MJSHI'S PROFILE
Move along, nothing to see here.
The Swallow's Descent
A mystery/whodunnit starring William Byske, an investigator for the Arcane Recon Corps
A mystery/whodunnit starring William Byske, an investigator for the Arcane Recon Corps
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Someone Killed the Butler
author=Kittyem63
Another thing, what is in the fireplace and how can I retrieve it? Thanks.
It's part of an accusation. You can retrieve it when you accuse the right person. You'll notice that the fire goes out when you're accusing someone.
And, well, it's a light-hearted murder mystery :D
Nothing too serious, which is why 'comedy' is one of the tags, haha.
I do admit, though, I have no taste in music, at all.
Just Do It! - Anti-Procrastination Initiative
Goal 2
Done! write up forum posts for the two: http://forums.rpgmakerweb.com/index.php?/topic/63723-conditional-branch/
I'm going to add a goal for this week since I finished early, though-- Add more functionalities to the script/plugin, as per people's requests.
Done! write up forum posts for the two: http://forums.rpgmakerweb.com/index.php?/topic/63723-conditional-branch/
I'm going to add a goal for this week since I finished early, though-- Add more functionalities to the script/plugin, as per people's requests.
Just Do It! - Anti-Procrastination Initiative
Finally finished converting everything, took so long >.<
Conditional Branch+ for MV is now out!
It's hosted on dropbox: view code / download direct
I'm going to set a less exhausting goal for Week 2 xD
Goal 2: Write up forum posts and official description stuff for the script/plugin.
Conditional Branch+ for MV is now out!
It's hosted on dropbox: view code / download direct
I'm going to set a less exhausting goal for Week 2 xD
Goal 2: Write up forum posts and official description stuff for the script/plugin.
Just Do It! - Anti-Procrastination Initiative
author=NeverSilent
So I assumed they were intended to be two smaller sub-goals, and only upon completing them both you'd have achieved what you wanted to do this week.
Ah, whoops, that does seem to be the case. Should've been more clear, I guess.
That's fine, though. I'll call them both Goal 1 and this way I'll get more things done!
Just Do It! - Anti-Procrastination Initiative
@NeverSilent I finished Goal 1 as well.
Progress update for goal 2
Convert the script to a plugin.
So far, 20% complete:
Progress update for goal 2
Convert the script to a plugin.
So far, 20% complete:

Just Do It! - Anti-Procrastination Initiative
Conditional Branch+ for VX Ace has been written!
Goal 1 complete. The script is available on pastebin:
http://pastebin.com/raw/0yXdjtHJ
It has a bunch of handy conditional branch checks, like
Check.has(1, 2, 3)
checks if the player has items id 1, 2, and 3 in inventory, while
Check.has_more(1, 2, 3)
checks if the player has at least three of items id 1 and 2 in inventory.
Goal 2: Now to port it to MV... That's the ugly part.
Because nice things like this
turn into things like this:
Goal 1 complete. The script is available on pastebin:
http://pastebin.com/raw/0yXdjtHJ
It has a bunch of handy conditional branch checks, like
Check.has(1, 2, 3)
checks if the player has items id 1, 2, and 3 in inventory, while
Check.has_more(1, 2, 3)
checks if the player has at least three of items id 1 and 2 in inventory.
Goal 2: Now to port it to MV... That's the ugly part.
Because nice things like this
def self.has_more(*items, number) items.each do |item| return false if $game_party.item_number($data_items[item]) < number end return true end
Check.has_more = function () { var items = Array.from(arguments); var number = items[items.length - 1]; items.pop(); for (var i = 0; i < items.length; i++) { if ($gameParty.numItems($dataItems[items[i]]) < number) return false; } return true; }
RMN 9th Birthday Bash!
author=Marrend
I make no excuses for how Guard works, mjshi.
And I'm not complaining xD It was an inventive way of using an oft-seen skill, it just could've been better explained as I had no idea the functionality existed.
author=Marrend
I also have no clue what you're talking about under the hide-tag.
I'm referencing to a childhood game, not a videogame, but one played similarly to rock-paper-scissors or 'chopsticks'. I don't know if it had a name, or if I was ever told it. I made a quick animation...

Hopefully my terrible-ness at drawing hands doesn't give you nightmares, haha...
author=Marrend
As for allowing players to save after the game's done? That's one of my trademarks, if you want to call it that. I do it so players can reference the time-stamp on the save-file for how long they have played.
Ah, I see. That makes sense. I was confused since it was a completely new thing that I've never seen any other games do. I suppose I've yet to play any of yours, Marrend. But being able to see the timestamp is pretty useful. 3 minutes, 10 seconds for me :D
RMN 9th Birthday Bash!
I played five more of them~
@Liberty:
I don't think I understood what the story entirely was, but it was interesting how there was no dialogue and it was communicated entirely via balloon icons. I got lost in the dungeon for awhile, too, but the dungeon-crawling aspect of it was fun.
@ZiggyMcBacon:
It was a fairly short run-through. I must say, I felt those battles with the slimes were balanced very well. Harold(?) was taking enough HP damage so that it didn't feel too lax, but not too much so that I had to scramble to recover health.
@Frogge:
You left a save file in the game folder! There were so many great lines of dialogue, though. Some of my favorites:
"???: Btw we can't have more than 3 characters so I'm actually one of you"
"Caz: What a coincidence I was at the parking lot trying to kidnap you two"
"Caz: Yeah don't mind the hole I just use it to hide the bodies of my victims"
Hmmm I wonder who it is xD
It was so intentionally bad it ended up being really good.
