KITTEN2021'S PROFILE
It has been a very long time since I have been on this website or hosted any games on it. Last message I left was sometime back in 2011, so obviously I have been on a lengthy hiatus. I apologize, but I am aiming to begin fresh and new with nothing tying me down or back due to what I previously had so all my previous games have been deleted from the site.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
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Unfolded Stories
Village.jpg
Still_Evil.jpg
Evil_place.jpg
Um, grass issue around the bottom of the castle.
And also kind of makes no sense to have vibrant green grass and then nothing but dead/dying grass all over the place. :/
And also kind of makes no sense to have vibrant green grass and then nothing but dead/dying grass all over the place. :/
YAY.jpg
author=Corfaisusauthor=ZakkuKunGetting defensive over this. Class act, bud.
I wouldn't of put it up if I didn't want it, bud.
^^^
Village_2.jpg
VX Tutorials: Any Good "Starter" Ones out there?
author=Stomphoof
I am trying to find a good solid "basic starter" tutorial that gives me a good overview of the program as well as some tips on how to use it effectively.
I think this would help out a lot as well for the basics of VX:
http://www.rpgmakerweb.com/tutorial/rpg-maker-vx
EDIT:
Oh, and this one (my personal favorite):
http://www.scribd.com/doc/8795237/Beginners-Guide-to-RPG-Maker-VX-v04
Aftermath__Mutation_Screen_Updated.png
RMVX is Square
author=Max McGee
I wish I did this, actually. Having maps ready to use is much better than having to halt game design specifically to make this.
I agree with Max here; I've been doing this with random maps, myself, but not really too many of them just because I didn't think it would really work or because I didn't think they would be useful. But, that would make the future Books for my game easier to make and everything. Good thinking and good idea.













