MASTEROFMAYHEM'S PROFILE

masterofmayhem
I can defiantly see where you’re coming from
2610
Waring, content from this user my contain copious amounts of sarcasm. User should probably not be taken too seriously.
Journey's End: Alex vs E...
Climb the tower. Kill the bad guy. Save the world.

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Castles Masterpiece Set 2

Well I'm done with the updates. Expert the music. I am not changing the music.

Castles Masterpiece Set 2

author=seiromem
Ugh, I can't think of a boss for the water castle.

Any suggestions?


Some type of fire monster because no-one would be expecting that!

Castles Masterpiece Set 2

Giant ghost crab with a glaring weak spot?

Castles Masterpiece Set 2

Oh yeah, this is still a thing isn't it? It's been a while hasn't it? If you guys need some more level's made for this (and by the looks of things we do) I think I could put together one or two more if you need it.

Progress Report - 8/29/14

Wait we have a freaking Pyramid pokemon!? Why was I not informed about this!?

Pokémon RMN Version

Someone has been hanging around Smogen way to much. That said I like writeups like these and I'd wouldn't mind seeing some more for the other pokemon. Specifically mine.

Maybe we should start up some sort of tactics page or something, for overviews like these?

(Scripting) 2K3 style battle view in VXAce – Can I do it with character graphics?

So I recently downloaded a free trial for Ace and so far I’ve been enjoying using it. It’s much smother to use that 2k3 in a lot of respects. But I still like @k# in others. Namely the look of the battles there.

Yes I know, side Battle Systems. I already know you can do it and that there are plenty of scripts out there allowing you to do so. The problem I see with most of these scripts is that the battering isn’t very dynamic. Most of the time it’s just the actors walking towards the enemy moving forward to attack and that’s it. They don’t change even if there killed or something. Now I know there are animation scripts that can do that. But I don’t think I want to produce an animation for every single action of every single character. So I was thinking of taking a page out of 2K3 and using character images instead.

Basically my idea is to create of find some script that using character sprites. Like this one here:


My idea on how the scripting (and let me know if I’m wrong since I have no idea what I’m actually doing.) would look something like:
N=the character sprite image. X=is the character grope in side image and Y=the direction facing
So for a normal battle idle position the script should read something like:
N=(Image name)
X= in this example 2
Y=in this example face Left.

If the actor is dead then it should go something like:
Actor A (where A=the actors number in the database) is inflated with status D (D=dead) then, N= (Image name), X=in this example 3 and Y=down.

I have no reason to think this wouldn’t work. The problem is I don’t know how to script it in. So if someone could show me how to do it properly (or do it for me, but I’d rather do it myself).

Unless of course there’s a scrip or a battle system out there that already allows me to do something like this in which case I’ll just take that if you point me in the right direction.