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The Looming Spire
author=undefined
I really like the concept of this game. Is the battle system an ABS or similar to Chrono Trigger as the description mentions?
It's more like chrono trigger, only not really active, purely turn based. There's a video of it in action if you click the "Videos" tab up at the top of the gamepage.
Tribal: The Awakening
Hey, a completed game. Looks pretty generic as far as RMVX games go, but I'll give it a go and let you know what I think :)
RPG 20XX Engine
5 Set Global Battle Event : (A=0 for off,otherwise the Monster Group ID to become global)
Sets a monster group to have its battle event to run for all battles in addition to existing battle events.
6 Draw Number : (A=x pixel location to draw from,B=y pixel location to draw from,C=number to draw,D=0 for system graphic, 1 for battle gauge graphic)
Draws a number in the current system font or current gauge font (depending on the value of D) at the location (A,B) which is the top left corner of the number displayed.
holy fuckin christ this is awesome
I Miss the Sunrise
Altima XTREME
Shensetta - The Glory Story
You might want to just admit that this is really only a platformer...
Otherwise it looks pretty cool!
Otherwise it looks pretty cool!
Fairy Forest
Interesting. Downloading, will let you know what I think.
Edit: Finished the game. Really hate the combat. The game suffers from what I assume is a very rough translation. I enjoyed exploring things, and wish I knew I didn't have to kill all the goblins, and just free the fairies. The game is pretty, but otherwise suffers from debilitating gameplay/direction issues.
Edit: Finished the game. Really hate the combat. The game suffers from what I assume is a very rough translation. I enjoyed exploring things, and wish I knew I didn't have to kill all the goblins, and just free the fairies. The game is pretty, but otherwise suffers from debilitating gameplay/direction issues.
Ark of Gladoria, The
author=Zeus81
narcodis :
It's not easy if you get there too earlier but not impossible, personally, I managed to kill him.
By the way, there is a quicksave just before the fight, so if you do "Continue" it's as if you'd never died...
Didn't realize the quicksave occurred. But still, it was definitely impossible. My regular attack did, literally, 0 damage, while in the same area, I was one-shotting all the crabs and slimes. The only thing that hurt him at all (albeit not very much) was my spin slash, but in the time that takes to charge, he could get 2 or 3 hits in on me, each taking off about 20% of my health.
It was a stupid design decision. You shouldn't put the player in a situation where he gets pinned against a wall by a monster who is impossibly stronger than the monsters in the same area. If I could get away from the monster, it would be a different story. But I had to sit there and take it til I died. Lame!
Ark of Gladoria, The
I enjoyed this game, up until I found an empty chest, and when I opened it, a giant invincible red slime monster appeared behind me, blocked the exit and killed me. Unfortunately I hadn't saved in quite some time.
Why? Why the hell would you include something like that? So goddamn stupid.
Why? Why the hell would you include something like that? So goddamn stupid.