HALIBABICA'S PROFILE

halibabica
RMN's Official Reviewmonger
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I'm a multifaceted content creator with too many things to do. I have a Let's Play channel for indie games on YouTube, webcomics and reviews on ComicFury, and artwork on deviantArt.
SRW2: Yoshi's Archipelag...
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Hali's Review Thread (Request Your Game!)

Took me long enough, huh? Had this written near the end of May...

Snowballs Galore

Amarok's Howl Review

The thing is you already have Adlets on most of the maps, so teleporting one of them to the player's most recent exit in a chase shouldn't be too hard. You could set it up such that it gets the hero coordinates post-teleport and have it move an Adlet there if a chase was in progress. You'd only need to make sure it was the right event ID for each Adlet. There could still be places they can't follow you like the nurse's office and basement tunnels.

Amarok's Howl Review

author=Beregon
Your comment on the chase music surprised me, I actually think it fits surprisingly well despite the fact that it's just a repurposed RTP Battle track. ... One of the other reviews specifically points out that the chase music is one of the best parts of the game and "really gives you a sense of urgency to get away as soon as possible". I guess it just varies from person to person.
True, it would vary by person. It's different for me because I've viewed a lot of Let's Plays of horror games over the years, so I guess I'm used to chase themes that are more sinister and tense.

author=Beregon
The sound effects were more of a way to add some background ambience to the game, since it felt a bit empty with just the footsteps and the howling wind sound.
Makes sense, but sometimes it's scarier when things are quiet. That lonely feeling can become oppressive in the right setting, especially if it feels like you're alone when you know you're not.

author=Beregon
I just took a shortcut and just put a few "points of interest" at each map and the Adlet just pathfind towards them at random, with them changing whenever they reach one or a chase ends. ... That means that there isn't really any specific pattern that can be observed, which makes it more "realistic", but I'm not sure how well that works gameplay-wise.

The "Points of Interest" are actually the places where the Keeluts can spawn.
I think it works fine. It keeps the enemies from becoming predictable and they're always migrating toward places where the player can be spotted, which effectively helps them locate the player.

author=Beregon
The people you are supposed to find have random locations that are generated at the start of the game.
I suspected this was the case, but I wasn't sure since I only played through one time. That's good for replay value.

author=Beregon
For the difficulty... I can't really argue. I got a lot of feedback that the game was too hard and frustrating, so I toned it down considerably.
Skill issue That's understandable, it's hard to account for differences in player ability. Difficulty levels help with that, but there's only so much you can do. To prevent softlocking, you could disable saving outside the nurse's office. That would allow Endurance and Amarok to be a little deadlier, and both could vary by difficulty. Like, it's better to be too generous than too strict, but when the mechanic is so forgiving it becomes a non-issue, it's like the mechanic doesn't exist at all.

As for the Chance to Get Away, it makes sense how you described it, so I think all you need to do is keep it from growing too large. Maybe have it start at 5% and grow by 1% or 2% for each person saved. That would cap it at 15% or 25%, which shouldn't be too bad.

The only other thing I'd suggest is to let the Adlet chase you through doors. If you exit while in a chase, have an Adlet on the new map teleport to the door you walked out of after a moment to resume chasing. Ao Oni did this and was very effective for it.

Whether you update the game or not, I'd say it was a good time.

Hali's Review Thread (Request Your Game!)

Final Fantasy: Sky Warriors Review

You're welcome! I'm always open to more!

Hali's Review Thread (Request Your Game!)

A Faithful Prequel

Felt a bit bad knocking this down from a 5, but it's still a solid title whether you're a fan of the original or otherwise.

Hali's Review Thread (Request Your Game!)

If Hopeful_Dreamer is interested, they are welcome to ask! I only take requests from devs because it could get out of hand otherwise. The obvious solution is to pressure them.

The Cerebral Symphony Review

I'd be happy to give it a second opinion if you do. I know finding time can be tough, but if you can carve out even just half an hour daily, it can be enough to make progress.

The Cerebral Symphony Review

author=Faenon
It's interesting that the previous comment seems to have been posted as if this review is somehow objective.

Just because you don't like it doesn't mean it's not objective. I explained my reasoning as best I could and there are aspects of this game that are legitimately buggy or broken.