New account registration is temporarily disabled.

POLARCACTUS'S PROFILE

Other alias: Luchi
Age: 30
Current obsession: Granblue Fantasy






Enelysion
"A joy to sit down and play" - Addit

Search

Filter

Demo-related update for the people

Oh, I'm great. ^^ (yeah, I did a name change during the beginning of the month, may take some time for people to realise that the cactus is previously Luchi lol). I took a break from RMN for a while, but I'm back as well now. ^^

Demo-related update for the people

Wow, I can't believe you're still working on this after so long. ^^ Takes some dedication to stick to a project for so long.

Going all custom with the graphics was one of the best decisions to make with Chronology. Here's some progress.

Stuff like this makes me want to try my hand at pixel art again. Great stuff.

Blog in an Empty House/The Search For A Battle Coordinator

I'm glad this project is still alive, bp. ^^

While I'm not too confident about my gameplay when it comes to battles, I could offer some advice since 1)I'm not working on any current projects atm and 2) I'd really like to lend you a hand, even if I don't have Ace. ><

Regrets and Desires

Happy New Year, everyone. ^^

I hope you're still working on Linus, bp. I've never forgotten about that particular project, hehe. As for my art, yes, it has 'levelled up' quite a bit over the last year or so xD. I'm making a concerted effort to get better at most of my creative hobbies (there, resolution for 2018 confirmed).

Regrets and Desires

(gives massive group hug to everyone)

(takes past regrets and dumps it in the trashcan)

Now with that out of the way, I'd better get mucking with RPG Maker MV and try to aquaint myself with all these plug-ins 0_o.

Also, I can introduce you guys to Granblue. >:D

...

.....

.......

Excuse me while I ramble about it in a spoiler.



GBF? What's that?

An abbreviation for Granblue Fantasy, one of the biggest mobile gacha games in Japan. To say it is huge over there is an understatement.

It is a freakin' PHENOMENON. Also known as Grindblue Farmstasy. Better than FEH and FG/O combined, in my honest opinion. I've been playing since August after quitting FE:H back in July.

And why should I be interested in it?

If the names Nobou Uematsu and Hideo Minaba make you go all warm and fuzzy inside, then play this game. Now. (To the uninitiated, these two men are Final Fantasy veterans and GBF is their dream collab project).

So yes, expect lots of airships, stunning visuals and a god-tier soundtrack (you can even make your own airship crews and partake in an e-sports event held every few months called Guild Wars).

On a more serious note, if you want a jRPG that takes you back to the 'Golden Era of jRPGs' (aka the mid-late 90s) then check this beast out.

The main cast is lovable as hell, the Japanese voice work is stellar (the 'entire game' is voiced by well-known seiyuus and while there is no official English release, the script has been fully translated into English and the gameplay is great. The job class system puts FF5/FFT's to shame and new classes are added every few months, the most recent one being the Mechanic.

But!

Be prepared to grind.

A LOT.

And it is a gacha-game, so be prepared to either be F2P (free-to-play) or P2W (Pay to Win or Pay to Waifu).

I used to think Yiazmat from FF12 had a lot of health. Until I came across THIS guy.



Proto Bahamut.

240 million HP... He's using Skyfall, which deals 9,999,999 Dark damage to everyone. But there's a damage cut taking effect there (97% if I worked it out) and still dealt INSANE damage. Luckily I had a revive on hand.

That 30/30 denotes how many REAL-time players are in the raid, including myself.
Raids have a time limit of 90 minutes, but everyone destroyed Proto Bahamut in 5 minutes flat (mainly high-level Light-Lords).

It really needs to be played to be believed. So epixy. And the music is godly. But I wouldn't expect anything less from Uematsu himself.


Also, if I were a dude, Kat would be my waifu. But I've got a serious girl-crush on her. I found my Tristian, Addit. And her name is Katalina.

also, I'm sorry about the Makscore ><

unity, if you're still into yuri, Kat has you covered. >:D (actually, all three of the girls in my water-team significant others are female)

So, if you're interested, I can get you all set-up. ^^

Oh, and it has a PS4 A-RPG in the works developed by none other than Platinum Games. A trailer was shown during Granfest (yes, the game is so huge in Japan it even got two days just dedicated to showing off new stuff...) and it looks bonkers.



