NICKAD'S PROFILE
nickad
261
I like to smell people :).
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
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Release Something! Day VIII: Journey of the Cursed King [Discussion]
The demo for Blink has been approved! Be sure to check it out.
Also, I would like to make note that to end the demo, just return to the bedside (I should have added an option whether to actually end the demo or not. Sorry about that Neophyte :( ).
Also, that is all there is to the demo. Just a singular room :(.
I haven't tried any releases yet, as I am quite busy with other priorities right now. I'll be sure to check them out and offer feedback soon (perhaps in a couple of weeks or so). Everything released looks great :).
Also, I would like to make note that to end the demo, just return to the bedside (I should have added an option whether to actually end the demo or not. Sorry about that Neophyte :( ).
Also, that is all there is to the demo. Just a singular room :(.
I haven't tried any releases yet, as I am quite busy with other priorities right now. I'll be sure to check them out and offer feedback soon (perhaps in a couple of weeks or so). Everything released looks great :).
Release Something! Day VIII: Journey of the Cursed King [Releases]
Blink Release Something! Day demo.
Comes along with a set of complimentary resources from previous projects. The demo is missing any proper title screen :), and the absence of music is intentional.
Also, almost everything is examinable.
Run-time: Approximately five minutes.
Download size: 1.3 MB.
Instructions: Extract .rar file > Enter folder > Double-click the RPG_RT.exe.
For access to the resources, just locate the file 'Resources' that is provided in the main game directory.
Screenshots:

Download Link: http://rpgmaker.net/games/1459/downloads/
Note: To end the demo, just return to the bedside.
Comes along with a set of complimentary resources from previous projects. The demo is missing any proper title screen :), and the absence of music is intentional.
Also, almost everything is examinable.
Run-time: Approximately five minutes.
Download size: 1.3 MB.
Instructions: Extract .rar file > Enter folder > Double-click the RPG_RT.exe.
For access to the resources, just locate the file 'Resources' that is provided in the main game directory.
Screenshots:

Download Link: http://rpgmaker.net/games/1459/downloads/
Note: To end the demo, just return to the bedside.
Release Something! Day VIII: Journey of the Cursed King [Sign ups]
Release Something! Day VIII: Journey of the Cursed King [Sign ups]
HELO DAER FRENDS HOW R U 2DA?
What are you thinking about right now?
post=97685
9 was incredible. I loved it.
Right now I'm thinking about how great it is not to see a slutty Evony girl everywhere I go on the internet.
Thank the heavens!
Halloween is fast approaching
Perhaps something a little longer, similar to last year? A week or two perhaps? Either way, I would be glad to participate :)!
How often do you run from battles?
Personally, I never escape from battles (though, I do like seeing the characters run), as I live by the standard of: "If I can annihilate an enemy party with only melee attacks, then I am strong enough for this current segment of the game".
The only time I ever DO escape from battles is when the battle is impossible (an example would include the Guardian from Final Fantasy VI. That is the only time I've ever really escaped a battle).
The only time I ever DO escape from battles is when the battle is impossible (an example would include the Guardian from Final Fantasy VI. That is the only time I've ever really escaped a battle).
SHOW ME YOUR SCREENSHOTS - Fall Edition
post=97555
Screen.
Been awhile since I've put up an ingame screen.
I like that Nightblade :). I really do. Though, I only have two minor gripes with that screenshot.
The roof tile doesn't really 'connect' with the sides (see the lower right-hand corner. The diagonal roof tile doesn't quite meet up with the other parts). Though, it's only a minor issue, and doesn't really merit any immediate action.
My other gripe is with the shields that are positioned on the wall. They are slightly brighter than the wall they're on, and contrast quite heavily. Perhaps you could tone them down a little? Though, again, it's only a minor nit-picking issue.
Also, is this that famed water dungeon you've mentioned before :O?
SHOW ME YOUR SCREENSHOTS - Fall Edition
post=97537
I have literally never been astounded by how nice an RM screen looked before. Like that looks better than a SNES game. So you make your decision. :)
Also I believe he's saying that it's very very overused. I personally think it's how well it's used, not how much it's used. I also think people exaggerate this, and don't understand that it's hard to make custom graphics that look nice and work well, AND finish a game doing that.
Ha, thank you :).
Yes, I whole-heartedly agree with your sentiment. Rudra is indeed over-used in RM games. There are various reasons to this, but mainly because there are a plethora of Rudra resources available, and that the game itself is less-known than most of the other games (and their resources) released during and after its time period (like Final Fantasy VI, etc), which means that the average player won't be able to recognise the source it came from (though, that's not the case now :D).
I also agree with you that a judgement on the usage of resources (commonly-used or not), should be based on the way they are used, and the quality they produce, rather than the fact that a resource source has been used multiple times.
I also agree that the production of custom graphics is tedious and time-consuming (that is, if you're aiming for a higher visual quality of graphics), especially if you're independantly managing all aspects of the game yourself (I'd know. I've tried before :S).













