MAIA'S PROFILE
maia
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My name is not Maia, but instead it is something that I was dubbed on Don Migel's old forum for the first game that I showed off to the public. My generic name was changed into Maia, and since then I have been Maia. I am a girl, I am old compared to some other people, in fact for the majority of RPG Makers, I am twice their age.
I was born in Russia, and moved to America when I was a teenager, but not as an exchange student. Back in Russia, I am a published author and I have written two dozen books. One dozen of which have been published.
I was born in Russia, and moved to America when I was a teenager, but not as an exchange student. Back in Russia, I am a published author and I have written two dozen books. One dozen of which have been published.
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:The Game Making Drive/Blog Topic
Then there are some of us that get excessive amounts of work done only to realize that no one actually cares :-) I am speaking from experience.
V.10 is out. Download it.
Release Something! Day IV: Release Thread
World Crafters V.10
This has been going for 6 months and had 10 releases. I am sure people know about it by now. Anyway, here is a new version.
http://www.rpgmaker.net/games/444/
This has been going for 6 months and had 10 releases. I am sure people know about it by now. Anyway, here is a new version.
http://www.rpgmaker.net/games/444/
Best number of Downloads
On this site mine has 300 from the past 6 weeks or so.
On my website statistics, I had almost 1000 in August alone.
On my website statistics, I had almost 1000 in August alone.
Suteki 03.jpg
Your Process when making a game
I just work... Talking and planning wastes time for something that no one will remember.
I have come up with 200 page scripts for games only to not actually make the game. I've had 30 pages of a script and a 1 hour game that was stellar, but there were technical errors that I couldn't fix that caused the game to crash at random parts of the game.
Planning and talk is fun, but I work, then plan and talk. Anything else is just unproductive for something that no one will remember.
I have come up with 200 page scripts for games only to not actually make the game. I've had 30 pages of a script and a 1 hour game that was stellar, but there were technical errors that I couldn't fix that caused the game to crash at random parts of the game.
Planning and talk is fun, but I work, then plan and talk. Anything else is just unproductive for something that no one will remember.
mtr_07_01.png
Willa & Rott: An unnatural tale of a girl and her dog
Oh and as for the story, a local playhouse actually made this into a play. The cerberus was controlled by 4 people, with long sheets connecting the heads to the body. It was really nice.
Willa & Rott: An unnatural tale of a girl and her dog
A lot of people had that error on one of the forums. I did my best to try to fix it but I never could. I think there were around 50 versions of this to try and fix that error.