LAVENDERSIREN'S PROFILE
I've been doing this rpg maker thing since I was 13 and haven't really ever stopped ever since. I have a couple projects under my belt, though only a few finished that I'm completely proud of. (my first game is finished, but it's typical 'my first game' trash). I found this place after finally upgrading from 2k3 to xp after RRR sorta collapsed and died. It's sorta sad to see that the internet isn't actually as immortal as previously thought, with old links decaying into 404's all around where you need help, but I guess that's just the way things go when interest is lost.
I'm a pretty big homestuck fan, and have done tons of work on an ARG/RP called SBARGv2 (I joined the community in its first iteration but didn't join the staff until the sequel) and have been working on stuff for that ever since.
I am the main artist in Fallingstar Games and I have a homestuck epilogue/sbarg crossover fanadventure called None Pizza with Left Beef.
I am aggressively nonbinary, and always willing to help out a friend in need.
I'm a pretty big homestuck fan, and have done tons of work on an ARG/RP called SBARGv2 (I joined the community in its first iteration but didn't join the staff until the sequel) and have been working on stuff for that ever since.
I am the main artist in Fallingstar Games and I have a homestuck epilogue/sbarg crossover fanadventure called None Pizza with Left Beef.
I am aggressively nonbinary, and always willing to help out a friend in need.
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[RMXP] Large parties with animated battlers help
I'd like to find an animated battlers script that's compatible with a large party script (10 party members would be enough). I've been googling and searching all over, and it seems the only thing that had gotten large parties and animated battlers to work together had a dead download link or was the Romancing SaGa battle system, which my team-mates don't want to use since we want to stick to the default battle mechanics for our game.
I've tried adapting Dargor's Large Parties script, but so far haven't had much luck with getting it looking nice in battle. That one by default only shows 4 party members on screen at a time and is geared towards a default battle view. The best I've been able to do is move the first 4 battlers to a different spot on the screen and slap on Atoa's HP/SP/EXP meter script to replace the default stat displays, but I still haven't found a viable solution for how to get it to work with an animated battlers script.
So, can anyone get me a download link to a working solution, preferably one that can be commercially used? Thank you.
I've tried adapting Dargor's Large Parties script, but so far haven't had much luck with getting it looking nice in battle. That one by default only shows 4 party members on screen at a time and is geared towards a default battle view. The best I've been able to do is move the first 4 battlers to a different spot on the screen and slap on Atoa's HP/SP/EXP meter script to replace the default stat displays, but I still haven't found a viable solution for how to get it to work with an animated battlers script.
So, can anyone get me a download link to a working solution, preferably one that can be commercially used? Thank you.
[RMVX ACE] Starting BGM at certain point in the song
Okay, I've been trying to figure this one out for about a week now. Basically, I have an ogg file that at certain points when triggered, I want it to start at a predefined point that is not the beginning, and not something saved from previous gameplay. And sometimes this start point will be changed depending upon which event it was triggered in.
I thought I found a script answer in the form of, but no matter what number I set startpoint to, it always starts at the beginning (unless I make the number large enough to crash the game, but that's not what I'm after here).
So, what do I do?
I thought I found a script answer in the form of
Audio.bgm_play('Audio/BGM/songname', 100, 100, startpoint);
So, what do I do?
[RGSS] (request) Counting game overs in an external file
Okay, so I admit, I'm a complete noob when it comes to scripting in RGSS, so I have no idea how the syntax works, but I do have some programming experience here and there so I kinda have an idea of how to do this, sorta.
Basically, I want to be able to count the amount of times a particular savefile gets a gameover. I figure the best way would be by outputting something to a text file with some data that can possibly be read back later.
so far I guess it would sorta look like this:
(writing)
(reading)
or (don't really need to have this one, but it might be nice)
(called in certain rooms)
I'd imagine this would be something fairly doable, since there are ways to read and write a file, I just don't know how to do it yet. Thank you.
Basically, I want to be able to count the amount of times a particular savefile gets a gameover. I figure the best way would be by outputting something to a text file with some data that can possibly be read back later.
so far I guess it would sorta look like this:
(writing)
-game over codeblock here
-open gameovercounter(savefilenumber).txt
-write a special line start indicator, map location(x,y,ID) and a newline to gameovercounter(savefilenumber).txt
-close gameovercounter.txt
-end game over codeblock
(reading)
-open gameovercounter(savefilenumber).txt
-count the number of lines that start with the special line start indicator and put that in an in-game variable to be used
or (don't really need to have this one, but it might be nice)
(called in certain rooms)
-check for an entry in this room in gameovercounter(savefilenumber).txt
I'd imagine this would be something fairly doable, since there are ways to read and write a file, I just don't know how to do it yet. Thank you.
Need to find some new headphones, any tips?
My latest pair of headphones, some cheapo fold-up pair with a "no tangle" style cord, has stopped working on one side (if I adjust the angle of the jack just right I can kinda get it to work, but it requires constant holding and adjusting). I just got it like, a couple months ago, and usually the headphones I get last about 6 months before falling to the same fate. I'm guessing it's the "no tangle" cord that's the issue, since another pair I had a while back was pretty much just as flimsy.
So the question I have is, since I don't trust grocery outlet anymore, what should I be looking for in a pair of headphones to make sure it's durable enough for frequent use? I'm not particularly interested in the pricier stuff (partially out of fear that I'll break them just as fast and the other half being I tend to spend cheaply anyways), just something that works. Over the ear is my favorite style, earbuds just don't agree with me all that much (for some reason it's just uncomfortable to use them).
Thank you!
So the question I have is, since I don't trust grocery outlet anymore, what should I be looking for in a pair of headphones to make sure it's durable enough for frequent use? I'm not particularly interested in the pricier stuff (partially out of fear that I'll break them just as fast and the other half being I tend to spend cheaply anyways), just something that works. Over the ear is my favorite style, earbuds just don't agree with me all that much (for some reason it's just uncomfortable to use them).
Thank you!
Hello!
Hey there! I used to be shinyjiggly back on rpgrpgrevolution before it fell into ruin and finally decided to try and find another place kinda like it that's still active.
I'm fairly skilled at using RPG Maker 2003 and tend to dabble in Game Maker Studio on occasion (mostly smaller projects, but I can use GML to a degree). I recently started using RPG Maker XP (a couple years too late it seems from the decaying resources I seem to be running into often) and I can tell that I have a lot of work to do in terms of learning how to do scripting stuff.
I hope to get better at this stuff, meet some new folks, and maybe some old ones too.
I'm fairly skilled at using RPG Maker 2003 and tend to dabble in Game Maker Studio on occasion (mostly smaller projects, but I can use GML to a degree). I recently started using RPG Maker XP (a couple years too late it seems from the decaying resources I seem to be running into often) and I can tell that I have a lot of work to do in terms of learning how to do scripting stuff.
I hope to get better at this stuff, meet some new folks, and maybe some old ones too.
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