New account registration is temporarily disabled.

MATTHEWAC95'S PROFILE

Search

Filter

Pokémon RMN Version

author=masterofmayhem
Oh and for the record Mathewac95, the dragon is the Eastern spirit of Nature and Spring. So a Grass/Dragon Type. Or maybe dragon/Fairy. If Xemnis can get away with it...
Alright, I just remember seeing the dragon guy being referenced as an ocean spirit in an old game. I guess they were very liberal with the interpretation.

Anyway, so I deleted my old submission and re-submitted Marubim. Hopefully it'll do better this time around!

EDIT: This one's for you pyrodoom

Pokémon RMN Version

author=masterofmayhem
Well I we really referencing dragons in general, that that's actually a good idea. I don't thing we have a Chinese Lung Dragon equivalent yet (apart from Rayquaza).

Hell if I'm going that rout I might as well do a four sacred beast thing. Suzaku, Genbu, Seiryu and Byakko. With Pre-evolutions for all of them.
Isn't the dragon the water spirit though?

Pokémon RMN Version

author=Ratty524
By the way, did anyone have any other thoughts on Crabash/Crabammer? :(

I really liked the concept and you seemed to hit the nail right on the head (ha!) as far as design goes. I didn't think there was much else to say about it.

Also, quick question for you Ratty. How is this game going to handle physical/special moves; by type, like how it was done pre-gen4, or by the individual move itself, like how it's done now? I would assume the latter, but it'd be good to know for sure before I try to give a physical attacker Fire Punch or something and end up having it not do as much damage as I thought it would in game.

Pokémon RMN Version

author=Blobofgoo
Btw, do you guys think this shoul be steel or steel/dark? I'm torn.

Details for Seradder

Steel/Dark Pros
  • Psychic immunity
  • Ghost and Dark resistance *
  • STAB bonus on Crunch

Steel/Dark Cons
  • 4x Fighting weakness
  • Fairy and Bug neutrality

I guess it just depends on what you think is better for a defensive Pokemon. Personally, I would suggest a mono-Steel typing, since you would want to switch this guy into Fairy-types and threaten with a SE Steel-type move; this is easier to do when he resists Fairy. In comparison the loss of STAB on Crunch and resistance to Ghost/Dark isn't that bad, since Ghost types would fear Crunch anyway and Seradder would be hitting Dark-types with a Steel move. Also most Dark types I can think of have access to a Fighting move, so the Dark typing would be more of a hindrance than an asset when trying to defend.

* - I'm assuming since we're dealing with Gen VI Steel resistances; otherwise, Steel would already resist Ghost/Dark.

Pokémon RMN Version

I submitted my first guy. Sorry that the image isn't colored, but I don't have a lot of coloring resources to work with. I could find some if they're really needed.

Anyway, I'm going to start finalizing the rest of the evolutionary line for Marubim. Hopefully I'll have those done by tonight or later today.

Pokémon RMN Version

Just a quick question, are we specifying what egg moves our Pokemon learn? You asked us to specify egg groups, so I imagine breeding and egg moves would follow.

Also, I'm making good headway into my Pokemon! Right now I have an evolutionary family which consists of three members; one base Fairy-type, and two possible evolutions from that one, one of which is the aforementioned Fairy/Fighting. Hopefully by the end of tonight I'll have all movepool, statistic, and graphic concerns taken care of.

Pokémon RMN Version

I have a very interesting idea for a Fairy/Fighting type which I'm going to start work on. From the Approved Pokemon list it seems like the Fairy-types really aren't getting much love.

Interchangability between ability targets - 2k3

I honestly don't know about other kinds of RPGs, but I know in Final Fantasy at least there is the option to use any spell meant to heal a party member on an enemy as well, and vice versa (use an aggresive spell on an ally). Is there a patch or plugin or something for 2k3 where this is possible, because right now it seems like you have to define the target for the spell in the editor and this cannot be changed during battle.

EDIT: Can you only put "no" in the "Are you a bot?" section of the create topic page?

rm2k3 ATB meter

Trihan
Pretty much the only thing that seems to affect it with any degree of effectiveness is the difference between the average agility of the enemy party and the average agility of the party.
I've heard this, but can someone quantitatively elaborate on this? In other words, is there a formula or rule of thumb to follow that would allow one to accurately predict how long it will take for the ATB meter to fill completely?

Cherry
You can change the speed and manually set it using DynRPG. "You can" means "one can", actually, because I don't know if you know C++. For changing the speed (even for monsters and heroes differently) there have already been made plugins, though.
I know C++ to an extent. Where can I find DynRPG, or the other plugins you mention?

rm2k3 ATB meter

I'd like to know how the ATB meter in RPG Maker 2003 works. Mostly, I'd really like to know what factors affect its fill speed, and if I can set it at to a certain position for a character or enemy via a buff or debuff or something like that. Any other miscellaneous information on the ATB meter would be appreciated as well.

Thanks. :)