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The Great Console Count
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xBox
xBox 360
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Master System
Nintendo:
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Nintendo 64
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PS1
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Microsoft:
xBox
xBox 360
Sega:
Dreamcast
Genesis
Master System
Nintendo:
NES
Super Nintendo
Gameboy (original)
Gameboy Pocket
Gameboy Color
Gameboy Advance
Nintendo 64
GameCube
Advertising in a siggy brought me here
Cast Aside
You really need to tone down the first fight, or skip the escaping of the second fight. It's far too difficult for a complicated system like that. For something like that you need to give the player a chance to learn it.
Also, maybe add it so when you press L and R, it switches through your characters in combat, letting you skip over having to run around the map to find the next character to control? Or even using the number keys to select your party member.
Also, maybe add it so when you press L and R, it switches through your characters in combat, letting you skip over having to run around the map to find the next character to control? Or even using the number keys to select your party member.
Japan Time
Well that much makes sense, if that was the case Sovan.
And if it is the case that Zero Suit is a 'weakened form', I really hope it has some advantages over Power Suit Samus, because if not, I don't think anyone will be using the Final Smash (assuming that depletes the power).
And if it is the case that Zero Suit is a 'weakened form', I really hope it has some advantages over Power Suit Samus, because if not, I don't think anyone will be using the Final Smash (assuming that depletes the power).
Japan Time
I still don't understand what the obsession with assuming Zero Suit Samus isn't a standalone character is.
Was Sheik introduced as a separate character from Zelda for SSB:M? I don't think so.
Was Sheik introduced as a separate character from Zelda for SSB:M? I don't think so.
We Did It First screenshot thread
Or use the Font Addons script by Yeyinde, and simply set self.contents.font.shadow = true in the Window_BattleStatus class.
You can find the Font Addons script at rmxp.org, it's both standalone and part of the Methods and Class Library.
You can find the Font Addons script at rmxp.org, it's both standalone and part of the Methods and Class Library.
How do you expand your party on RPG maker?
http://rm-dev.org/Scripts/PX%20Module/PX%20Module.txt
Use the code $scene = Scene_PartyManager.new in a Call Script to bring up the party selector window.
Use the code in a Call Script: $game_actors.available = true to add a character to the window who isn't already there.
Use the code $game_actors.mandatory = true to force a character to be in your party, so you can't remove them. (Like Cloud in Final Fantasy 7)
Demo
Here is a link to a demo, which you can open in RMXP and look at all the codes I use.
Use the code $scene = Scene_PartyManager.new in a Call Script to bring up the party selector window.
Use the code in a Call Script: $game_actors.available = true to add a character to the window who isn't already there.
Use the code $game_actors.mandatory = true to force a character to be in your party, so you can't remove them. (Like Cloud in Final Fantasy 7)
Demo
Here is a link to a demo, which you can open in RMXP and look at all the codes I use.
Japan Time
Karsu's Sketch Topic
On the subject of learning RGSS
Probably the easiest way to learn is to learn the basics of where most methods need to go to make things work. Normally this isn't an issue when learning programming but since RMXP's built in engine works in a specific way, there is little reason not to use the same way.
I'll write up something about it when I have time. Gotta go get ready for my birthday dinner.
I'll write up something about it when I have time. Gotta go get ready for my birthday dinner.