HALIBABICA'S PROFILE

halibabica
RMN's Official Reviewmonger
16948
I'm a multifaceted content creator with too many things to do. I have a Let's Play channel on YouTube and Rumble for indie games, DDLC mods, and SMBX episodes. I put my webcomics/reviews on ComicFury and my artwork on deviantArt.
SRW2: Yoshi's Archipelag...
More Islands = Better

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What did you think about Glacia

Well, a link to the game's page would help, and some info here would be even better. There are a bunch of review threads floating around, too, so you may want to ask the people there to take a look.

Getting feedback isn't as easy as just creating a thread saying "hey, check it out, would ya?"

-CLOSED-*Get Your Game Reviewed*

author=myersguy link=topic=1680.msg56430#msg56430 date=1232080428
What do you mean? I'm still doing this. It's only been a little over a week since my last review, and since then, I played Death Proclaimed 2 (except it was the wrong one, apparently). I'm currently doing Demon Destiny.

Oh, okay. I didn't know you weren't posting them in the thread. It was hard to tell anything was happening. Nevermind!

-CLOSED-*Get Your Game Reviewed*

author=Nightblade link=topic=1680.msg56399#msg56399 date=1232066311
THIS IS FUCKING BULLlLSHIT, 10 thumbs up and 6 thumbs down on GW? IF UCKING QUTIT AMAN
At least they accepted yours. :(

Hey, myersguy? Have you figured out how you want to run this yet? Seems like there's not a lot going on in here...

Questions you always wanted to ask other members, but felt too lazy or awkward to do so.

author=Feldschlacht IV link=topic=1835.msg55289#msg55289 date=1231716395
HERE WE GO STEELERS HERE WE GO

WHOOOOOOOOOOOOOOAHHHHHHHHHHHHHHHHHHGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHHHH
You're a Steelers fan? Are you from around Pittsburgh?

The Most Hardcore Boss Music

Favorite boss battle themes...hmm...

First one that comes to mind is the final battle theme from Super Mario 64. I'm a sucker for organs, and that song struck all the right cords with me (literally).

I also really enjoyed the boss theme from Jetforce Gemini. Sure, they used it for all the bosses in the game, but it always suited the situation perfectly.

I've heard so many awesome battle songs, it's hard to pick my favorites! There are too many of them that get me riled up, and I'd be hard-pressed to pick one over another (and a list would be too long).

Big Deal: Why are there so few game reviews?

But there isn't a way to add audio reviews to the site...or is there? Something to consider for the future, maybe?

Doesn't matter, the podcast would have to be split up 30 different ways for those reviews to go on the site.

Play Something! Day III [February 4th, 2009]

Well, I don't know what happened to the RS!D podcast, but my submission for it didn't get any feedback. At all. From anybody.

So, for those who are open to suggestions, you may want to give Pokemon Hunter 2 a looksee. It's not great, but it's not bad, either. Delightfully mediocre, perhaps?

I doubt I'll be participating this time around. I, too, prefer to play recommended games, and I'm starting into a new semester of college soon. So, good luck to all who contribute! I'm going to just...lay low...

Character depth and dialogue...where's Max McGee when you need him?

No, I didn't try PMing you. I've found RMN's PM system unreliable, and I wanted it to be an open discussion anyway.

So far, this has been good advice. I already knew some of these things, but need to keep them in mind more often. Right now, it feels like my biggest problem is my characters' lack of defining traits. I'll have to figure out some ways to make them stand out more.

Character depth and dialogue...where's Max McGee when you need him?

So, as you may have guessed, this is a discussion about character depth and dialogue. This is an area of storytelling that is something of an enigma to me. I don't know how depthy characters are made, or how flat characters grow deeper. Similarly, I have no clue what makes dialogue good/bad/interesting/boring. That's what I hope to figure out!

I'm calling out Max McGee on this one because I've seen him flaunting his four-year creative writing degree all over the place. Time to share some wisdom, oh teller of tales!

Of course, everyone's welcome to contribute to this topic. How do you go about making interesting characters and dialogue?

For Max:
Are you Max? No? Well, maybe you can help, too.

I'm looking for more direct help from you. You'll be happy to know this will not require you to play any of my games, though.

Puppets and Pawns
This link goes to the download page for a project I entered in a cutscene contest a while back. Don't worry, there are no Pokemon in it!

While the contest ultimately flopped, I still got some decent feedback from the host of it. He said the dialogue was really lacking and the characters were very one-dimensional. But, he didn't have much to say about how to fix it.

What I'd like for you to do is give this a view and tell me where I'm going wrong. Any advice you can offer would be really helpful, as I can't recognize these problems with my current level of understanding.

The project itself is merely a cutscene, and plays from start to finish while requiring nothing from you other than hitting enter to progress the dialogue boxes. If you can't be bothered with this, then I'm sorry for calling you out.

Sam's Review Thread! (Ethereal Dreams Reviewed)

author=Sam link=topic=2837.msg54373#msg54373 date=1231321950
@ Halibabica: Glad you're happy with the review. It just really struck me throughout the game that if the battles weren't with Nintendo's little critters, it could have easily been just a regular game. It's more or less the same as slapping Final Fantasy on the front of your game's name, in hope of more downloads.

I did honestly enjoy the dungeon, you've got a good grasp of how a game should work, it's just the other areas I mentioned that are letting you down.
Believe it or not, this is exactly what I was going for. I didn't make this game with public release in mind, though, so the decision to add Pokemon wasn't based on an unfounded hope for more downloads. I've always wanted to do something like this.

I'm glad you enjoyed the dungeon and battles, being that those are the bulk of the gameplay. I was never so worried about the bosses before becuase people usually complain the game is too hard, but that doesn't mean I won't step things up. As for the other areas, well, I can see how some of them are a problem and I actually had plans to fix a few with PH4. What I'm most surprised about is the lacking dialogue, as I thought that was one of my strong points. Was it just badly written, or did it sound too lame coming out of such flat characters?

Anyway, thanks again, and may I add it to my site? I don't want to without your permission...