MASTEROFMAYHEM'S PROFILE

masterofmayhem
I can defiantly see where you’re coming from
2610
Waring, content from this user my contain copious amounts of sarcasm. User should probably not be taken too seriously.
Journey's End: Alex vs E...
Climb the tower. Kill the bad guy. Save the world.

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Which RPG maker to use/is best for combat?

So I’ve been quietly working on my project on RPGM2003. And while I like 2k3, I’ve been increasingly considering upgrading to a better Maker for my project. Mainly because I don’t think 2k3 I going to give me the options I want for the encounters I’m planning to have.

So I’d like to know which maker I can use that lets these combat shenanigans (as well as any others I may want) happen without having to really on Ruby Scripting (Because I don’t think I want to learn an entire program language) or where such scripts are easily available. Unless of course theirs an overly complicated way to do all this in 2K3, that would be cool to.

• Having an enemy become enraged or gain more powerful when hurt by a specific elemental or damage type (For example a water enemy that goes nuts when hit by lightning.)
• Allowing enemies to jump in front of attacks and take damage from others. (sort of like the final fantasy cover ability)
• Basic counterattack, for both physical and magical damage.
• Ability for enemies to perform two actions in one turn.

So yeah, not that extra complicated, but complex enough I can throw out some really tricky stuff if I want to. Thanks.

pkmnRMN_screen10.png

I'll probably be using Fairimp... Maybe.

Romancing Walker Review

Great review Addit.

That reminds me, I to was gong to review this game at some point. Maybe I should start working on that. I will warn you all though, I will not nearly be as kind as this review was.

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WWWWWAAAAAARRRGGGGGGG!!!

Pokémon RMN Version

AH mapping! The one thing I'm good at and I don't have a copy of XP that works! otherwise I would totally help.

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How are you going to fight him?

With a giant bag of staplers.

Castles Masterpiece Set 2

Changes made.

* The Phantos at the end was removed.
* The wall near the one up and the one near the Tanooki where fixed.
* Added in more coins to give a better seance of direction.
* Put in another P switch.
* The final are has been changed. You now climb to the top of come blocks to get the star.

Alright that should solve everything. I don't think they'll be any more problems eeevvver again.

Castles Masterpiece Set 2

Awsome thanks I'll work o that.

Castles Masterpiece Set 2

Guess who finally got round to making another level. This guy.

Castles Masterpiece Set 2

I've unfortunately had other (non-game related) projects I've had to do. I'm about half way with a second level though.