NICKAD'S PROFILE
nickad
261
I like to smell people :).
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
I have an absurd fashion of littering my game creations with unnecessary light-maps and overlays.
I am fond of RPGs and first-person shooters, and have an astounding joy for horror games.
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Hi
The Most Hardcore Boss Music
post=88415
http://www.youtube.com/watch?v=D5Z9XIv_XOE&feature=response_watch

That pretty much sums it up nicely.
I'm new!
Hello :).
To change your avatar, go to your account options (you can see it at the top of the screen! Just click 'account'). You can then change your avatar there (it's the first option). You'll need to provide a link to the image though :P.
To change your avatar, go to your account options (you can see it at the top of the screen! Just click 'account'). You can then change your avatar there (it's the first option). You'll need to provide a link to the image though :P.
I need to get out of my rut
Yes, I think four weeks in slightly too ambitious :(. You should take on the mindset of: "When it's done, it's done". No need to rush things :). You've got to have fun making these things!
Summer Screenshot Spectacular!
Thank you for the comments :).
@ Supremewarrior - Thank you :). I've been slowly trying to develop more realistic lighting.
@ JosephSeraph - Really? I do try to convey an atmosphere that is realistic, so that the player can become immersed in the game-world. Thank you :).
@ F-G - You do make a point. But this particular game is meant to be a dark one, hence the lights are more... 'Harsh' instead of 'soft and subtle' (if you know what I mean?). More of the inside areas have more transparent lighting (for candles, etc). Though, I suppose I could give the outside areas a little more transparency.
@ Supremewarrior - Thank you :). I've been slowly trying to develop more realistic lighting.
@ JosephSeraph - Really? I do try to convey an atmosphere that is realistic, so that the player can become immersed in the game-world. Thank you :).
@ F-G - You do make a point. But this particular game is meant to be a dark one, hence the lights are more... 'Harsh' instead of 'soft and subtle' (if you know what I mean?). More of the inside areas have more transparent lighting (for candles, etc). Though, I suppose I could give the outside areas a little more transparency.














