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A Boy and His Slime
A boy and his slime have 7 days to defeat the DEMON LORD!

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Seasons of RMN III

https://rpgmaker.net/games/11407/

Harold's Epic Snowball Fight. Just updated today with a couple of balancing issues and added animation for "steal" so it's easier to tell when they steal your snowballs.

A Boy and His Slime Review

Thanks for playing through my game and writing such a detailed review! I thought I had fixed all the bugs after Fomar's review, but I guess there are still some present. I haven't touched this game in a long time, but I'll at least try to fix the easy bugs in case anyone else plays this.

I didn't really make an ending, because I didn't think anyone would actually finish it! (So congratulations on that I guess). Like you said, it is really boring through most of the game. Testing little bits and pieces seemed fine, but when I attempted a full playthrough, I also realized how boring it gets.

Seasons of RMN III

I'm going to be really busy for the rest of the month, then going on vacation, so just submitting what I have so far. Not as polished as I would like and literally no story, but don't want to forget and miss the deadline. For anyone who plays it, just keep in mind that it was made in 2 weeks instead of a month.

Seasons of RMN III

author=Lutra
Can I make a sequel to my last game or does that not qualify as a new game?
I'm pretty sure that it qualifies as a new game. You should base it off a different season though.

Game Suggestions

The Quiz
There is a game that is literally called "The Quiz". Haven't played it so don't know what the questions are about.

Does anyone know of a way to displace sprites based off cooridinates?

Yanfly has a Sprite Offset plugin, that might do what you're looking for. I've never used it myself though.
Event Sprite Offset

[SCRIPTING] [RMMV] How to apply script effects to an enemy

You can take a look at this: Lucky 7's
which shows how to use Yanfly's action sequence plugins to compare variables inside a skill.

[RMMV] Script call to check # of items - SOLVED

Great, thanks!

[RMMV] Script call to check # of items - SOLVED

I am trying to make a battle system which relies heavily on crafting items in the middle of the battle. I want to display the # of items in a hud using SRD's HUD MAKER.

Is there a simple javascript call I can use to get the # of a certain item in my inventory?

I am NOT looking to assign the # to a variable, because that won't work well with HUD MAKER and my alchemy battle system.

Thanks

Wendy The Wicked Witch

Okay, weird. After restarting the game it is working fine now. Sorry, I should have tried that first.