Ahem. Expect the same level of enthusiasm when I start my gam-mak again. But I needed to spread the love. GBF is going to have a fantastic 2018. I can feel it in my bones.

out the door

Maybe I should come clean once and for all. While the freeware version of Tristian has been cancelled, I intend to turn it into a commercial project with the help of some of the game's more loyal supporters ( aka the ones who still intended to stay in contact via a simple e-mail ).

I wanted to keep it under wraps for a while, but with so much resentment boiling up at the cancellation of this project, I'd rather admit it sooner than later. It's the price I had to pay for the project becoming so popular. Hundreds of RPGMaker
games get cancelled over the course of a year and no-one bats an eyelid...

So in the long run, this will probably become a win-win situation for everyone. The game gets completed, I have a burden lifted off my shoulders and 1000s more have another game to play.

However, I do not intend to update the game on RMN anymore. It's simply changed too much for my liking. And I wasn't talking about my own games getting attention. It's the complete lack of attention that other projects get that makes my blood boil, while the circle-jerkers stuff keep rising to the top ( hint: two of them have already posted in this thread ).

author=Dyhalto
author=Dyhalto
So what're you going to do with everything I put together for Tristian?


Your work won't go to waste, Dy... You've simply put in too much time and effort into the plot for me to throw it all away, and that's one of the reasons that made me reconsider developing LoTL as a commercial game. So thank you. Had I gone it alone, I wouldn't have felt so darn guilty.

I feel a bit better writing all that now.



Going, Going, Gone

Since I can't find the words to describe how I really feel, I'll just leave a link to an excellent blog over at LifeHack ( a great site, really ).

http://www.lifehack.org/445063/8-seeming-weaknesses-of-creative-people-that-are-actually-their-strengths

The 'Changing their Minds too Often', 'Becoming Bored Easily', 'Dreaming Big' and 'Making Lots of Mistakes' pretty much summed up what I was going through when developing LoTL. nhubi once called me whimsical. I can see where she was coming from now...

My mind's always busy. I always have 100s of ideas that never get executed ( and not all of them are game-related ). I'm always thinking of ways to make extra money, thinking up ways of trying to channel my creativity into an outlet other than gam-dev etc. etc.

Still, to everyone who has supported this game from Day One, all I can say is, thank you. I know I may have disappointed some of you ( if not all of you ) for putting the lid on this thing, but one day, whether it's in a a month, year or five, I'll come back to this. Maybe I'll do a BadLuck.

You never know.

Going, Going, Gone

Maybe you are right, Sal. I have changed as a developer. I'm more jaded, harder to please, but always, continously, striving for excellence. Maybe I should just move on from this place and find another hangout, a place that won't limit my creativity or dampen my enthusiasm.

Or just chat with more serious, like-minded people like myself on Discord or Skype...

Going, Going, Gone

author=Link_2112
I think this site has become too much like facebook/social media. People are too busy making pointless statuses, playing forum games, and posting non-RPGmaker related stuff. The gamepages and games have taken a backseat. There used to be much more commenting on gamepages, especially images!, and topics about game stuff. I don't know if it's because of the changes to the site or maybe it's a natural evolution after so many years of the same stuff. Because truthfully when I see a topic about something like random battles, I think "man, that has been discussed to death".



Link pretty much summed up my feelings of RMN as a whole. I wouldn't call this place a game development community anymore, it's a complete sham.

There is more activity under the Welp,Welp! forum ( due to those foolish Mafia games and other random crap ) and the games that do get discussed/gain attention are the ones belonging to, as Blindmind called it, RMN's 'inner circle' ( funnily enough, those inner circle members aren't of the old guard, but members who joined about, oh, around 3 or so years ago ).

I guess I'm just upset and frustrated with the way things have turned out and when a RPGMaker site, which is aimed at the development of indie games as a whole, turns out into a social media circus, there is something seriously wrong. I've been here for a long time ( since 2009 ) and watching a once energetic community devolve into a place where Mafia games take precedence over actual, meaningful discussion for game development is really, really, sad.