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SRW2: Yoshi's Archipelag...
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Super RMN World 2: Yoshi's Archipelago

Boom Boom Bastille by Ratty, review.

After the first boom boom fight, the stairs have some weird tiling.
The stairs in the thwomp area have some weird tiling as well.
The checkpoint is not the checkpoint its supposed to be
Again with stairs theres plenty of cut offs and weird tiling
The dragon coins aren't flowers.
Also the end goal is not the flower roulette neither.

Super RMN World 2: Yoshi's Archipelago

Fixed my level once again with some minor little fixes. Still awaiting some more feedback!


I'm going to try and get new level up by this weekend, hopefully!

Super RMN World 2: Yoshi's Archipelago

Fixed my level according to Hali's critique. hopefully I ironed out all the flaws it had. Now to get to making at least one more level! I only have two weeks left. Don't want this one to be my only level.

SMBX Super Contest Livestream

The boss theme I used for the dancing king, is from Pokemon Colosseum. It's mirror B's battle theme.

Super RMN World 2: Yoshi's Archipelago

author=halibabica
lonestarluigi's Crazy Mine Madness!:I like the feel of this level. It certainly gives a 'deep inside the earth' vibe. Most of the troubles I noticed are graphical issues, but here's the rundown.

- I dunno how I feel about these 2x speed koopas. I want to say they should have a different gimmick, but can't say exactly what. Fireproof makes sense to me, but then there's no reason to have fire flowers, and that's how buzzy beetles are already. I do kinda think buzzy beetles would be more thematically appropriate...

- Your pipes leave some cutoff between them and the ground. They should either end at the ground with non-surface tiles connecting them, or the ground should have surface tiles along the pipe's edges.

- There's cutoff with the edges of lava, too. If you take a lava block and change its filename to a background tile, you can put the background behind the wall to close the holes.

- The invisible block near the 1st flower is too much of a hazard. If the player hits their head by surprise, they could fall in the lava pit or crash into the piranha plant. A Yoshi jump can get you up there anyway, so it isn't needed.

- Your donuts need to be generators for 2P compatibility.

- Shouldn't the 1-up above the leaf be invisible?

- I don't know what those resprited wood blocks are made of, but it doesn't seem like they should hold up to lava like that. I'd make them into normal terrain (just in that spot).

- The koopa that rushes you on the conveyor belt is a little cheap, but only because it's the first one you see like this. If it were the third instead of the first, it wouldn't be a big deal.

- The formation of the floor near the 4th flower causes a kicked koopa shell to come jumping back in your face. The terrain there needs a normal corner instead of a slope!

- If you're going to put spikes over a conveyor belt, at least put wood blocks beneath them so they aren't floating.

- It's pretty rude that you need to have kept Yoshi for the whole stage to get the 5th flower. It's really close to the location of the 4th flower anyway, so I'd consider making a bonus room to put it in or something.

- Since the jagged black background isn't required for level endings, you can do without it.

It's a pretty solid stage and feels appropriate for W4. It's just a little rough around the edges, and these edits should be easy to make. Good work!

Never noticed this before hand. Thank you very much! I shall get right on fixing this! Also on that 5th flower since the game has yoshi for every level I figured why not make him a little useful in some areas? But I get what you said there. I should have a fixed version of this level up by tomorrow!

Super RMN World 2: Yoshi's Archipelago

author=Illy
author=lonestarluigi
Can anyone give me some feedback on my level? If you wouldn't mind?
Hali just finished with the W8 entries, then he mentioned going back to check on worlds that were added after he passed through the list before.

Give him time, he will get to review all of them~


Oh! Never noticed he said that, I've been busy so I can't really keep up with this as much as I would like

Super RMN World 2: Yoshi's Archipelago

Can anyone give me some feedback on my level? If you wouldn't mind?

WIN SOME // LOSE SOME - What game did you think would suck was actually awesome, and vice versa?

I'll add to this some more!

Yo-Kai WatchI thought this was a pokemon rip off when it first came out, months later I bought into it. I ended up really loving this game! The battle system is a little frustrating but unique and fun. The game has a charm, to it that makes it fun and addictive. I love the designs of a lot of the Yo-Kai, and the soundtrack is really fun and upbeat. I'm still a pokemon fan more, but this is a fun little game to keep the wait for sun and moon bearable, and call me a baby but the yokai watch toy is also really cool! Also I can't wait for Fleshy Souls and Bony spirits!

Super RMN World 2: Yoshi's Archipelago

I need me some feedbackZ!>@>!@>!@!@> HALI WHY U NO FEEDBACK MY LEVEL!

I'm kidding! no I'm not

Super Mario Bros. X Super Contest

Yes Give me all dat Makscore!

Need to try this when I can!