@Marrend:
oops I should not have wasted all my MP on killing that goon
I had no idea how to get my MP back after that so I ended up looking into game files and... well. So, guarding gives back MP? I ended up trying it out and guarding is so OP xD
The game ended up becoming something like that one... (long explanation incoming)
you know, the one where you hold your hands up to load the gun, and you use that to shoot the gun later on, but you can cross your arms into an x to guard? I don't know the name of that game, but you play it against someone else and it ends up with you being shot while you're loading the gun or vice versa or both the people end up shooting at the same time and it ends in a tie. That one. Yeah xD Not sure why the game asks me to save again at the end when I beat him, though.
I ended up needing to observe his attack pattern carefully to strike at the correct time, too.
@Novalux:
Very interesting premise. I got lost in the forest for a really long time, though xD If I was Eric(?), I would not trust a 'guide' who wanders around for so long claiming to know how to get somewhere, yet walking into at least ten dead-ends, possibly some more than once. I don't know, I had no idea where I was, haha.
What I got from the ending was "Ah, so Mark is pure of heart".
@Liberty:
I don't think I understood what the story entirely was, but it was interesting how there was no dialogue and it was communicated entirely via balloon icons. I got lost in the dungeon for awhile, too, but the dungeon-crawling aspect of it was fun.
@ZiggyMcBacon:
It was a fairly short run-through. I must say, I felt those battles with the slimes were balanced very well. Harold(?) was taking enough HP damage so that it didn't feel too lax, but not too much so that I had to scramble to recover health.
@Frogge:
You left a save file in the game folder! There were so many great lines of dialogue, though. Some of my favorites:
"???: Btw we can't have more than 3 characters so I'm actually one of you"
"Caz: What a coincidence I was at the parking lot trying to kidnap you two"
"Caz: Yeah don't mind the hole I just use it to hide the bodies of my victims"
Hmmm I wonder who it is xD
It was so intentionally bad it ended up being really good.
@Marrend:
I had no idea how to get my MP back after that so I ended up looking into game files and... well. So, guarding gives back MP? I ended up trying it out and guarding is so OP xD
The game ended up becoming something like that one... (long explanation incoming)
you know, the one where you hold your hands up to load the gun, and you use that to shoot the gun later on, but you can cross your arms into an x to guard? I don't know the name of that game, but you play it against someone else and it ends up with you being shot while you're loading the gun or vice versa or both the people end up shooting at the same time and it ends in a tie. That one. Yeah xD Not sure why the game asks me to save again at the end when I beat him, though.
I ended up needing to observe his attack pattern carefully to strike at the correct time, too.
@Novalux:
Very interesting premise. I got lost in the forest for a really long time, though xD If I was Eric(?), I would not trust a 'guide' who wanders around for so long claiming to know how to get somewhere, yet walking into at least ten dead-ends, possibly some more than once. I don't know, I had no idea where I was, haha.
What I got from the ending was "Ah, so Mark is pure of heart".
Just Do It! - Anti-Procrastination Initiative
Okay, time to get started!
Goal 1: Finish writing the Conditional Branch+ script for VX Ace
Goal 2: After releasing that, convert it to Javascript for MV use
Goal 1: Finish writing the Conditional Branch+ script for VX Ace
Goal 2: After releasing that, convert it to Javascript for MV use
RMN 9th Birthday Bash!
No, I must've missed it in the twenty-some pages this event has. But I searched through your posts, and I found it!
Yeah, that was fixed in the v2 update, and you played mine pretty early, so it was probably bugged. I just put trees down randomly, and I guess I blocked the path somewhere, somehow xD
Nope, as the game mentions, you can't get everything, or even see everything, in a playthrough. There isn't really an ending, either. It's just a little 3-minute time-waster of a game, and I spent too long on other things to actually give the game an, er... well, plot.
"Here's how much you got" was also fixed in the V2 update, but the killing things is based on a built-in variable called "@battle_count" in the core engine scripts somewhere, so I didn't really have time to change it to check for if someone escaped the battle or not. What it really does is count how many battles you got into.
You're probably thinking too much into it, haha ;P
Er, yes, of course, I mean, the game runs much deeper than a mere mortal as yourself could imagine...
I've been inside so much that even looking outside hurts my eyes xD The sky is just so... blinding. So is the sidewalk, actually, everything in general is just way too bright. Though it's definitely not something to be proud of, but I thought it was something interesting to include.
Anyway, thanks for playing and for the detailed feedback!
author=iddalai
- Can't get that treasure on top of a cliff in the desert, I even tried climbing the green stuff. In fact none of the supposedly climbable green stuff works.
Yeah, that was fixed in the v2 update, and you played mine pretty early, so it was probably bugged. I just put trees down randomly, and I guess I blocked the path somewhere, somehow xD
author=iddalai
- Is there and ending? Is it possible to get everything or change something?
Nope, as the game mentions, you can't get everything, or even see everything, in a playthrough. There isn't really an ending, either. It's just a little 3-minute time-waster of a game, and I spent too long on other things to actually give the game an, er... well, plot.
author=iddalai
- For some reason the game still told me I killed things when I didn't and the gold I collected never appeared, the text box says somthing like "here's how much you got", but never tells me how much I got.
"Here's how much you got" was also fixed in the V2 update, but the killing things is based on a built-in variable called "@battle_count" in the core engine scripts somewhere, so I didn't really have time to change it to check for if someone escaped the battle or not. What it really does is count how many battles you got into.
author=iddalai
- The sad music makes me think there's something more to this game.
Er, yes, of course, I mean, the game runs much deeper than a mere mortal as yourself could imagine...
author=iddalai
- A really creative way to tackle this challenge, specially like I was the third character.
I've been inside so much that even looking outside hurts my eyes xD The sky is just so... blinding. So is the sidewalk, actually, everything in general is just way too bright. Though it's definitely not something to be proud of, but I thought it was something interesting to include.
Anyway, thanks for playing and for the detailed feedback!













