MALADROITHIM'S PROFILE
maladroithim
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Fashion, Style, and how much you spend on it.
I am extremely concerned with how I look all the time. I always want to look my best, especially in front of my lovely girlfriend. She extends the same courtesy to me. It's an excellent bargain!
I think that self esteem and self-maintenance are linked. I feel that people who do not take care of themselves or try to make themselves look good do not have very much self-respect.
I think that self esteem and self-maintenance are linked. I feel that people who do not take care of themselves or try to make themselves look good do not have very much self-respect.
PSP Question
The Sega Dreamcast could run things like RM2K because it was running a version of Windows Business series (CE I think?). This gave it functionality for homebrew that other video game consoles aren't capable of.
To run RM games on PSP, all you need is a program that can execute the RPG Maker runtime! But it would need to be specifically coded for the PSP. The PSP does not run .exe files.
To run RM games on PSP, all you need is a program that can execute the RPG Maker runtime! But it would need to be specifically coded for the PSP. The PSP does not run .exe files.
Sleep Deprivation
I used to think I was an exceptionally sleep-deprived person, but I eventually realized that I was just an adult. It's pretty typical for American adults to be sleep-deprived. We have a hard time juggling 40-50 hour work-weeks coupled with commutes, personal responsibilities, and just way too much entertainment. Some of us have loved ones and families as well.
When I used to be into making amateur games, I would frequently stay up working on them for days at a time. The same is true for music (most of Grave Spirit's tracks were written after 4:00 AM).
Now I am generally more happy and secure and I tend to sleep in a consistent, but inadequate, pattern. I average about five hours per night. I have come to accept that, if I want to play video games and write music, I need to give up a few hours of sleep every day.
I wonder what the effects are for segmented sleep deprivation versus continuous sleep deprivation?
When I used to be into making amateur games, I would frequently stay up working on them for days at a time. The same is true for music (most of Grave Spirit's tracks were written after 4:00 AM).
Now I am generally more happy and secure and I tend to sleep in a consistent, but inadequate, pattern. I average about five hours per night. I have come to accept that, if I want to play video games and write music, I need to give up a few hours of sleep every day.
I wonder what the effects are for segmented sleep deprivation versus continuous sleep deprivation?
Google phone - any good?
author=Holbert link=topic=3903.msg78222#msg78222 date=1244005335
It's not really comparing apples to apples though, I guess.
Pun intended??
Google phone - any good?
I don't know anything about the Google phone other than that it did not make the splash I had thought it would. I really like the idea of an open phone platform, but it's a bummer that it hasn't caught on.
Bayonetta
I love Devil May Cry, so I will probably like this, but the character design is awful. It isn't sexy or funny or ironic. It's just stupid.
Questions you always wanted to ask other members, but felt too lazy or awkward to do so.
author=Craze link=topic=1835.msg75721#msg75721 date=1242758029
Belts are only good if they have large and spinny buckles.
I hope they continue to spin when the wearer stops walking.
GAY MARRIAGE CALL-OUT
Marriage comes from a Judeo-Christian set of values, but so do other things, such as the concept that theft and stealing are wrong (a different set of values might justify any activity that improves the life of the individual, even at the expense of others). I think that there is functionally no difference between a marriage and a civil union, and that your argument is pretty semantic.
Marriage as a means of determining risk factors in an investment is totally acceptable. The fact is that married people are a lower risk factor for insurers, and that is why insurers give them better rates.
Marriage is used as an instrument in taxation because it a married couple does not act as separate financial bodies, but as a single one. In many states, there are commonlaw marriage laws that give the same tax status to couples who have lived together for many years.
Me too.
author=Craze link=topic=3813.msg76218#msg76218 date=1243008152
I am against marriage as a means of taxation and deciding insurance. It is a religious institution and should not be involved in government.
Marriage as a means of determining risk factors in an investment is totally acceptable. The fact is that married people are a lower risk factor for insurers, and that is why insurers give them better rates.
Marriage is used as an instrument in taxation because it a married couple does not act as separate financial bodies, but as a single one. In many states, there are commonlaw marriage laws that give the same tax status to couples who have lived together for many years.
author=Craze link=topic=3813.msg76218#msg76218 date=1243008152
Basically I hate homosexuals.
Me too.
Your Game Sucks
I don't know guys . . . Craze has a good point.
Part of any creative art is to make something that appeals to others while satisfying your own desires to create. With that in mind, you should consider your audience when you are making a game - not just go ahead and make whatever you want. There's a lot to be said about writing music other people like to listen to, for example.
An epic, 40-hour RPG is too much for most of the audience to really get the most out of. Isn't there some value in condensing the experience so that it takes less time to play through?
Part of any creative art is to make something that appeals to others while satisfying your own desires to create. With that in mind, you should consider your audience when you are making a game - not just go ahead and make whatever you want. There's a lot to be said about writing music other people like to listen to, for example.
An epic, 40-hour RPG is too much for most of the audience to really get the most out of. Isn't there some value in condensing the experience so that it takes less time to play through?













