of Worlds